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Clan Technology - A Design Perspective - Feedback


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#1201 Gumon Choji

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Posted 19 December 2013 - 12:08 AM

Good move.

I like what you have done so far. The idea of making play the way that PGI has been moving B tech is nice. This way of play is more sustained firepower on a target for longer times. The customization limiting is also good as it will make min maxers think twice over what they use.

I however am not a fan of how the LRM is set to work. I think that if the LRM had a straight fire or slight down curve for the front 180m this could give it pause. the missles not locking specifically but firing almost into the ground. you must "head up" to use them close. This goes along with the clan philosophy of honerable battle and direct confruntation. It would have a play effect of making LRM boats not be as viable with this weapon. If you are discouraged from having terain in the first 180 m of your fire arch I can assure you sphere tech will be prefered. This would force a totaly different dame play style. Direct lock would be key as well.

I also hope there is a plan to impliment fluf history.
Stuff like a text file with inner sphere news. In game. Forums are no way to make story.

The music really takes me back.

Also having the new level silent and timed with the music launch is an odd choice. Please say this in intentional.

The new battle system is like virtual world. Great.

Please make a city that is not clean. We keep playing in nice neighbor hoods gone wrong. We need graphiti and obnoxiouscolors like our mechs.

A planet with silly colors

Lots of good new stuff.

Longer beads on targets are very good. Bad for my sniping play style but I respect that choice for clans.

I would love my fists to punch. make them worth having.

boom goes the mini van would be great.

Thanks for implimenting some other things I listed so as always great work.

I am sad the clan stuff is not always 2 to one but hey that happenes. I am sure people will be angry at that but the ballace is neat. A 10 v 20 could be done very fast if you want to let clans go full tilt. (Imcome would get too unballanced but for fun or an event.)

#1202 Unleashed3k

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Posted 19 December 2013 - 12:31 AM

The last to say about this kiddy plans, i have written several emails to microsoft customers support, license center etc, i've written them that they have been blended by PGIGP with cheated stats and that they HARM the whole battletech universe in a way that noone will ever play mechgames after PGI looses their rights in 2018/2020 and i luckily got an answer saying this will be under observation as it seems they already got several protestmails from mechwarriors all over the planet and a promise that microsoft won't let the huge BT-fanbase down if PGI isn't capable to make progress in the next 6month.

Why i write against PGIGP? U waste MT/BT/CT for ur 4th grade ideas, there has never been such a mess in mechbalance in the whole BT-era, now we have cheap IS Omnimechs with changeable everything, armor, structure, engine, weapons and we shall get twice as expensive non-omni clanmechs with nonchangeable armor, structure, engines, only replaceable arms that r also limited to the 3variants u got in hangar...WTF U SERIOUS? thats a whole turnaround of the whole MT-Universe, go think again or i swear i do anything to let MS rip off ur company, u cant destroy something that has been there for all my life just for getting casual players, THE CORE U ARE TALKING ABOUT IS THE CORE THAT LOVES BT AS IT IS, the kids whining for nerfs etc ARE NOT THE CORE, THEY PROBABLY NEVER PLAYED TABLETOP GAMES OR EARLY MC/MW GAMES, IF U WANT A ROBO SHOOTER FOR KIDS GET RIGHTS FOR TRANSFORMERS OR PACIFIC RIM THEN U CAN CHANGE ANYTHING LIKE U DREAMED IT THE NIGHT BEFORE. Thx for reading, maybe u get the curve, else bye bye

#1203 1Sascha

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Posted 19 December 2013 - 12:54 AM

View PostBigMooingCow, on 18 December 2013 - 07:57 AM, said:



$10 * 100K users = $1M
$240 * 4100 users = $1M

Which do you think MWO has a better chance of attracting? 4100 fanatics who will buy anything MW at any price, or 100,000 users, period? Does MWO even have 50,000 users?


Since we'll probably never know how many active players there are in this game (as per usual in most MMOs), this is all speculation anyway.

But: Usually you'll sell more of anything at a low/medium price than at a "holy smokes! this is insane"-price. Plus we're not talking $10 per pack as the ideal price-point here - that would indeed be too low, considering the prices of IS-hero-Mechs (even when they are on sale). It's more like $80 - $90 for the "sweetspot"-deal. Which, from a highly subjective POV seems indeed like the sweetspot, considering how many Overlord-icons I'm seeing here on the forum and how many Overlord-owners I've seen in-game since October.

And I don't care how people try to justify this by breaking it down to the $/Mech-price (which is BTW still higher than in the Phoenix-pack). What matters most here are the *total* amounts they're asking for, which are well beyond the "oh, it's not really cheap, but I can still live with that price"-threshold.


S.

Edited by 1Sascha, 19 December 2013 - 04:28 AM.


#1204 Jun Watarase

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Posted 19 December 2013 - 01:44 AM

Reposting feedback here by request of Niko Snow.

Posted Image

#1205 MadMaddin

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Posted 19 December 2013 - 02:02 AM

Easy solution for this whole balance problem: Just make the clan technology extremely expensive. Example: Doubled until tripled C-Bills price for Clan tech instead of IS stuff.

I don't see any balancing problem with equipment that has been achieved with a high number of matches. Why shouldn't there be an essential advantage for players that spend countless matches on gaining C-Bills in comparison to total newbies?

As I see things, every Mechwarrior game before could also be won only by using IS technology - so why not in MWO?

#1206 Kasak

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Posted 19 December 2013 - 02:19 AM

I agree with what someone else said on this thread, make Clan mechs count for double tonnage, as well as making it very costly.
The cost difference is based on their long *** logistics to get things to the IS frontline.

#1207 MadMaddin

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Posted 19 December 2013 - 02:28 AM

View PostSAHIL 619, on 19 December 2013 - 02:08 AM, said:

Means the Inner sphere tech are of no use!!

And would the clan tech also be available in C-Bills??


I dont think so - with high c-bill costs expirienced players would have an suitable advantage in comparison to casual gamers. And as I see things, a Mechwarrior game could always be won by only using IS technology - just try it out with Mechwarrior 3 or 4.

Edited by MadMaddin, 19 December 2013 - 02:29 AM.


#1208 GalaxyBluestar

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Posted 19 December 2013 - 03:04 AM

View PostKasak, on 19 December 2013 - 02:19 AM, said:

I agree with what someone else said on this thread, make Clan mechs count for double tonnage, as well as making it very costly.
The cost difference is based on their long *** logistics to get things to the IS frontline.


double tonnage would just make lights and mediums be fielded en masse for cap victories cause no-body will want to fight heavy-assault meta mechs even in clan mediums. the alternate would be limiting to just a few assaults and heavies fielded which kinda sounds like asymetric drops which almost everyone has suggested anyways. and c-bils restrictions? make them exspensive? it'll be like R+R all over again, only the succefull earners get access and keep the losers down. and then there's the current grab deal which already looks like it's going to bypass so many hours to buy in c-bills for clan mechs it's slipping into pay 2 win for the first time ever. making them expensive just seperates the poor from the rich in such a manner that it drives players away.

#1209 sniperjack

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Posted 19 December 2013 - 03:40 AM

Im not big in posting and this thread is to long at this point.

My idea would be to add close combat options or a mode for CC attacks for IS. It is the only thing clansmen try to avoid. could be the cutting edge for IS. Where is the death from above? Only my small opionion.

#1210 Unleashed3k

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Posted 19 December 2013 - 03:53 AM

@Galaxy Bluestar: Sorry U MUST BE a bloody noob: of if someone buys the clanmechs he pays 2 win, whine whine... damn kids, u STILL NEED to bring them to master or at least elite to make em capable against mastered IS.

Second goes to all kids out there: MECHWARRIOR was never a CASUAL game, the prices are OK as people that PGI call the so called "COREPLAYERS" have BT/CT/MT as a hobby! WE WANT OP CLANS, WE PLAYED AND FOUGHT CLANMECHS FOR ALL OUR LIFE, THERE's NEVER BEEN A NERF AND BT WAS STILL FINE! IF THE CASUAL GAMERS IN HERE CRY, GIVE THEM A LINK TO PLAY CASUAL **** LIKE TRANSFORMERS OR WHATEVER!

BATTLETECH IS A WHOLE UNIVERSE WITH A HISTORY FAR BEYOND UR KNOWLEDGE IT SEEMS, AND U JUST COME AND TRY TO DESTROY THIS WHOLE GALAXY, THE WHOLE COMMUNITY, U ARE DESTROYING OUR PASSION FOR MW, WE -"THE COREPLAYERS"- WANT CLAN AS IT IS! U ALREADY MESSED UP IS-TECH as Omnimechs and now u try to TURN AROUND THE WHOLE BT HISTORY AND NERF CLAN TO STAY COMPETITIVE AND TO HOLD CASUAL GAMERS OR GET MORE?

Congratulations, lets see how ur CASUALGAMERS will support u till 2018/'20 when u go on like this and loose the CORE that is really waiting for CW, have fun with a casual, not BT relevant playerbase, maybe the'll eat this {Scrap} to the end, but don't count on that... hopefully there will be a chance for a new REAL Mechwarrior game after 2018/'20 or we hopefully can achive something at microsoft earlier to stop u from destroying our great memories and a great TRADE!!! BT will fight U and WON'T give up! Thats Clanhonor!

period

Edited by Battlestar3k, 19 December 2013 - 03:59 AM.


#1211 Frost Lord

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Posted 19 December 2013 - 04:11 AM

it is a progress/ info report but where dose it say the clans are here? the package doesn't even go live till June,

* cant find the post that this was atacked to this.

Edited by Frost Lord, 19 December 2013 - 04:12 AM.


#1212 Frost Lord

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Posted 19 December 2013 - 04:20 AM

I never played the table top what was used to even out IS V clan games if they limited the clan Tonnage then they should go with that but if they used C-bills I think its fair for them to find other ways to bridge the gap. I still think un even teems would be the go with some light nerffing of weapons (increasing the number of IS lances could help aswell as it would alow for more flexibility when working out what would be the right handicap for the clans

#1213 ssm

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Posted 19 December 2013 - 04:40 AM

View PostGalaxyBluestar, on 18 December 2013 - 06:09 PM, said:

you're the only person i know who'd design starcraft as

terran - terran 2 terran 3 cause everyone would flock to zerg or protoss if they were feared or superior.
Seriously you haven't a clue what you're talking about.

it's all fallacy in your head and presumptions without any proof.

No, obviously you don't. This ain't rts, it's fps shooter. We ain't protoss/zerg players, If we want to balace Clan superiority with IS numbers, we're either Zealots or Zerglings. And we need enough of those IS Zerglings to populate at least six IS factions.

Starcraft Factions are balanced against each other in rather good way, because victory relies on utilising faction's unique advantages agains others, and balance means that no faction is superior (Protoss isn't superior to Zerg, just different*) - and Zerg player doesn't need 11 others to defeat 10/8/6 Protoss ones - he can do it on his own, through skill.

*And that's what PGI want's to do with the Clans.

#1214 1Sascha

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Posted 19 December 2013 - 04:44 AM

View PostMadMaddin, on 19 December 2013 - 02:02 AM, said:

I don't see any balancing problem with equipment that has been achieved with a high number of matches. Why shouldn't there be an essential advantage for players that spend countless matches on gaining C-Bills in comparison to total newbies?


Because it would make things even "harder" for new players. That solution would mean that they'd get their behinds kicked not only by seasoned players (with mastered and customized Mechs I might add), but by seasoned players running around with highly superior technology.

And considering that this sort of business-model doesn't work if your game alienates new players by design ...

Mind you: I have nothing against games with steep learning curves. But in a (sort of) F2P-game, making the learning curve too steep (and consequently too frustrating for the impatient) will probably mean you'll shoot yourself in the foot. Different with pay-to-play games that overall tend to attract a different type of crowd (IMO).

S.

Edited by 1Sascha, 19 December 2013 - 04:44 AM.


#1215 Unleashed3k

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Posted 19 December 2013 - 04:45 AM

View PostFrost Lord, on 19 December 2013 - 04:20 AM, said:

I never played the table top what was used to even out IS V clan games if they limited the clan Tonnage then they should go with that but if they used C-bills I think its fair for them to find other ways to bridge the gap. I still think un even teems would be the go with some light nerffing of weapons (increasing the number of IS lances could help aswell as it would alow for more flexibility when working out what would be the right handicap for the clans


IS 4Lances, Clan 3Lances, double c-bills cost for CT.... END! No more nerfs to CT or buffs to IST! Stop this mayhem, get the rest running and lets discuss the rest on the battlefield about OP/NON-OP when CT is in UNNERFED! else U can discuss with your casual honeys at the end of the year, without anymore bad "Coreplayers" annoying U and ur great progress..... I COULD KKND if i read those mindless provings of really NO IDEA on what MW is or at least should be.... Tell a MW 2, 3 or 4 clanplayer to get the half dropweight as an IS'ler and prepare that some people will start laughin hard at U....

#1216 Unleashed3k

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Posted 19 December 2013 - 04:59 AM

View Post1Sascha, on 19 December 2013 - 04:44 AM, said:


Because it would make things even "harder" for new players. That solution would mean that they'd get their behinds kicked not only by seasoned players (with mastered and customized Mechs I might add), but by seasoned players running around with highly superior technology.

And considering that this sort of business-model doesn't work if your game alienates new players by design ...

Mind you: I have nothing against games with steep learning curves. But in a (sort of) F2P-game, making the learning curve too steep (and consequently too frustrating for the impatient) will probably mean you'll shoot yourself in the foot. Different with pay-to-play games that overall tend to attract a different type of crowd (IMO).

S.



EVEN if they call it F2P, it isnt, 3bays for free, good luck to achieve anything, but here are players that spent enough REAL money to have the damn right to have advantage over ppl that play an hour or less a day MW:O. Cashplayers cant BUY any OP weapons, cant buy any OP modules etc, its all farming cbills day by day, hour by hour, and if i got promised clanmechs, paid for overlord, and really waiting for news everyday, u cant come in here talking for casual noobs that arent even into BT or arent willing to spend a single cent. MECHWARRIOR IS NOT A CASUAL BRAND! ITS SOMETHING WITH HISTORY! U WONT BRING OUT A STARWARS GAME WHERE THE REBELS START WITH DEATHSTARS AND THE EMPIRE HAS TO START WITH UNCOSTUMIZABLE X-Wing.... but thats what U "casual" kiddies want, the Omnimechs are OP, so IS gets them, hey why not give the Rebels some undestructable deathstars so casual players join for the fun of bashing an experienced player in fighters... U want to open the playerbase on 1 side but kick out the CORE that financed and betatested ur ****... THANK U, WE FEEL HOW DEEP U ARE INTO BT!!! (...or is it just $$$) Ka-ching

#1217 1Sascha

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Posted 19 December 2013 - 05:17 AM

View PostBattlestar3k, on 19 December 2013 - 04:59 AM, said:

EVEN if they call it F2P, it isnt, 3bays for free, good luck to achieve anything, but here are players that spent enough REAL money to have the damn right to have advantage over ppl that play an hour or less a day MW:O. Cashplayers cant BUY any OP weapons, cant buy any OP modules etc, its all farming cbills day by day, hour by hour, and if i got promised clanmechs, paid for overlord, and really waiting for news everyday, u cant come in here talking for casual noobs that arent even into BT or arent willing to spend a single cent. MECHWARRIOR IS NOT A CASUAL BRAND! ITS SOMETHING WITH HISTORY! U WONT BRING OUT A STARWARS GAME WHERE THE REBELS START WITH DEATHSTARS AND THE EMPIRE HAS TO START WITH UNCOSTUMIZABLE X-Wing.... but thats what U "casual" kiddies want, the Omnimechs are OP, so IS gets them, hey why not give the Rebels some undestructable deathstars so casual players join for the fun of bashing an experienced player in fighters... U want to open the playerbase on 1 side but kick out the CORE that financed and betatested ur ****... THANK U, WE FEEL HOW DEEP U ARE INTO BT!!! (...or is it just $$$) Ka-ching


Calm down there 3K.. you'll pop a vein or something.. :)

I guess my disclaimer wasn't clear enough in that last post: I wasn't advocating anything in there, just stating what I think are the facts.

The can't make the Clans accessible to seasoned players only, simply because that would make things much harder for new players. And an influx of new players is what games like these need to stay afloat.

Personally, I couldn't care less about whether the Clans come into this game or not. I've been saying for months now that I dread the day they'll introduce them, because the Clans will either make this game better (unlikely) or screw it and the community up beyond recognition (more likely).
The way it is now, we have no way of telling *what* will happen when they come, since we don't know how PGI will deal with them. Yes: There have been posts by them full of possible solutions to the question of how to balance them, but as always, all that stuff is subject to change.

So we just don't and can't know. And neither can PGI for that matter. Unless they already have a closed beta version of the game up and running somewhere that already has all the Clan-Mechs in it. How would they know what to tweak and how to tweak it when those Mechs are probably not even ready for early in-game testing? They'll only know once they unleash all those Clan-Mechs onto the community.

And let's not forget that PGI have been and still are tinkering with what we already have. Constantly. I started this game because of Mack's brilliant DAKKA-DAKKA-video. But by the time I got into it, that build (Jäger with 6xAC2) wasn't even viable anymore due to ghostheat. Meaning that whatever stuff they come up with to balance the Clans out can be out the window a few weeks/months after their release.


S.

Edited by 1Sascha, 19 December 2013 - 05:22 AM.


#1218 Unleashed3k

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Posted 19 December 2013 - 05:47 AM

View Post1Sascha, on 19 December 2013 - 05:17 AM, said:


Calm down there 3K.. you'll pop a vein or something.. :)

I guess my disclaimer wasn't clear enough in that last post: I wasn't advocating anything in there, just stating what I think are the facts.

The can't make the Clans accessible to seasoned players only, simply because that would make things much harder for new players. And an influx of new players is what games like these need to stay afloat.

Personally, I couldn't care less about whether the Clans come into this game or not. I've been saying for months now that I dread the day they'll introduce them, because the Clans will either make this game better (unlikely) or screw it and the community up beyond recognition (more likely).
The way it is now, we have no way of telling *what* will happen when they come, since we don't know how PGI will deal with them. Yes: There have been posts by them full of possible solutions to the question of how to balance them, but as always, all that stuff is subject to change.

So we just don't and can't know.

And let's not forget that PGI have been and still are tinkering with what we already have. Constantly. I started this game because of Mack's brilliant DAKKA-DAKKA-video. But by the time I got into it, that build (Jäger with 6xAC2) wasn't even viable anymore due to ghostheat. Meaning that whatever stuff they come up with to balance the Clans out can be out the window a few weeks/months after their release.


S.


Didnt say clantech for seasonplayers, give starters 50matches bonus and clanmechs as trials so they can decide buying 2 is or 1 clanmech after 50 cbills boosted games. but its not fair to only look for upcoming casual kids only, and forget the people that were in from the scratch. If u want a game for the casual audience, BT isnt the brand for that as u cant simply run into another direction the whole timeline went, then they should call it paralell MWO or something like that...

oh and 1Sascha:
i don't think u r a real fan of BT and the things behind, else U wouldnt wrote the above, so "quad erat demonstrandum", u have proven urself to be a casual whiner that only benefit from such geat BT destruction plans...

Waiting for the moment a BT creator bombs PGIGP office for ruinin' his life's work in such an ignorant way... CASHUAL PLAYERS OVER EVERYTHING!! Hello EA! Why dont u sell promisepacks, if u pay 500$ u'll be promised to get CW to the end of next year completly working (the way they call it "working"), similar to the clanpacks, u shall pay for somehting that isn't even clearly balanced or even thought trough from start to end.

i dont need to calm down, PGIGP has to stop lying, tell the community that they made extrem mistakes with the current Mechconfigs etc and that they r just not skilled enough to bring OP clantech in, like it was working in every other MW game in the past. thats the point. I'm from the german BTbase, know what i'm talking, know what real BT fans thinking about and knowing the reasons, COREPLAYERS quit MW:O forever or at least for a year... if thats what u wanted? How will ur CW run with casuals that play maybe 5hours a week? What casual game except the ESL hits has a well running league? U wont... a SIM is not a casual game, a SIM needs COREPLAYERS to FUNCTION! something u WILL learn! BTbase is ready and prepared for cw, but if u cripple MW into an arcade game, be sure to run ur league on ur own....

#1219 ZachKells

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Posted 19 December 2013 - 05:48 AM

To those saying why IS gets the clan tech as well. Clanners LOST their invasion and likely entire miniwars in the IS erupted over salvage of your mechs. And to those complaining about lack of center torso management the mechs themselves are useally armored to an acceptable point you all just better be hopeing they dont force you into useing purely xl engines as im pretty sure most of the mentioned clan mechs can only function with xl's. If thats the case me and my atlas will be waiting to eat your souls, because atlas wins...unless theres 3+ other mechs or another atlas.

On the side note my only two quirks are as follows. 1. Despite haveing exactly double the content of PP the top clan package sits at 240$ instead of 160$ so an extra 80$ was thrown in out of nowhere? *Maybe getting the rights to use some of the mechs was expensive I dont know but would be interested in an explaination.* And 2. I hope when they do release they intend on opening them to the public at a rate of two mechs a month after the early birds had their fun. Because I dont know about anyone else an 8 month wait for a warhawk???? *I say this because it's takeing them roughly 4 months just to release the pp mechs...which in my opinon is kind of outrageous and I bought into it*

#1220 ZachKells

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Posted 19 December 2013 - 05:54 AM

Though heres a question that slipped my mind, wouldnt core being off limits limit heatsinks? Thats kind of a big deal...





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