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The Mighty Cataphract 3D (Glasses Included)


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#1 Drakonsosuke

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Posted 24 December 2013 - 02:06 AM

I'm starting to customize my last acquisition: the Cata CTF-3D.
I'm an Atlas Pilot, and the feel is not far away from Atlas, but, of course far more fragile.
How could I make my "Mini and faster Atlas"?

I started this way:
http://mwo.smurfy-ne...c6952837550c353

Suggestions?

#2 Effectz

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Posted 24 December 2013 - 02:15 AM

Try this,Got rid of beagle because you have no streaks,got rid of the XL this makes you harder to kill,stripped ams to fit an extra ton of Ultra ammo.Put ammo in head and legs and got rid of the two C.A.S.E.You can now use your left side to tank damage.And personally you only need one JJ.

http://mwo.smurfy-ne...416fe0d77626138

Edited by Effectz, 24 December 2013 - 05:22 AM.


#3 Marmon Rzohr

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Posted 24 December 2013 - 02:57 AM

I suggest a few more optimizations:
http://mwo.smurfy-ne...1946cff877f9894

a bit bigger engine, endo, ferro and more ammo. It's more expensive, but a bit more flexible with the extra ammo and moar speed.

#4 _Ares_

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Posted 24 December 2013 - 03:44 AM

Or this,

http://mwo.smurfy-ne...e2e62b499c7bd87

#5 Turist0AT

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Posted 24 December 2013 - 04:06 AM

Ultras are nice and all, but they fit better on ILYA together with a PPC. On 3D dual gausses with PPC. Laser sights(TAG) for gausses to help your aim. Maybe 2 AC-10s if you dont gauss, with 2 backup ppc.

#6 Turist0AT

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Posted 24 December 2013 - 04:09 AM

Ultras are DPS weapon. Phracts are frigile, the less you look at your enemy the better, thats why i recoment AC-10s, Gauss, AC-20, and PPC.
While you are burning away with your lasers you are getting killed.

But 3 Ultras on ILYA its nice. But if you are going that route, then you might as well get 4X with 4xAC-5 and murder UAC.

Your build reminds me of K2 and Jäger builds. Remember that Phracts are 5 ton heavier. You can squeez in more firepower in a Phract.

Edited by Turist0AT, 24 December 2013 - 07:07 AM.


#7 Drakonsosuke

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Posted 24 December 2013 - 06:54 AM

Thank you! I'll rework it!

#8 Turist0AT

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Posted 24 December 2013 - 07:15 AM

I can share my current loadout for 3D. Its slow, but i personaly perfer firepower before speed.

2 Gauss
2 (Laser sights)TAGs to guide my shots, and help aim while gausses charge (same button for Gauss and TAGs)
1 ERPPC
1 JJ
4tons of gauss ammo.
XL225. 1xDHS, Endo
The armour is shaved of the head.

You could shave more armour, throw out JJ and Tags and get at least 3 more tons of ammo in there. Or get a bigger engine if you want more speed, or pack more JJ. Its a very flexible chassie!

Edited by Turist0AT, 24 December 2013 - 07:17 AM.


#9 LordBraxton

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Posted 24 December 2013 - 07:18 AM

Yeah you can run an xl340 with 2uac5 4mlas easily.

Do. It.

Speed kills, gotta go fast

http://mwo.smurfy-ne...a4ea4b4cc7799f3

Shuffle the DHS around to taste, but this gives you a lil more ammo and 2 jump jets

plus you go 86.6kph with tweak :)

Edited by LordBraxton, 24 December 2013 - 07:21 AM.


#10 Effectz

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Posted 24 December 2013 - 07:20 AM

View PostLordBraxton, on 24 December 2013 - 07:18 AM, said:

Yeah you can run an xl340 with 2uac5 4mlas easily.

Do. It.

Speed kills, gotta go fast


Gotta go boom.

#11 Turist0AT

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Posted 24 December 2013 - 07:26 AM

View PostLordBraxton, on 24 December 2013 - 07:18 AM, said:

Yeah you can run an xl340 with 2uac5 4mlas easily.

Do. It.

Speed kills, gotta go fast

http://mwo.smurfy-ne...a4ea4b4cc7799f3

Shuffle the DHS around to taste, but this gives you a lil more ammo and 2 jump jets

plus you go 86.6kph with tweak :)


Lose ~15Km/h and you get a STD engine.
Nimble and fast Phracts are great. Thx too articulated arms you can keep your crassair on target while speeding, jumping and turning.

Edited by Turist0AT, 24 December 2013 - 07:29 AM.


#12 Samziel

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Posted 24 December 2013 - 07:28 AM

View PostEffectz, on 24 December 2013 - 02:15 AM, said:

Try this,Got rid of beagle because you have no streaks,got rid of the XL this makes you harder to kill,stripped ams to fit an extra ton of Ultra ammo.Put ammo in head and legs and got rid of the two C.A.S.E.You can now use your left side to tank damage.And personally you only need one JJ.

http://mwo.smurfy-ne...416fe0d77626138

BAP is not only meant for homing missiles. I use it in everything. Why? Because it is the best item available for every mech! Basically you get 2 modules (target info gathering, and sensor range) and you counter ECM up close. All that for only 1,5 tons? GIMME!

That target info gathering is really important in fighting. Gettin the info faster means you can see where to aim faster and get kills easier or simply disable opponents easier.

BAP is not a must on non-missile mechs, but it definetly is really useful.

Edited by Samziel, 24 December 2013 - 07:30 AM.


#13 LastPaladin

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Posted 24 December 2013 - 07:47 AM

Try this:

http://mwo.smurfy-ne...55200aa059d660a

#14 The Blazer of Lasers

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Posted 24 December 2013 - 07:53 AM

you might want to try a more balanced loadout.
http://mwo.smurfy-ne...8219691a2071ea7

I put in a slightly bigger xl as you are left with half a ton.

the lasers can all be fired at once since heat isnt really an issue.

I also maxed out the armour

It uses 4 jump jets because everybody loves jumpjets

(by the way case does not work with xl engines)

#15 Samziel

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Posted 24 December 2013 - 09:05 AM

View PostLastPaladin, on 24 December 2013 - 07:47 AM, said:



I use this but I put PPC's to the shoulders (RT and LT) so you can shoot them over a ridge without showing all of yourself.

#16 Effectz

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Posted 24 December 2013 - 04:55 PM

View PostSamziel, on 24 December 2013 - 07:28 AM, said:

BAP is not only meant for homing missiles. I use it in everything. Why? Because it is the best item available for every mech! Basically you get 2 modules (target info gathering, and sensor range) and you counter ECM up close. All that for only 1,5 tons? GIMME!

That target info gathering is really important in fighting. Gettin the info faster means you can see where to aim faster and get kills easier or simply disable opponents easier.

BAP is not a must on non-missile mechs, but it definetly is really useful.


Yes I know,modules weigh nothing and you get 3 in the 3D.would rather the extra heat sink/ammo/armor

#17 FireSlade

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Posted 24 December 2013 - 05:34 PM

View PostDrakonsosuke, on 24 December 2013 - 02:06 AM, said:

I'm starting to customize my last acquisition: the Cata CTF-3D.
I'm an Atlas Pilot, and the feel is not far away from Atlas, but, of course far more fragile.
How could I make my "Mini and faster Atlas"?
I started this way:
http://mwo.smurfy-ne...c6952837550c353
Suggestions?

Rather than throw a build your way with no idea if it will help you I have a few questions.
  • Do you run with arm lock on or off?
  • How good are you at managing heat?
  • How often do you jump with the JJs? Just for obstacles? To jump snipe? Or for maneuvering and to spread damage and throw off aim?
  • What speeds are you looking for?
  • If you want PPCs would you rather them in the arms or torso? (I prefer arms because the extra range of movement helps me out)
  • How important is AMS or BAP to you?
  • How comfortable are you with XL engines?
While your design is ok (except CASE does not work with XLs), but it could be better. I follow the meta more and use PPCs since they do pinpoint damage but I break away from it since I use a LBX and I keep 4 JJs. That works for me but others not so much. You might be able to pull of that build where others would not. Answer these questions and I will have a better idea in what direction to push you in to help you out.

#18 Commodore Perspicuous

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Posted 24 December 2013 - 05:52 PM

I tried to build mine like a Dragon with JJs. Here is one of my more successful builds, though I currently run one with 4 LL and average 500-800 damage per match with it. So far...

[smurfy]http://mwo.smurfy-ne...5bc70511f07cfb8[/smurfy]

#19 Samziel

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Posted 25 December 2013 - 02:48 AM

View PostEffectz, on 24 December 2013 - 04:55 PM, said:

Yes I know,modules weigh nothing and you get 3 in the 3D.would rather the extra heat sink/ammo/armor

Why not doubled modules? Or simply other modules? It is ONLY 1,5 tons. 0,5 tons of armor and 1 heat sink or 2 modules and ECM counter (and the bonuses for it)?

#20 Drakonsosuke

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Posted 28 December 2013 - 05:01 AM

View PostFireSlade, on 24 December 2013 - 05:34 PM, said:

Rather than throw a build your way with no idea if it will help you I have a few questions.
  • Do you run with arm lock on or off?
  • How good are you at managing heat?
  • How often do you jump with the JJs? Just for obstacles? To jump snipe? Or for maneuvering and to spread damage and throw off aim?
  • What speeds are you looking for?
  • If you want PPCs would you rather them in the arms or torso? (I prefer arms because the extra range of movement helps me out)
  • How important is AMS or BAP to you?
  • How comfortable are you with XL engines?
While your design is ok (except CASE does not work with XLs), but it could be better. I follow the meta more and use PPCs since they do pinpoint damage but I break away from it since I use a LBX and I keep 4 JJs. That works for me but others not so much. You might be able to pull of that build where others would not. Answer these questions and I will have a better idea in what direction to push you in to help you out.


  • I run with free arms and try to group arm torso weapons separately to make point defence
  • Not very good at managing heat, as I'm in the middle of a dogfight I simply don't hear and don't see the heat warning. But sometimes I'm cool enough to slow my rate of fire or switch to "backspace". I usually make also a group Alpha with backspace turned on.
  • I usually use JJ to jump over obstacles and have a stright path, instead of turning around mountains. And then fall back the repair if the jump reveals too much enemies.
  • I don't really care for speed, although I find it usefull. I seek better engines for their better cooling efficiency/inbuilt HSs
  • I don't find PPCs funny, but I like them in torso to protect them as an expensive weapon, but the arm let me fire from half cover play style. I don't usually snipe, I more a flanker, hit and run and assaulter. For Cata I seek a flanker/assaulter playstyle
  • AMS and BAP are a nice and usefull addition if there's room. Not essential.
  • I almost hate XL engines, because I'm almost a kamikaze. But i know they are useful for designing good FP Mechs.
In the meanwhile I managed to build this... it's not bad... after all... but... miss something...
http://mwo.smurfy-ne...94b289697c0ac3b

Thanks for your help!

Edited by Drakonsosuke, 28 December 2013 - 05:13 AM.






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