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Skirmish Mode - This Is Battletech


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#181 StaIker

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Posted 04 January 2014 - 10:15 PM

View PostKlaus, on 04 January 2014 - 09:53 PM, said:

Skirmish is the worst thing to ever happen to this game. It took the viably away from mech that already weren't that viable. This mode might as well be a big football field where both team right at each other shooting.


Don't imagine that just because you can't do something that no one else can do it either.

#182 Thorqemada

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Posted 04 January 2014 - 10:28 PM

Skirmish is the worst of the 3 modes - the other two at least pretend to have some more objectives than annihilation.

Edited by Thorqemada, 04 January 2014 - 10:28 PM.


#183 StaIker

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Posted 04 January 2014 - 10:39 PM

If you're playing MWO to stand in a box and get points, then you're probably not getting the most out of the game.

#184 Thorqemada

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Posted 05 January 2014 - 12:37 AM

I get more out of MWO bcs i do more than annihilate.

#185 RichAC

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Posted 05 January 2014 - 06:23 AM

View PostThorqemada, on 05 January 2014 - 12:37 AM, said:

I get more out of MWO bcs i do more than annihilate.


which is why I'm playing it too bud.   and why I prefer battlefield over COD also because its more then just pure fighting.     I guess i'm just a nerd.  

On another note, thats also what naturally deters aim bots from a game.  when winning isn't only about aim.

Edited by RichAC, 05 January 2014 - 06:38 AM.


#186 Nicholas Carlyle

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Posted 05 January 2014 - 07:31 AM

View PostThorqemada, on 04 January 2014 - 10:28 PM, said:

Skirmish is the worst of the 3 modes - the other two at least pretend to have some more objectives than annihilation.


You have got to be blowing smoke up my a** dude. I've read your posts, I know you are MUCH smarter than this.

This game has NO depth. None of the game modes have real objectives. But at least Skirmish is letting us use more of the map and create our own tactics. Whereas with Conquest and Assault you literally have an invisible chain attached to your mech.

#187 RichAC

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Posted 05 January 2014 - 09:41 AM

View PostNicholas Carlyle, on 05 January 2014 - 07:31 AM, said:


You have got to be blowing smoke up my a** dude. I've read your posts, I know you are MUCH smarter than this.

This game has NO depth. None of the game modes have real objectives. But at least Skirmish is letting us use more of the map and create our own tactics. Whereas with Conquest and Assault you literally have an invisible chain attached to your mech.


In theory you are able to use more of the map. But in REALITY noone is. Are you sure you don't work in the computer industry? lmao. The matches actually seem even less dynamic, more repetitive and more boring.

Taking away that "chain" to make the game less complicated and easier or "more free" for you, is basically dumbing it down. And means people are now "free" to just huddle up in the same section of a map, usually the middle, without having to worry about splitting forces or defending any other parts of it.

But now that we have a tdm mode, maybe they should make the other game modes less to do with tdm.

Edited by RichAC, 05 January 2014 - 09:43 AM.


#188 Nicholas Carlyle

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Posted 05 January 2014 - 10:47 AM

View PostRichAC, on 05 January 2014 - 09:41 AM, said:

In theory you are able to use more of the map. But in REALITY noone is. Are you sure you don't work in the computer industry? lmao. The matches actually seem even less dynamic, more repetitive and more boring.


Can you even read? Who said I work in the computer industry?

And once again, since you do seem to lack reading comprehension, IF YOU CAN USE MORE OF THE MAP, YOU CAN USE MORE OF THE MAP. PERIOD.

If you CHOOSE not too. You are the one limiting yourself. YOU are the problem. YOU are the person making Skirmish bad. YOU are the one who has no imagination. YOU are the one who lacks an understanding of strategy and tactics.

When are you going to realize YOU are the problem with this game, Rich? You and all of the people like you.

Edit: And for future reference, please do not reply to my posts anymore. I do not want you in any way associated with me.

Edited by Nicholas Carlyle, 05 January 2014 - 10:48 AM.


#189 RichAC

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Posted 05 January 2014 - 11:01 AM

View PostNicholas Carlyle, on 05 January 2014 - 10:47 AM, said:


Can you even read? Who said I work in the computer industry?


I was merely asking if you did, because you seem to go on theory and whats potentially possible, instead of what happens in reality, which is typical of someone in that industry.

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And once again, since you do seem to lack reading comprehension, IF YOU CAN USE MORE OF THE MAP, YOU CAN USE MORE OF THE MAP. PERIOD.


But in reality, people are using more of the map in the other game modes.

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If you CHOOSE not too. You are the one limiting yourself. YOU are the problem. YOU are the person making Skirmish bad. YOU are the one who has no imagination. YOU are the one who lacks an understanding of strategy and tactics.


When i drop in skirmish I just go with the group. I'm at their mercy most of the time and just try to stay together. Rarely am I leading the charge. There is really no reason to go to any specific destination in that game mode anyways, so wherever the herd goes is fine with me.

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When are you going to realize YOU are the problem with this game, Rich? You and all of the people like you.


Actually i play all the game modes and don't complain about them. I don't ask people to sucide for me in game, or to stop capping. And I don't beg pgi to nerf meta builds or dumb down the game modes. I think they do a good job balancing the game and actually like challenges and promote teamwork.

Quote

Edit: And for future reference, please do not reply to my posts anymore. I do not want you in any way associated with me.


why u mad?

Edited by RichAC, 05 January 2014 - 11:05 AM.


#190 Roland

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Posted 05 January 2014 - 11:48 AM

I like how Rich cites quake and counterstrike as pinnacles of competitive gaming, and then goes on to say how he doesn't want a game focused on aiming.

The continued ranting against "the computer industry" is also hilariously awesome.

#191 xMEPHISTOx

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Posted 05 January 2014 - 01:08 PM

View PostMischiefSC, on 17 December 2013 - 07:26 PM, said:

Some of the best pug games I've ever had, all back to back. I've lost 4 in a row and don't care - they were great matches. Hard fought, tactical and better coordination than I've seen in a long time.


Agreed...I generally loathe losing but in the cases where the battles were well fought and simply good fights I don't really mind.

View PostThorqemada, on 04 January 2014 - 10:28 PM, said:

Skirmish is the worst of the 3 modes - the other two at least pretend to have some more objectives than annihilation.


Disagree. It is a game mode with no way out but to fight. I feel that many who are not as good may simply go to cap as they are sure they will be defeated. Not that its a problem to have an out, I actually like assault mode but it is what it is.
The only game mode I really dislike is conquest as it is just silly imo. But conquest and assault are great, and I prefer skirmish as you generally have good fights instead of good caps. ;)
But hey, to each his own I suppose.

#192 Nicholas Carlyle

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Posted 05 January 2014 - 01:33 PM

View PostRoland, on 05 January 2014 - 11:48 AM, said:

I like how Rich cites quake and counterstrike as pinnacles of competitive gaming, and then goes on to say how he doesn't want a game focused on aiming.

The continued ranting against "the computer industry" is also hilariously awesome.


The way he debates, if you can call it that, really reminds me of dealing with my kids. It's really depressing that I feel like PGI is trying to cater to someone like him.

#193 RichAC

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Posted 05 January 2014 - 03:16 PM

View PostRoland, on 05 January 2014 - 11:48 AM, said:

I like how Rich cites quake and counterstrike as pinnacles of competitive gaming, and then goes on to say how he doesn't want a game focused on aiming.


They are the pinnacles of competitive pc gaming, imo. Clan Arena in quake was never competitive, because it was the aim only mode. Considered the practice mode by the pro quake players. Capture the flag and team deathmatch were the only professionally played team game modes, because they had objectives and items on the map which needed strategy and map control and team coordination. Clan arena was only about pure aim and armor, and gave nothing for the announcers to talk about. Was too boring a mode and required less "skill".

Controlling map objectives is always considered more advanced and interesting for fans.

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The continued ranting against "the computer industry" is also hilariously awesome.


The computer industry is full of arrogant nerds with inferiority complexes, who have their heads up their ***** who think they are smarter then society. Its partly why its been crumbling for years.

I think its sad people would rather sit in their house on their ipad as a pc substitue, that can't really do anything, thats more expensive then a pc, with apps that are impractical illusions, limiting their potentials and stalling human evolution. Because their pc is too slow and frustrating to use. I know what your gonna say, its their own fault they dont' know how to use one right? lol...

Edited by RichAC, 05 January 2014 - 03:17 PM.


#194 Roland

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Posted 05 January 2014 - 04:09 PM

1) you don't know anything about competitive gaming
2) you don't know anything about computers

#195 Spawnsalot

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Posted 05 January 2014 - 04:16 PM

View PostRichAC, on 05 January 2014 - 03:16 PM, said:


Stream of conciousness...





Going off on a bit of a tangent there aren't we?

Not to mention contradicting yourself...
Just stop before you dig yourself so deep we'll need men with canaries to go get you.

#196 Asmudius Heng

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Posted 05 January 2014 - 04:21 PM

I don't know if this is entertaining or sad anymore. ...

On a positive note, I totally see more 4 mans in skirmish playing well together on both sides. The level of quality pilots on skirmish feels a lot higher and is way more challenging.

The whole run to the centre and die like fools i hardly see haen because one or two 4 mans on each side tend to play better and think about how to approach a lot more.

There are still bad 4 mans, and still a lot of lone wolves, but I have a gut feeling that a lot of more competative team players are flocking to skirmish which is great. .. I like fighting them for the challenge, and I love have competant teammates :ph34r:

To muddy my feet in this terrible little discussion though ... Most of the other games you mention are respawn. No respawn requires a huge change in tactical thinking when it comes to holding points and objectives.

Objectives can be done in a mech game very well. .. In MWO they are done so poorly though that skirmish provides so many more advantages to the range of tactical manouvre warfare. But I know that will not me sway those who cannot fathom how that is true.

#197 Thorqemada

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Posted 05 January 2014 - 09:30 PM

View PostNicholas Carlyle, on 05 January 2014 - 07:31 AM, said:

This game has NO depth. None of the game modes have real objectives. But at least Skirmish is letting us use more of the map and create our own tactics. Whereas with Conquest and Assault you literally have an invisible chain attached to your mech.


I absolute agree that there is very little depth - also with most People allways sticking to the Mainforce and quite some Mechs struggling to move rough Terrain the real reason to fight over the whole map is the Chase of the Squirrel imho and less the freedom to do so.

Edited by Thorqemada, 06 January 2014 - 09:13 PM.


#198 RichAC

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Posted 06 January 2014 - 04:33 AM

View PostAsmudius Heng, on 05 January 2014 - 04:21 PM, said:

I don't know if this is entertaining or sad anymore. ...

On a positive note, I totally see more 4 mans in skirmish playing well together on both sides. The level of quality pilots on skirmish feels a lot higher and is way more challenging.

The whole run to the centre and die like fools i hardly see haen because one or two 4 mans on each side tend to play better and think about how to approach a lot more.

There are still bad 4 mans, and still a lot of lone wolves, but I have a gut feeling that a lot of more competative team players are flocking to skirmish which is great. .. I like fighting them for the challenge, and I love have competant teammates :ph34r:

To muddy my feet in this terrible little discussion though ... Most of the other games you mention are respawn. No respawn requires a huge change in tactical thinking when it comes to holding points and objectives.

Objectives can be done in a mech game very well. .. In MWO they are done so poorly though that skirmish provides so many more advantages to the range of tactical manouvre warfare. But I know that will not me sway those who cannot fathom how that is true.


yess its true, more people play skirmish unfortunately. What makes those games tougher imo, is not the skill the game mode requires, but yes the aim of those players, and the fact you have a greater chance of getting out premaded. Especially when thats the game mode everybody is trying to sync drop in....and teamates are more likely to shoot you in the back! haha

View PostThorqemada, on 05 January 2014 - 09:30 PM, said:

I absolute agree that there is very little depth - alos with most People allways sticking to the Mainforce and quite some Mechs struggling to move rough Terrain the real reason to fight over the whole map is the Chase of the Squirrel imho and less the freedom to do so.


lol I didn't think about that, but yess thats a good point. That seems to be the only time people are actually going to go running to different areas of the map. Instead of the same repetitve meeting points, as described about alpine and crimson straits.

Edited by RichAC, 06 January 2014 - 04:38 AM.


#199 Asmudius Heng

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Posted 06 January 2014 - 01:24 PM

View PostRichAC, on 06 January 2014 - 04:33 AM, said:


yess its true, more people play skirmish unfortunately. What makes those games tougher imo, is not the skill the game mode requires, but yes the aim of those players, and the fact you have a greater chance of getting out premaded. Especially when thats the game mode everybody is trying to sync drop in....and teamates are more likely to shoot you in the back! .


The skill any game mode requires is totally up to the players in the drop.. Skirmish is an open game mode that can be just as {Scrap} as any other but has much more potential. Assault and conquest limit the potential for tactics and skills because of the objectives and the on off switch of alt win conditions. The bases are an anchor to your team limiting potential manoeuvre warfare. .. But we have all said this to you and you will not understand.

As for being shot in the back ... What? I have never been shot in the back intentionally, the occasional friendly fire happens but I see no reason that has anything to do with premades at all so what is you point? Is this a bogeyman of skirmish or premades you are making up to dismiss skirmish again. .. Its a tenuous link...

And there is a reason premades want to drop in skirmish I wonder what that is ...

#200 Roland

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Posted 06 January 2014 - 02:22 PM

Rich apparently inspires a lot of friendly fire. lol.





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