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Clan Package Thoughts


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#561 Will9761

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Posted 30 January 2014 - 01:03 PM

View PostNathan K, on 30 January 2014 - 10:59 AM, said:

*face-palm*

No, you are only paying $30 for the Adder. The other $120 is for the other four mechs that come with it. :blink: (Also $30 each. :lol:)

Edit: If you get this same set-up with the A La Carte packs, you would have to pay $175 over all. ($35 each. :huh:)

I was just saying how, A La Carte was better than the Clan bundle (why would you pay 100 dollars for a light mech in the first place?), even though I agree that La Carte should have been $30.

Edited by Will9761, 30 January 2014 - 01:05 PM.


#562 pbiggz

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Posted 30 January 2014 - 01:11 PM

View PostWill9761, on 30 January 2014 - 01:03 PM, said:

I was just saying how, A La Carte was better than the Clan bundle (why would you pay 100 dollars for a light mech in the first place?), even though I agree that La Carte should have been $30.


Because you pay 100 dollars for that light mech AND every other mech that comes with it. It's a PACKAGE DEAL, you aren't paying 240 dollars for 1 mech, you pay 240 dollars for 24 mechs. 8 unique mechs with 3 variants each plus extras, most of which have not been announced or explained yet.

This isn't complicated, so I don't know what you're not getting.

#563 Will9761

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Posted 30 January 2014 - 03:42 PM

View Postpbiggz, on 30 January 2014 - 01:11 PM, said:


Because you pay 100 dollars for that light mech AND every other mech that comes with it. It's a PACKAGE DEAL, you aren't paying 240 dollars for 1 mech, you pay 240 dollars for 24 mechs. 8 unique mechs with 3 variants each plus extras, most of which have not been announced or explained yet.

This isn't complicated, so I don't know what you're not getting.

It was one of those things that caught me off guard the first time I saw it, but I do understand why. It would be fine if they were treated like different lances and share the same pricing as the D-Wolf through the Kit Fox pack.

I'm getting a Summoner, but I'm waiting to see how Clan tech plays out first.

Edited by Will9761, 30 January 2014 - 03:42 PM.


#564 z00med

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Posted 30 January 2014 - 04:32 PM

View Postpbiggz, on 29 January 2014 - 07:48 PM, said:

Your post is full of rage, none of it actually relevant to my post.


Oh, I apologize, I had no intention to create that impression. I tried to sound sarcastic - guess that failed, so serious apologies here (no native speaker and maybe shouldnt post after 16h day^^).

I just wanted to point out that I would prefer to know what I get for my money. And that I think their marketing plan is... err... unconventional?
And after all... Summoner... Timber Wolf... theyll get my money anyways, I guess (especially considering the C-Bill prices for Clanmechs, ~21mio for a summoner, if I remember correctly...).

#565 Uncle Totty

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Posted 31 January 2014 - 07:45 AM

View Postpbiggz, on 30 January 2014 - 01:11 PM, said:


Because you pay 100 dollars for that light mech AND every other mech that comes with it. It's a PACKAGE DEAL, you aren't paying 240 dollars for 1 mech, you pay 240 dollars for 24 mechs. 8 unique mechs with 3 variants each plus extras, most of which have not been announced or explained yet.

This isn't complicated, so I don't know what you're not getting.

I think that he is saying that it is better to over-pay $25 for the one mech you want. Than to pay for four or five other mechs you do not. (The "lesser of two evils" if you will.)

Edited by Nathan K, 31 January 2014 - 07:46 AM.


#566 Boom Bringer

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Posted 15 February 2014 - 10:00 AM

prices are way too high... its a game WMO devs not a new barbeque for the back yard. Get a clue. They must think people think of this as a life style not a fun hobby. Lets prove them greedy and not pay a cent to this greedy bull$HiT. Love the game but lets face it this isn't the only game in the world.

#567 CoffiNail

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Posted 15 February 2014 - 10:04 AM

View PostBoom Bringer, on 15 February 2014 - 10:00 AM, said:

prices are way too high... its a game WMO devs not a new barbeque for the back yard. Get a clue. They must think people think of this as a life style not a fun hobby. Lets prove them greedy and not pay a cent to this greedy bull$HiT. Love the game but lets face it this isn't the only game in the world.

To those that are buying the package, it is a hobby. I play at least 5 nights a week for a few drops. I love Bi-Pedal Tank action and Meching some noise.

#568 pbiggz

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Posted 15 February 2014 - 10:11 AM

View PostBoom Bringer, on 15 February 2014 - 10:00 AM, said:

prices are way too high... its a game WMO devs not a new barbeque for the back yard. Get a clue. They must think people think of this as a life style not a fun hobby. Lets prove them greedy and not pay a cent to this greedy bull$HiT. Love the game but lets face it this isn't the only game in the world.


If you aren't willing to pay for it, then don't pay for it, they'll all come out for C-bills anyways, this is a simple preorder with some bonuses for people with a little more disposable income.

Also, good job avoiding the language filters, pro tip, the mods don't like that very much.

#569 Hawk819

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Posted 15 February 2014 - 10:25 AM

I hope these are not the only `Mechs of the Great Kerensky to join the game. I would love the Shadow Cat, Nobori-nin, Hankyu, and Cauldron-born will soon appear. Along with the Executioner [Gladiator] and Gargoyle [Man O'War].

#570 Will9761

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Posted 15 February 2014 - 11:15 AM

I really want to see a Mad Dog and Hellbringer as part of a Saber Package thing.

#571 Barkem Squirrel

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Posted 15 February 2014 - 12:27 PM

View PostWill9761, on 15 February 2014 - 11:15 AM, said:

I really want to see a Mad Dog and Hellbringer as part of a Saber Package thing.


That has been what I have been thinking. a second package like the saber.

Now I wonder what will happen in 2015? Just think, 2012 there was the founders, 2013, Phoenix with the Saber in December. Now 2014, Clan mechs.

One thing is the founders were up to 4, Phoenix was 12 and 6 more with saber. So with Clans we have how many mechs, 24. I know with the time I spend, that will take me a long time to master, but it does give 8 mechs with C-bill bonuses.

What i am wondering about is from this point on, how many mechs will be released a month. The Firestarter was released this month February, but the saber package listed the Griffon as to be release, later in Feb 2014. That date is the 18th.

Will PGI be releasing 2 mechs a month now?

If not we know 11 mechs that are listed for release in the next 12 months.

#572 pbiggz

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Posted 18 February 2014 - 12:42 PM

I would like to note that unlike saber, which added only 2 extra mechs, there are 8 OTHER FRONTLINE OMNIMECHS.

yes, that's right, they could DOUBLE the package size with the mist lynx and firemoth, viper and ice ferret, mad dog and hellbringer, and gargoyle and executioner.

#573 Pariah Devalis

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Posted 18 February 2014 - 03:20 PM

They could also add the Arctic Cheetah which was out at this time frame, too. Would be a better choice over the Mist Lynx considering it is designed to do everything the Lynx could do, but better, as a replacement, which it succeeds at completely.

#574 Ruhkil

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Posted 18 February 2014 - 07:51 PM

One thing i thought of while lurking on the forums

people are losing their minds about how clan mechs are gonna break the game.
1st off PGI are nerfing the weps somewhat
2nd they still have higher heat than their IS counterparts i can barely use PPCs any more even when i try to use two of them how is the masakari even going to use its primary loadout?

#575 Dakkaface

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Posted 18 February 2014 - 07:58 PM

View PostRuhkil, on 18 February 2014 - 07:51 PM, said:

people are losing their minds about how clan mechs are gonna break the game.


People will lose their minds regardless - MWO is in the unenviable position of trying to satisfy not just one, but MULTIPLE diehard fanbases. Lore hounds want an MWO true to the lore. Neckbeards want an MWO true to the tabletop. Mech jocks want an MWO true to their gameplay experience in previous MW titles. Competitive gamers want a balanced game that is robust enough to handle people minmaxing to hell and back while still rewarding skill. In addition to these, they're trying to grab some casual gamers to fill out their game's population.

You can't satisfy all these groups at the same time, and PGI has been trying to give all of them concessions. In so doing, they've just managed to torque off all of them.

Personally, I have no fear for the arrival of the Clans completely upsetting the game, but then I fully expect Clantech to be nerfed down quite a bit. And no, that doesn't bother me.

#576 CyclonerM

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Posted 21 February 2014 - 07:34 AM

View PostDakkaface, on 18 February 2014 - 07:58 PM, said:


People will lose their minds regardless - MWO is in the unenviable position of trying to satisfy not just one, but MULTIPLE diehard fanbases. Lore hounds want an MWO true to the lore. Neckbeards want an MWO true to the tabletop. Mech jocks want an MWO true to their gameplay experience in previous MW titles. Competitive gamers want a balanced game that is robust enough to handle people minmaxing to hell and back while still rewarding skill. In addition to these, they're trying to grab some casual gamers to fill out their game's population.

You can't satisfy all these groups at the same time, and PGI has been trying to give all of them concessions. In so doing, they've just managed to torque off all of them.

Personally, I have no fear for the arrival of the Clans completely upsetting the game, but then I fully expect Clantech to be nerfed down quite a bit. And no, that doesn't bother me.


Ah. This is the sad truth..

I bet however that satisfying lore-hounds (like me), neckbeards and 'Mech jocks is not that hard; i mean, these categories are not that much different. Leaving them disappointed with features meant for the casual gamers or the competitive ones is even easier.

#577 Lukoi Banacek

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Posted 21 February 2014 - 07:57 AM

View PostCyclonerM, on 21 February 2014 - 07:34 AM, said:



Ah. This is the sad truth..

I bet however that satisfying lore-hounds (like me), neckbeards and 'Mech jocks is not that hard; i mean, these categories are not that much different. Leaving them disappointed with features meant for the casual gamers or the competitive ones is even easier.


I disagree that they are not that different. I think that is very far from true.

In a perfect world PGI could create a game that hewed to TT value, utilizes BV to influence MM, adhered to lore, was extremely well balanced even with binary vs IS company limitations (10v12 matches), that allowed fanboys access to Clanpacks but keeping it all separate without dividing player groups, splitting the queue or spontaneously creating cold fusion.....but we are not in a perfect world.

PGI has to prioritize.....they *seem* to be doing it somewhat along these lines:

Keep it MW flavored
Money
Attract casuals (see money) vice diehards (most of those already seem to be here or to have at least tried it out)
Game balance
BT lore
Community warfare
monetizing community warfare

#578 CyclonerM

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Posted 21 February 2014 - 08:29 AM

View PostLukoi, on 21 February 2014 - 07:57 AM, said:

I disagree that they are not that different. I think that is very far from true.

In a perfect world PGI could create a game that hewed to TT value, utilizes BV to influence MM, adhered to lore, was extremely well balanced even with binary vs IS company limitations (10v12 matches), that allowed fanboys access to Clanpacks but keeping it all separate without dividing player groups, splitting the queue or spontaneously creating cold fusion.....but we are not in a perfect world.



TT values might be manteined working on the mechanics; in some cases, some of the mechanics described in the novels could be used (burst-fire autocannons?). Battlevalue? With fixed variants, quite easy! However, this would anger the "mech jocks" you describe and the casual players who want the same F2P game they are used to play.

It is not that hard to create an atmosphere, if nothing else. Something like MW2: it did not have a classic menu, but your Clan hall. MWO is looks like every other F2P game..

Ok, 3050 is not the easiest era to balance Clan vs IS, but i would say quickly: asymmetrical numbers, dynamic bidding, some changes in the Clan weapons' mechanics (SSRMs firing 1 missile at time, burst autocannons, longer beam duration), a few tweaks to the numbers if necessary, maybe strict honor rules (going out of the window as soon as the Commander deems the enemy force is not honorable, though with a penalty), Clan 'Mechs available only for Clan players.. Ok, there are economical reasons to avoid it.

Well, my point was that the categories i wrote about have far more in common than casual gamers who do not know anything about MW and BT, and even the competitive players who just want to have a high K/D ratio and could not care less about this universe.

I might be wrong, of course.

#579 CCC Dober

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Posted 23 February 2014 - 12:23 PM

Given the ridiculous pricing, I've limited myself to 3 must-have Mechs. The packages themselves are not overly attractive, as the potential buyer really doesn't have much of a choice. They come across as "If you want a Warhawk or Timberwolf, then you are north of 200 bucks, pal." Nope, I don't think so.

#580 Lukoi Banacek

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Posted 23 February 2014 - 01:47 PM

Cyclone, one thing you and I agree on (among many) is that the immersive atmosphere is something PGI could do a great job of, should not be something they are scared to work really hard at(regardless of how they decide to implement Clan Tech), and will likely be integral to the success of the game!





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