Lukoi, on 21 February 2014 - 07:57 AM, said:
I disagree that they are not that different. I think that is very far from true.
In a perfect world PGI could create a game that hewed to TT value, utilizes BV to influence MM, adhered to lore, was extremely well balanced even with binary vs IS company limitations (10v12 matches), that allowed fanboys access to Clanpacks but keeping it all separate without dividing player groups, splitting the queue or spontaneously creating cold fusion.....but we are not in a perfect world.
TT values might be manteined working on the mechanics; in some cases, some of the mechanics described in the novels could be used (burst-fire autocannons?). Battlevalue? With fixed variants, quite easy! However, this would anger the "mech jocks" you describe and the casual players who want the same F2P game they are used to play.
It is not that hard to create an atmosphere, if nothing else. Something like MW2: it did not have a classic menu, but your Clan hall. MWO is looks like every other F2P game..
Ok, 3050 is not the easiest era to balance Clan vs IS, but i would say quickly: asymmetrical numbers, dynamic bidding, some changes in the Clan weapons' mechanics (SSRMs firing 1 missile at time, burst autocannons, longer beam duration), a few tweaks to the numbers if necessary, maybe strict honor rules (going out of the window as soon as the Commander deems the enemy force is not honorable, though with a penalty), Clan 'Mechs available only for Clan players.. Ok, there are economical reasons to avoid it.
Well, my point was that the categories i wrote about have far more in common than casual gamers who do not know anything about MW and BT, and even the competitive players who just want to have a high K/D ratio and could not care less about this universe.
I might be wrong, of course.