Nicholas Carlyle, on 03 January 2014 - 08:54 AM, said:
You are depressing as hell man.
The reason people don't want to fight over the bases we have now is A} there is no depth and B} when it's two bases on either end, it basically limits where you can go due to having to defend the base.
What I suggest isn't complicated, and it is what this game was supposed to be. Did you even bother to read the original expectations PGI set for this game?
It's a shell of what it was supposed to be.
Maybe this isn't the game for you. There are tons of games like what you want. I have higher expectations of this IP.
Reality is depressing.
Skirmish does not make me people use more of the map. What actually happens is people use less of the map. Everyone just goes fights in the middle of a map usually.. Every battle is in the same area everytime on every map and not very dynamic. I don't know what you mean by bases limit where you can go. It actually breaks up teams and forces people to go fight in different areas. We can all think happy thoughts and paint happy pictures in our mind, but that doesnt' make them true.
What your suggesting is a whole nother game and unrealistic expectations. PGI isn't gonna start from scratch, lets let them release what they at least promised that we are still waiting for. UI 2.0, CW and weight limits. And apparently turrets on bases to provied more "depth" in assault , according to you, thats going to make them even less appealing IMO. Unless they become the only way to win. This turret idea seems like an idea they thought of before coming up with skirmish mode. The fact they came out with the game mode skirmish, makes turrets on bases seem silly now.
I love the game. Your the one complaining about the game modes. Not me. I play them all they way they are intended to be played. I also like playing skirmish for a change of pace, but I don't pretend its something it isn't.
IF assault and conquest are so unappealing, according to you, maybe they should have respawns in conquest and make cap points the only way to win. They should have respawns in assault and make capping the base the only way to win. Then that would mean we would have 3 diff game modes, and people wouldn't turn them into 3 skirmish modes.
Its nice that you have higher expectations, but higher then what? The most popular pc games in history? I like the fact PGI is also treating this game like a sport. Its how versus multiplayers should be treated.
Edited by RichAC, 03 January 2014 - 09:39 AM.