Clan Technology - A Design Perspective - Feedback
#1321
Posted 20 December 2013 - 05:42 PM
The once Inner Sphere ramps up to start to be more equivalent, then it scales to 12 vs 10.
#1322
Posted 20 December 2013 - 05:55 PM
So what about clan mechs that come default with targeting computers, yet we have instant convergence so its a waste of tonnage, Game needs some serious help right now with how its being done cause from what I have seen IS mechs are more Omni than the clan mechs.
Edited by Scryed, 20 December 2013 - 05:55 PM.
#1323
Posted 20 December 2013 - 06:33 PM
#1324
Posted 20 December 2013 - 08:05 PM
There is only one way to make this work PGI. Are you listening?
Make them separate clients. Make your customers choose which side to play (IS vs Clan). Do not allow any cross tech between them. Do not allow Inner Sphere C-Bills to be spent on Clan Tech or mechs. Make Clans earn less C-Bills (since they fight for the honor of their Clan and not for personal gain). Inner Sphere mech pilots who have Mastered their mech (pilot skills and modules) should be able to go over their tonnage requirement. Clans never fielded the same number of mechs compared to Inner Sphere in combat anyway. So when doing IS to Clan matchups, let the IS keep their 3 lances (12 mechs) (or maybe up it to 4 lances of 16 mechs) and put them up against 2 stars of Clan (10 mechs). With the ability to exceed their tonnage values, the Inner Sphere could easily out weigh the Clans, especially if you forced Clan stars to always require 2 lights, 1 medium, 1 heavy, and 1 assault whereas Inner Sphere can bring whatever they want. Even if Clans were allowed to bring 1 light, 1 medium, 2 heavy, and 1 assault per star... Inner Sphere would still have more tonnage.
So, now the Inner Sphere has the ability to compete with the Clans and you don't have to change tonnage, heat, ranges, etc. Especially if you go back and fix Ghost Heat and some of the balance issues with the various IS weaponry/tech and make them each viable for use.
Edited by Isamu The Mad, 20 December 2013 - 08:17 PM.
#1325
Posted 20 December 2013 - 08:10 PM
#1326
Posted 20 December 2013 - 08:32 PM
#1327
Posted 20 December 2013 - 09:13 PM
At least then clan weapons will be as equally unbalanced/broken as IS weapons.
But i don't care how OP clan tech is. I just like the clan mech designs.
#1328
Posted 20 December 2013 - 11:16 PM
Miken, on 20 December 2013 - 01:48 AM, said:
Look here - this is true omnislots on true omnimech
http://bte.battletec...te/pdf/4969.pdf
And so is this:
Mad Cat (Timber Wolf) Mass: 75 tons Tech Base: Clan Chassis Config: Biped Omnimech Rules Level: Tournament Legal Era: Succession Wars Tech Rating/Era Availability: E/X-E-E Production Year: 2945 Cost: 21,366,406 C-Bills Battle Value: 1,066 Chassis: Unknown Endo-Steel Power Plant: Unknown 375 Fusion XL Engine Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: Unknown Jump Capacity: 0 meters Armor: Unknown Ferro-Fibrous Armament: 27.5 tons of pod space. Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown Additional: ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 114 points 4.00 Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL Engine: XL Fusion Engine 375 19.50 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: Double Heat Sink 15(30) 5.00 Gyro: Standard 4.00 Cockpit: Standard 3.00 Actuators: L: SH+UA R: SH+UA Armor: Ferro-Fibrous AV - 230 12.00 Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA Internal Armor Structure Factor Head 3 9 Center Torso 23 36 Center Torso (rear) 9 L/R Torso 16 25 L/R Torso (rear) 7 L/R Arm 12 24 L/R Leg 16 32 ================================================================================ Loadout Name: Prime Cost: 22,892,188 Tech Rating/Era Availability: F/X-E-E BV2: 2,738 Rules Level: Era Specific Equipment Type Rating Mass -------------------------------------------------------------------------------- Heat Sinks: Double Heat Sink 20(40) 5.00 Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA Actuators: L: SH+UA+LA R: SH+UA+LA Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- 2 Medium Pulse Lasers RA 8 2 4.00 2 Medium Pulse Lasers LA 8 2 4.00 3 Medium Pulse Lasers RT 12 3 6.00 3 Medium Pulse Lasers LT 12 3 6.00 Medium Pulse Laser CT 4 1 2.00
But as you can see, true omnis aren't going to work here.
Thats just something derpy I whipped up in literally 2 minutes. Imagine what kind of abominations someone could do with a little time. Maybe something like a daishi equipped like this:
http://www.sarna.net/wiki/Gausszilla
Well actually no since engines are limited. But you get the idea.
I think its safe to say... using TT to explain this {Scrap} isn't going to work here. Again.. MechWarrior =/= BattleTech... Thank God.
Edited by Taemien, 20 December 2013 - 11:17 PM.
#1329
Posted 21 December 2013 - 04:59 AM
HAS clan tech to be balanced ? or does it give more spice to the game when it is not nerfed to just a different looking mech?
DO we, the players WANT clan tech reduced in every aspect to inner sphere standarts or even lower?
what sense would there be left to spend th absolutely ridiculous ammount 0f 210 or even 240!! Bucks for what?
a mech that is less omni than the inner sphere ones? tech that will be nerved down to nothing?
By the way thjere is there a major mistake in the collection? correct me if iam wrong there. Isnt summoner a 65 ton mech known as Loki and the Thor, a 70 tonner is known as Nemesis here addressed as summoner and thor in one line
Rußhuster
#1330
Posted 21 December 2013 - 07:20 AM
Russhuster, on 21 December 2013 - 04:59 AM, said:
HAS clan tech to be balanced ? or does it give more spice to the game when it is not nerfed to just a different looking mech?
DO we, the players WANT clan tech reduced in every aspect to inner sphere standarts or even lower?
what sense would there be left to spend th absolutely ridiculous ammount 0f 210 or even 240!! Bucks for what?
a mech that is less omni than the inner sphere ones? tech that will be nerved down to nothing?
The tech could be balanced, but should be at a later time. In my opinion Clan-tech shoud be limited to Clan-mechs for a few months at least. Since there is a need for multipel variants to be skilled there is only the way they go with their idea of "Omni" but we will still be able to costomize the loadout. Maybe some mechs, like the ULLER will come with a different number of slots since the variant Prime, alt. A, and alt. B look like the same.
Russhuster, on 21 December 2013 - 04:59 AM, said:
Rußhuster
Shown mech in the collection is the Summoner (Thor).
http://www.sarna.net...oner_%28Thor%29
By the way, there is no Nemesis. You mean the Hellbringer (Loki).
http://www.sarna.net...nger_%28Loki%29
Edited by Borgadun, 21 December 2013 - 07:27 AM.
#1331
Posted 21 December 2013 - 08:08 AM
When people play a game, they have to accept the rules the game has.
These rules can and must be sometimes challenging just for the sake of fun,
because overcoming and using the rules to beat your opponent ist the goal of evry game.
To include the clans without the technological advancements and the rules they are bound to,
is just giving more diffrent looking mechs to the audience.
(Which is, sadly, one step further to another WOT-clone with just more adjustment options of the tanks.)
Just bring in the Zellbrigen.
give Clan players C-bill punishments for not following the rules.
Maybe a honor system can be included.
Let them fight against more Innesphere-mechs, they have the power for that.
Reward the innersphere-players with c-bill bonuses and maybe some little clan-tech.
In my opinion:
To soften up a game to just reach a greater audience ist just wrong, because this is the case by the most games these days.
There are very few challenging games these days.
#1332
Posted 21 December 2013 - 09:01 AM
i may ve been irritated by that
http://www.mizukage....bc/nemesis.html
in my opinion the ballancing by number or better by dropworth as described by an former writer seems to satisfy all requirements for ballance. the clans were never conceptet as an even force or ballanced
therefore one should be payed in clan honor with allowes one to buy clan equipment and fit it into clan mechs only for a very long period of time that should spiceup the fun factor in the game for the spherers as they have a chance to play the defence of the is with advantage in number and the clanner to have the flair of superior tech.
for example
the inner sphere pilot is payed in c bills for its victory 126 000
and can buy inner sphere stuff to equip and upgrade his mechs
the clanner is grantet in the same system but when in a clan mech the currency is honor, allowing him to get better equipment for his mech so both can easyly done by the same engine
Edited by Russhuster, 21 December 2013 - 10:35 AM.
#1333
Posted 21 December 2013 - 11:47 AM
Wolfways, on 20 December 2013 - 09:13 PM, said:
At least then clan weapons will be as equally unbalanced/broken as IS weapons.
But i don't care how OP clan tech is. I just like the clan mech designs.
And how would you suggest UAC-20's should work? Medium ER lasers? What about SSRM-6's? There are many clan weapons that there are simply no equivalent IS weapons. That was the whole point, even though greatly outnumbered, the clans pushed the IS to the brink of defeat. Only the Comguards (who had screwed over the rest of the Inner Sphere for centuries) were able to stop the clans (and they used Star League era weapons/mechs)
This totally ignores the fact that the Clans could have easily defeated the entire Inner Sphere if they used their navy for orbital bombardment. The Inner Sphere had NO warships at all, the clans could have obliterated enemy concentrations from space with impunity.
The Inner Sphere (really the Com Guards) won on the ground with superior numbers, tactics and Artillery/Air assets. We have no chance to accomplish that feat in this game
Simply put - DO NOT nerf clan tech/omnimech to the extent described. Allow IS mechs to use clan weapons, but allow clan mechs full functionality (i.e. IS mechs must use IS engines/Endo and FF, clan mechs can use Clan ENDO and FF and Clan engines, but can't change Endo and FF choices, also as opposed to swapping weapons, they swap parts - this allows for engine and armor fine tuning, yes eventually everyone will use clan weapons, but think of it this way, in 3055 - will anyone be using the obsolete weapons from 3050? To put it another way, Why do we even need single heat sinks to be 'balanced'? Doubles were significantly better, and once produced in mass, very few new mechs bothered using them). Thus when the later advanced weapons come around, there will be no need to nerf anything, as both sides gain significantly better weapons.
For those who say Omnimechs couldn't adjust Armor/Engines, remember IS mechs couldn't change anything - so that taboo has already been violated.
So Sorry PGI, if you want my money, you'll have to produce real clan mechs, the kind that make the IS tremble when they see them.
Lethal Heritage:
" A cold chill ran down his spine as Phelan realized the Griffin and the Rifleman had been similarly savaged. Either thoseother guys are very unlucky, or they're placing shots with greater care than almost any MechWarrior this side of Jaime Wolf or my father.
As if they had read his thoughts, the three unknown 'Mechs moved in. The one that had brought the Locust down came to a stop just over nine hundred meters from the Panther and brought both pods up. Twin large-laser beams flashed out and caught the Panther in the back of its thighs. What little armor still remained on the pirate 'Mech's legs vanished in a cloud of ceramic steam. Myomer muscles ran like water and boiled away where they touched the ti****magnesium femurs that held the Panther upright. The lasers amputated the Panther's legs with surgical precision. Its legs cut out from under it, the Panther smashed flat on its back and did not move as the dust stirred up by its fall quickly drifted down to coat it with a red blanket.
“Blake's Blood!Did you see that, Phelan?” A tremble in Jack Tang's normally calm voice betrayed his unease.
Phelan stared at the computer projection of the range and damage done to the Panther. Seven hundred meters for a large laser! That's impossible! They can only hit at 450 max. He hit a button that opened a tight channel between him and Hound Leader. “I don't like this, Jack. Keep Trey and Kat out of this. Jesus Christ Almighty, look at what they've done to the Rifleman!”
The twin 'Mechs moving in on the last operational pirate machine simultaneously let fly with short-range missile barrages and bursts from their dual autocannons.The missiles covered the trapped Rifleman with explosions. The blasts staggered the machine and opened cratered wounds in its armor, which oozed melted metal. The pilot, fighting for control, somehow managed to keep the Rifleman on its broad, flat feet.
Phelan suddenly found himself hoping for the impossible, that the Rifleman could win out.
The gray 'Mechs it faced did not give the pirate a chance. Sparks lanced from the barrels of his guns as one of the pilots walked his autocannon fire along them and into the Rifleman's right shoulder. Armor flew in a blizzard from the damaged limb, thenan explosion flipped the arm up and out. It cartwheeled through the air, bouncing off several rocks before it crashed to the ground.
The second mystery 'Mech raked one stream of autocannon shells across the Rifleman's belly. The projectiles ripped jagged scars in the 'Mech's armored flesh while the other autocannon's destructive fire gnawed away at the Rifleman's already-mauled left shoulder. It sliced through the remaining armor and drive mechanisms with the ease of a razor carving flesh. The 'Mech's left arm lurched, then dropped toward the ground, only to be jerked to a halt by useless drive chains and belted links of autocannon ammo. Swinging slowly back and forth, the arm dangled like an ornament, mocking the Rifleman's once-formidable destructive capabilities.
“Hound Deuce, I'm going to hail these guys. I'll offer them the salvage on these 'Mechs. Maybe they'll give us Kenny to take back and collect our pay.”
Fear boiled up from Phelan's gut. “Jack, don't. Get the hell out of here.” He started running the Wolfhound forward. Move it, Jack! They're up to something!
“Get back here, Phelan! That's an order!” Anger rippled through Tang's voice. “Dammit, follow my orders just for once!”
“And let you die? No way. Move it, Jack! Jump out of there!”
The two 'Mechs that had dusted the Rifleman locked their weapons down on the Blackjack in the plain below them. As they triggered their bursts, the Rifleman shot at both of them with its torso-mounted medium lasers. At the same time, Tang hit his jump jets, sending his 'Mech into the thin atmosphere on silvery ion jets.
The Rifleman's attacks caught the mystery 'Mechs by surprise, spoiling their aim somewhat. Still, despite the distraction, the range, and Tang's jump, one of the pilots managed to hit with both autocannon shots. The depleted-uranium slugs zipped up the back of the Blackjack's left leg. Its armor peeled off and fell away as if it were diaphanous silk instead of tons of ceramic armor. A silver spray of ions shot out at the back of the Blackjack's thigh, starting the 'Mech into a slow spin.
“Feather the right jet, Jack! This rock's light gravity and thin air mean you can go further. Get clear!” He'll make it if that other 'Mech doesn't take a shot at him! Bursting into the open, Phelan turned toward the first gray 'Mech he had seen. He brought the Wolfhound's large laser up and triggered a shot, but being beyond his maximum effective range, the shot did nothing.
The first gray 'Mech launched two flights of LRMs at the slowly spinning Blackjack. Moving at ten times the damaged 'Mech's speed, the lethal rockets slammed into it mercilessly. Explosions wreathed both legs in golden-red flame, thena silver corona ripped the fireball in half. As the brilliant light of uncontrolled jump jets vanished, taking the Blackjack's legs with it, the airborne 'Mech's arms flailed helplessly to counter the backward somersault the missiles had given it.
Phelan tried to turn away as Jack's 'Mech tumbled to the ground, but he could not tear his eyes from the display. The 'Mech's leg stumps slammed into the ground first, scoring deep furrows in the planet's surface.The sudden stop reversed the 'Mech's rotation and smashed it face-first against a rusty hillock. Armor flew whirling in uneven clumps, thenthe Blackjack's domed head sheared off. It bounced halfway up the hill as the torso flipped and twisted awkwardly. The Blackjack's body ripped itself apart as the autocannon ammo nestled in its breast detonated.
Hot, salty tears poured down Phelan's cheeks as he cut his 'Mech to the right. The first 'Mech's twin lasers burned parallel tracks through where he had just been, reducing iron ore to glowing slag. There, dammit, you missed! You're not invincible.
Something inside his head screamed at him that what he was doing was suicidal, but another part of him didn't care. Yet his awareness of the hideous threat posed by these unidentifiable 'Mechs made him key a dump of his battle recorder's data and create a simultaneous battle-feed to a widebeam broadcast. He pumped extra power into the broadcast, draining it away from the Wolfhound's rear-arc medium laser. “Trey, Kat, anybody.I hope like hell this makes it out. Get clear. This data is more important than getting killed to avenge either one of us.”"
THAT's the CLANS - and That's what I'll pay for.
Edited by Moenrg, 21 December 2013 - 11:55 AM.
#1334
Posted 21 December 2013 - 12:11 PM
Borgadun, on 21 December 2013 - 07:20 AM, said:
The tech could be balanced, but should be at a later time. In my opinion Clan-tech shoud be limited to Clan-mechs for a few months at least. Since there is a need for multipel variants to be skilled there is only the way they go with their idea of "Omni" but we will still be able to costomize the loadout. Maybe some mechs, like the ULLER will come with a different number of slots since the variant Prime, alt. A, and alt. B look like the same.
Shown mech in the collection is the Summoner (Thor).
http://www.sarna.net...oner_%28Thor%29
By the way, there is no Nemesis. You mean the Hellbringer (Loki).
http://www.sarna.net...nger_%28Loki%29
And we won't see the Hellbringer since it will break the game - fast ECM heavy with dual ERPPCs and a SSRM6. Sounds like a recipe for disaster.
EDIT: And it has anti-personnel pods. It's too bad, that was one of my favorite mechs in MW2 (alongside the Summoner, Timberwolf, and Dire Wolf).
Edited by Fate 6, 21 December 2013 - 12:13 PM.
#1335
Posted 21 December 2013 - 12:53 PM
I see people calling for pitting a smaller number of clan mechs against a larger number of IS mechs. I don't see that being sustainable. I, for one, would much rather play a kick-bot mech and take out a few IS mechs each drop then have to team up with a couple other IS mechs in the hope of taking out one of the enemy.
I very much believe that repair costs should be brought back into play as a balancing tool. Expensive equipment may be fun and effective...but you better play smart/well.
I thought the beta phase was over....sounds very much like we get to look forward to an extensive stretch of Clan-Beta.
I enjoy playing. I'll keep playing as long as that's true, but I have to admit that even I find myself frustrated more than I used to be.
#1336
Posted 21 December 2013 - 01:44 PM
Half Fast, on 21 December 2013 - 12:53 PM, said:
I see people calling for pitting a smaller number of clan mechs against a larger number of IS mechs. I don't see that being sustainable. I, for one, would much rather play a kick-bot mech and take out a few IS mechs each drop then have to team up with a couple other IS mechs in the hope of taking out one of the enemy.
I very much believe that repair costs should be brought back into play as a balancing tool. Expensive equipment may be fun and effective...but you better play smart/well.
I thought the beta phase was over....sounds very much like we get to look forward to an extensive stretch of Clan-Beta.
I enjoy playing. I'll keep playing as long as that's true, but I have to admit that even I find myself frustrated more than I used to be.
The balancing factor would then be that something like 5 Clan vs 12 IS leaves NO room for error by the Clan mechs. If even one goes down without severely damaging the IS forces you are pretty much done for. You have to play almost perfectly if you want to come out alive as a Clan pilot against those odds.
#1337
Posted 21 December 2013 - 03:04 PM
Friedhelm Stein, on 21 December 2013 - 08:08 AM, said:
When people play a game, they have to accept the rules the game has.
These rules can and must be sometimes challenging just for the sake of fun,
because overcoming and using the rules to beat your opponent ist the goal of evry game.
To include the clans without the technological advancements and the rules they are bound to,
is just giving more diffrent looking mechs to the audience.
(Which is, sadly, one step further to another WOT-clone with just more adjustment options of the tanks.)
Just bring in the Zellbrigen.
give Clan players C-bill punishments for not following the rules.
Maybe a honor system can be included.
Let them fight against more Innesphere-mechs, they have the power for that.
Reward the innersphere-players with c-bill bonuses and maybe some little clan-tech.
In my opinion:
To soften up a game to just reach a greater audience ist just wrong, because this is the case by the most games these days.
There are very few challenging games these days.
Then make IS mechs stock again and unable to refit like they want. Everyone shouting for major disadvantages for using clan-mechs should rethink the fact that it would be uneven to the now used System for configeration of IS-mechs.
Clan-mechs HAVE their disadvantages by NOT being able to fully refit like the IS do. Instead they get their advantage by lighter, less bulkier and cooler runnig equipment AND the possebility to exchange complet parts like sidetorso, arms, legs and head ( to get any Omnimech feeling).
#1338
Posted 21 December 2013 - 04:00 PM
Moenrg, on 21 December 2013 - 11:47 AM, said:
Obviously i only meant for identical weapons. I.e. ML, LL, etc.
Looking at PGI's history i don't expect clan mechs to be anything close to what...well i was going to say what players would like but it looks like nobody agrees with each other anyway
#1339
Posted 21 December 2013 - 06:41 PM
"Anything we don't blatantly nerf by toning down the range, damage or heat advantage the Clans have we will instead be ignoring TT tonnage and space values or adding performance "enhancements" a la gauss rifle until everything is "balanced". If we don't change the tonnage or space or weapon performance we'll increase the cooldown so the weapon's dps is lower than it should be.
Also, even though IS players don't have to deal with any of the drawbacks of the normal 'mech customization system (such as permanently screwing up your mech), we're not letting you change the engine size, armor value, or structure type on any omnimech and we're locking in the critical slot distribution as well. Again, even though omnimechs in TT can be customized in this fashion, with the same risks as battlemechs (permanently unbalancing the mech)."
Keep in mind that this is going to render certain omnis, like the Hellbringer/Loki, significantly less useful than they would be otherwise because of crappy stock armor or critical space allocations.
Here's how I think it should work:
Clan tech will be superior, but all Clan units will drop as binaries- the Clan team will ALWAYS be down two players. The Clan tonnage limit will be proportionately lower so the average weight of the Clan team will be the same or somewhat lower than the average weight of the IS team.
A lot of what I read I'm not a fan of, but the actual component swapping bit where you can trade arms or side torsos in lieu of complete control of your pod configuration I do understand based on the limitations IS players are facing in that department, and hopefully it will be a cool effect visually.
However, the proposed limitations and nerfs on clan tech are significant, and you're taking the majority of the bells and whistles and levers used to customize mechs out of clan players' hands- and customization is a large part of why many people, including myself, play the game.
Additionally, what's not addressed is the fairly pressing issue of actuators-when mounting PPCs or ACs/Gauss in arms, the hand/lower arm actuators are supposed to be stripped out. This actually increased the TT mech's field of fire since arms with minimum actuators can be flipped to fire in the rear arc (while maintaining the wider arc of fire), but the way you guys are planning to implement this, most Clan mechs will always have their arms locked to the torso, which is a fairly significant disadvantage.
Finally, some Clan weapons generate even more heat than their IS counterparts, which is going to make the double heat sink situation even worse, compounded with ghost heat. Any chance Clan 'mechs will at least get a less nerfed heat dissipation rate?
It sounds like what we'll be getting are Clans that are still technologically superior on paper, but have a whole bunch of usability nerfs that make them worse than their supposedly inferior IS counterparts.
Edited by Icewraith, 21 December 2013 - 06:42 PM.
#1340
Posted 21 December 2013 - 08:37 PM
The spirit of the Clans was a balance through their honor system....... to be outnumbered but with superior equipment, restricted to follow heir strict rules of Zellbrigan. This is the way of the Clan Warrior.
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