LOLing here about the Rebel Death Star. Dude's got a point; the analogy fits this situation pretty well. PGI is worried about the clans being stronger than the IS. Let me rephrase that to highlight the lunacy:
PGI doesn't want Clans to be more powerful than the IS.
Does anybody at PGI understand what the Battletech universe is, or have they just looked up a few mechs on Sarna and figured they should plop a bunch of them in a game like Pokemon?
There's some rich fiction in the BT universe, and it's being blown to hell in MWO.
1Sascha, on 19 December 2013 - 12:54 AM, said:
Since we'll probably never know how many active players there are in this game (as per usual in most MMOs), this is all speculation anyway.
But: Usually you'll sell more of anything at a low/medium price than at a "holy smokes! this is insane"-price. Plus we're not talking $10 per pack as the ideal price-point here - that would indeed be too low, considering the prices of IS-hero-Mechs (even when they are on sale). It's more like $80 - $90 for the "sweetspot"-deal. Which, from a highly subjective POV seems indeed like the sweetspot, considering how many Overlord-icons I'm seeing here on the forum and how many Overlord-owners I've seen in-game since October.
And I don't care how people try to justify this by breaking it down to the $/Mech-price (which is BTW still higher than in the Phoenix-pack). What matters most here are the *total* amounts they're asking for, which are well beyond the "oh, it's not really cheap, but I can still live with that price"-threshold.
Agreed. And it's not like PGI doesn't know this, too. So the only reason for $240-$500 "content promise packs" is because PGI feels they don't have enough users that "sweet spot" pricing will keep their doors open.
Kanis Maximus, on 18 December 2013 - 04:56 PM, said:
Yup, great idea, slot sizes... suggestion present in these forums since closed beta... and always ignored by PGI...
See now piggy? See why it was a good idea? What? Too late now to change the mechlab functionality? oh noes...
There's a great example that highlights the problem. Not only do customers WANT slot sizes, but they would neatly solve many balance problems (ie: K2 gausscat). Not only that, but there's a template for this exact system, in MW4's slot system!
Despite slot sizes being the Easy way, the Right way, and half-designed already, PGI arrogance wins the day, and we're stuck with the broken system we have now, with systems like ghost heat layered on top to band-aid the poor design.
The crux of the problem? PGI cannot admit they are wrong, and PGI does not build the game that their customers want. It is only due to the strength of the Battletech universe fiction that ANY of us are still here. If PGI didn't have the BT IP, there would be ZERO people playing MWO today.
We're all suckers for BT, and that's why PGI has way more of our cash than they deserve, and why there is a 60+ page thread arguing about the balancing of a laser in a video game.
Hell, I've already decided I'm done with MWO for good, and I can't tear myself away from this thread. BT is a strong pull.