The New Skirmishmode
#1
Posted 17 December 2013 - 01:58 PM
#3
Posted 17 December 2013 - 05:06 PM
#4
Posted 17 December 2013 - 05:19 PM
I don't understand why people were complaining about the option to cap in assault as it's actually keeping the match moving forward at all times.
Except for that the way different spawn points and not having to worry about base gives the matches a different feel, and I enjoy the games where we have good progress, ending up with brawls at locations we've never touched in some maps.
Edited by QuimMorius, 17 December 2013 - 05:19 PM.
#5
Posted 17 December 2013 - 06:20 PM
QuimMorius, on 17 December 2013 - 05:19 PM, said:
It's not about K/D. It's about not making things easy for the enemy.
#6
Posted 17 December 2013 - 06:23 PM
#7
Posted 17 December 2013 - 06:57 PM
#8
Posted 17 December 2013 - 08:47 PM
#9
Posted 17 December 2013 - 09:03 PM
#10
Posted 17 December 2013 - 09:27 PM
#11
Posted 17 December 2013 - 10:21 PM
#12
Posted 17 December 2013 - 11:04 PM
Narcissistic Martyr, on 17 December 2013 - 10:21 PM, said:
We ran a lance full of lights yesterday and did fine. As the brawl generally takes place in a very narrow spot of the map it is very easy to get behind to shoot the enemy in the back and drop artys.
#13
Posted 17 December 2013 - 11:30 PM
But it serves one great purpose... it gets rid of all those Asault pilot tards who are too thick to concentrate on more than one objective, such as also protecting their own base, and then end up comming to the forums crying about being capped while they were chasing the last Squirrel.
#14
Posted 18 December 2013 - 12:44 AM
#15
Posted 18 December 2013 - 02:26 AM
In hope it gets rid of the players that just want run in and shoot things, and leave real players to tactics.
I have lost count of the number of times I have had to put "PLEASE remember this is a conquest game" before match starts
#16
Posted 18 December 2013 - 02:29 AM
Asmosis, on 18 December 2013 - 12:44 AM, said:
Because there's people out there who don't want to annihilate 90% of the opposing team only to lose to a strategic objective because annihilating the opposing team is the only thing they know how to do.
Make them think? That might make smoke come out of their ears and stuff .
Tongue in cheek aside, a death match type game was needed for those who want uncomplicated gameplay. Perhaps now they can actually go back on the ridiculously long amount of time it now takes to cap in games where it's one of the main objectives. Get some role-based warfare back into the game and break up this "I pwnz with pinpoint" meta they've slowly boxed players into.
#17
Posted 18 December 2013 - 03:12 AM
I also would like the option to circumvent this match type when queuing. A simple check list (as mentioned) would do.
I hope that this type 1 dimensional play isn't the route that this game goes down. A capture and hold objective somewhere on the battlefield (that makes sense) would have been a better mode. Similar to king of the hill.
Thanks
#19
Posted 18 December 2013 - 05:06 AM
If you want only fighting, take skirmish.
if you want only capping, take conquest and cross your fingers.
if you don't care, take assault or random.
#20
Posted 18 December 2013 - 07:32 AM
Asmosis, on 18 December 2013 - 05:06 AM, said:
If you want only fighting, take skirmish.
if you want only capping, take conquest and cross your fingers.
if you don't care, take assault or random.
I think maybe you are missing the point. Some of us like to have bases.
Assault means you always have to make contingency for lights that are base capping or that assault lance that wades through your flank to your base...even the games where you don't see anyone have some merit (although new spawn seems to have sorted this out).
Conquest involves securing different cap points an ensuring you can defend them/maintain ownership without overstretching.
Both modes give reason to the role warfare, add another dimension or tactic to gameplay and always give an alternative win condition/objective.
Skirmish is just a face smash with a time limit, which is also what some people want. All we are asking for is a means to queue for the game modes we want to play while avoiding those we don't. It benefits all.
Edited by Trucker, 18 December 2013 - 07:32 AM.
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