When Clans arrive, will you change?
#21
Posted 17 June 2012 - 04:26 PM
#22
Posted 17 June 2012 - 04:48 PM
As I recall, the only reason the Inner Sphere held their own against the Clan invasion was that the Inner Sphere didn't bother with 'Clan honor' and all that. Unless the 'Clan' team was limited in gameplay ways (having to stick to gameplay versions of Clan duels and honor) or they decide that all Clan and Inner Sphere tech is fundamentally equal (balancing it all out), I just can't see a situation that would result in the game being anything other than using Inner Sphere tech until you got the superior Clan tech.
Personally, I'd like to see the Clans show up in a non-playable way. They'd have a better time preserving the universe the game is in.
#23
Posted 17 June 2012 - 05:02 PM
#24
Posted 17 June 2012 - 05:07 PM
#25
Posted 17 June 2012 - 05:09 PM
#26
Posted 17 June 2012 - 05:13 PM
#27
Posted 17 June 2012 - 05:24 PM
#28
Posted 17 June 2012 - 06:05 PM
Merc 4 life!
Karaian Empire FOR LIFE!
#29
Posted 17 June 2012 - 06:07 PM
Defeating Clan opponents due to better tactics and strategy is going to be gratifying. Taking their equipment after will be even more so.
#30
Posted 17 June 2012 - 06:16 PM
#31
Posted 17 June 2012 - 06:18 PM
#32
Posted 17 June 2012 - 06:22 PM
#33
Posted 17 June 2012 - 06:27 PM
#34
Posted 17 June 2012 - 06:28 PM
#35
Posted 17 June 2012 - 06:29 PM
#36
Posted 17 June 2012 - 06:31 PM
How the character is progressing in the Inner Sphere side of things. If things are going very well, I'll probably stick with it.
Also, it would be nice to be able to play both. And I know, it's a free to play game, so a separate clan account doesn't have to cost anything. But I'd like to be able to do it on one account personally.
#37
Posted 17 June 2012 - 06:37 PM
#38
Posted 17 June 2012 - 06:38 PM
Clan wolf will tear you apart
#39
Posted 17 June 2012 - 06:44 PM
Suffice it to say, when the Clans arrive, I'll see who stays IS and who goes Clan, and see which group is becoming the crowd I wish to spend my time gaming with.
#40
Posted 17 June 2012 - 06:48 PM
Rather than give a synopsis of why it rarely works, and why.. I will say that this mode of gameplay might be able to do it if it is able to truly enforce the balance on a per-battle basis. It's once work arounds, or strategic persistence/salvage, and other high-level details arise that game balance can get bad.
Balance can be enforced via a proper player/BV/etc.. ratio per fight, but more importantly by possibly never MIXING IS/Clan in the first place. It can also be enforced by true mechanics enforced RoE. Some battles are just designated Clan vs Clan... and you can only use your clan stuff... and you are forced to p lay different.
But mixing the two sides gets tricky. Allowing outcomdes of these potentially biased mixing radiate across persistence of any game layers beyond "this battle as a simulation of pewpew" gets even more hazardous.
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