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Lasers Missle...waste


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#1 VikingN1nja

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Posted 23 December 2013 - 05:03 PM

They aren't anything compared to PPC+Balistic of your choice and why the hell did Guass have to be nerfed.

#2 Biglead

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Posted 24 December 2013 - 08:24 AM

Laser/missles will suddenly become not a waste when SRM hit detection returns. There are a whole bunch of people that forgot what 18 SRM's to the throat feels like.

#3 Varent

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Posted 24 December 2013 - 08:41 AM

View PostBiglead, on 24 December 2013 - 08:24 AM, said:

Laser/missles will suddenly become not a waste when SRM hit detection returns. There are a whole bunch of people that forgot what 18 SRM's to the throat feels like.


srms are stronger then people even know.

#4 Artgathan

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Posted 24 December 2013 - 08:43 AM

View PostVarent, on 24 December 2013 - 08:41 AM, said:


srms are stronger then people even know.


When they hit they're good. However, I often fire 400 SRMs in a match, only to be met with 200 damage (considering my profile puts my SRM accuracy at 50% [which seems low based on my visual impacts]) I get the feeling something is off.

#5 Varent

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Posted 24 December 2013 - 08:45 AM

View PostArtgathan, on 24 December 2013 - 08:43 AM, said:


When they hit they're good. However, I often fire 400 SRMs in a match, only to be met with 200 damage (considering my profile puts my SRM accuracy at 50% [which seems low based on my visual impacts]) I get the feeling something is off.


I think your missing. I run out of srms on most matches, on those matches MOSTLY im running around 300 srms and get 500+ damage. and that is with the occasional no hit recognition from SRMS in general.

#6 Chemistry Warden

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Posted 24 December 2013 - 08:45 AM

BTW Gauss "had" to be nerfed because the ppc/ballisitic meta.

#7 Artgathan

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Posted 24 December 2013 - 08:48 AM

View PostVarent, on 24 December 2013 - 08:45 AM, said:


I think your missing. I run out of srms on most matches, on those matches MOSTLY im running around 300 srms and get 500+ damage. and that is with the occasional no hit recognition from SRMS in general.


I'm not "visually" missing, but a lot of the damage is not registering. I do often get matches with 500+ damage as well, they just don't happen as frequently as I feel they should. When I splash as Atlas with 100 SRMs at 20m, I'm not missing. It's also strange that his armor eats all those SRMs and only drops to 95% (mild yellow damage)/

#8 Varent

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Posted 24 December 2013 - 08:51 AM

View PostArtgathan, on 24 December 2013 - 08:48 AM, said:


I'm not "visually" missing, but a lot of the damage is not registering. I do often get matches with 500+ damage as well, they just don't happen as frequently as I feel they should. When I splash as Atlas with 100 SRMs at 20m, I'm not missing. It's also strange that his armor eats all those SRMs and only drops to 95% (mild yellow damage)/


I think on average my srms dont register about.... 1/3 to maybe 1/4 of the time. I have noted that they register less the more you fire... for example if you fire alot all at once ive had registering issues where if you fire them in chain they register more. You might consider trying it?

-friendly suggestion :)

#9 Bobdolemite

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Posted 24 December 2013 - 08:54 AM

They "look" like they are working fine its not till the end of the match where you know something is off. Had a great match the other day in a 5 x srm 4 2 x ml Kintaro, had 4 kills, of which I did most of the damage (one was fresh) walked away from the match with 385 damage 4 kills 8 assists and a puzzled look on my face.

Do they still do damage: Yes
Can you still get kills with them: Yes

Are they working properly: No (there seems to be an issue with HSR on the receiving end, possibly relating to tube counts as well since my higher tube count mechs seem to get more damage with SRM than smaller tube counts)

SRM's are integral to viable brawling, if they worked properly then they could start balancing them to once again be a force to be feared.

#10 anonymous161

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Posted 24 December 2013 - 08:58 AM

Bob srms are clearly not functioning pretty much half the time. I stopped using them once I realized they did roughly half the damage, I used to get plenty of kills off of them, now I dont bother with them.

#11 DaZur

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Posted 24 December 2013 - 08:58 AM

To be a proficient support missile toting pilot it all comes down to "positioning" and "attitude"...

LRMs, unless coordinating with other LRM pilots is a pure support role because you, yourself are not going to bring enough damage to the table to take a mech down (Nor should you unless it's already damaged).

When solo... It's about supporting your team and spreading damage. If you're coordinated, it's about spamming... Then your LRMs are devastating, especially to the folks who get caught in the open... without ECM/AMS.... and without a prayer.

Any comparison to any other weapon is just asinine. LRMs are what they are... and they are as good as the pilot firing them.

I enjoy skirting the periphery of battles with my Cent and dropping 20's into the fray and and saddling up with dual erLL to pick off the weak and clueless.

Edited by DaZur, 24 December 2013 - 08:59 AM.


#12 Artgathan

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Posted 24 December 2013 - 08:59 AM

View PostVarent, on 24 December 2013 - 08:51 AM, said:


I think on average my srms dont register about.... 1/3 to maybe 1/4 of the time. I have noted that they register less the more you fire... for example if you fire alot all at once ive had registering issues where if you fire them in chain they register more. You might consider trying it?

-friendly suggestion :)


Yeah, I've tried chain firing them and this *does* improve their hit detection. However, it really hampers my ability to brawl (since I'd have to face the target for at least 1 second in order to fire all 3 of my SRM racks).

The hit detection rate of them varies wildly in my experience. I have some matches where only a handful of salvos don't register whereas in others it feels like none of them hit.

Edited by Artgathan, 24 December 2013 - 09:00 AM.


#13 Bobdolemite

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Posted 24 December 2013 - 09:06 AM

I had my best luck firing them in groups of 2-3 (srm4 and 6 in this case), this is kind of a min/max answer for getting around as much of the HSR issues as you can, but yah the damage is still lackluster (IMO better than pure chain fire, unless your in a very very fast mech)

Edited by Bobdolemite, 24 December 2013 - 09:06 AM.


#14 Varent

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Posted 24 December 2013 - 09:50 AM

View PostArtgathan, on 24 December 2013 - 08:59 AM, said:


Yeah, I've tried chain firing them and this *does* improve their hit detection. However, it really hampers my ability to brawl (since I'd have to face the target for at least 1 second in order to fire all 3 of my SRM racks).

The hit detection rate of them varies wildly in my experience. I have some matches where only a handful of salvos don't register whereas in others it feels like none of them hit.


admitedly its pretty stable for me. as I said 1/3 to 1/4. Maybe im just lucky. I still brawl with them all the time for that reason and am kinda in love with em atm, kinda my primary brawling weapon on my favorite mechs. Really in particular loving the griffen with 4 srm6 with artemis, nasty little ******.

I will also say for some reasaon srm4 seem to have better hit detection, im again assuming this comes down to numbers. Im pretty sure its an issue of them keeping track of the amount of missles perhaps.

That said would love to offer and swap some builds sometimes with a fellow srm lover :)

#15 Mystere

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Posted 24 December 2013 - 12:21 PM

Fight like this guy and you should do well.

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#16 Gaan Cathal

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Posted 24 December 2013 - 12:36 PM

View PostMystere, on 24 December 2013 - 12:21 PM, said:

Fight like this guy and you should do well.


Obviously, he has a bow and arrows. Massive range advantage.

#17 Lyoto Machida

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Posted 24 December 2013 - 12:54 PM

View PostVarent, on 24 December 2013 - 08:45 AM, said:


I think your missing. I run out of srms on most matches, on those matches MOSTLY im running around 300 srms and get 500+ damage. and that is with the occasional no hit recognition from SRMS in general.


I don't think 50% accuracy on SRMs is bad at all. The game is most likely "missing"...

#18 Trauglodyte

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Posted 24 December 2013 - 01:13 PM

Regular SRMs just hurt my feelings. They're great on broad mechs and pointless on skinny mechs. The forced spread on launch was needed to keep people from stupidly and mindless smash/face hugging. But, the old launch at least had the missiles converging on the reticle point. And, with no means of ghetto guiding them, our "rockets" are more of a ballistic spread weapon no different than the LB.

#19 Varent

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Posted 24 December 2013 - 01:23 PM

srms without artemis hurt my feelings. with artemis there nice.

#20 xMEPHISTOx

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Posted 24 December 2013 - 01:26 PM

View Postomegagun, on 23 December 2013 - 05:03 PM, said:

They aren't anything compared to PPC+Balistic of your choice and why the hell did Guass have to be nerfed.


Would have to disagree...to some extent. I have been messing around with a hybrid build on a HGN733P. 2 PPC, 1 LRM10, 2 LRM5 w/Artemis, tag and std engine, plenty of ammo and full armor. While certainly not my favorite mech it is quite surprisingly effective, primarily in pugs ive noticed...hell I was even running it in 12 mans a couple nights ago and effectively at that. Not sure if this fits within your lasers/missile heading but energy/missile so close enough.

And as far as SRM's go...well they are the only weapons at this time that I truly take issue with. The fact that they are so bad is one of the main reasons I do not play my atlas's any longer.

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Posted Today, 08:45 AM

BTW Gauss "had" to be nerfed because the ppc/ballisitic meta.


Yeah...because that really stopped the ppc/ballistic meta...LOL>! PPC/AC of your choice FTW, oh but you still need the skill to pull it off, too bad they cannot nerf that eh>? :unsure:





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