I'm playing only in Solo mode because i don't want to play that game with other persons. For me it's not a game of competition, it's a game of trade and exploration, so I don't mind if the AI isn't very challenging during fights.
During the beta and early access phase of the game I wasn't able to play much, so here my adventures so far:
My starting position was LH 3447, a system with many planets. Most have no atmosphere and a mining economy, but one of them is an earth like planet what produces all kind of foodstuff.
I made a lot of money with the Sidewinder doing various contracts like shipping items to the neighbor systems. I keep my money together until I was able to buy an Adder.
First upgrade for the Adders was a better Frameshift Drive to increase the jump range to 10,5 light years, giving me access to some systems with other products than minerals, metals and food.
Even with the increased drive I have to use an uncharted system as step stone, always with an uneasy feeling - one time i barley get out with a damaged ship after encountering an AI pirate.
After a some real good trade runs i was able to outfit my free Eagle with upgraded items.
Three gimbaled Pulse Lasers and a C class reactor / C class power distributor give that Eagle some sharp claws.
(Putting 3 fixed multi canons in the ship and keeping the reactor also works, and is cheaper, but needs more skill...)
One thing in that Elite Dangerous really scores is the feeling of a vast, wide universe. Space seems to be an endless ocean with tiny islands in between. Making a longer trip needs careful planing of the jumps, always with the risk of stranding in an uncharted system without fuel.
Joysticks:
I play with a Saitek X52pro, and the game makes good use of a HOTAS system. The X52 has 2 rotation wheels on the Throttle. In real flight simulator games you can use them for trimming your plane, in most space games the are useless, and most of these games don't even support more than 4 axis (yaw, pitch, roll, thrust).
In Elite Dangerous it is for example possible to map the Yaw axis to the rotation wheel on the Throttle.
What give the ability to turn the ship during landing on the spot without using the Stick or Rudder pedals.
The same is possible with the Roll axis and the second rotation wheel.
Landing on outposts is incredible easy that way.
- I roll my ship, so that i can see the landing pads on above me (using mouse look and the mini stick of the X52) and approach it.
- Then I use the small wheel to roll and the big wheel to get the right facing.
- After that, the throttle Coolie hat allows me to use lateral and vertical thrust for the last fine tuning.
The important thing is to put the wheels in middle position before take off, otherwise it get's a little out of control
Technical:
Xeon 1231, 8 GB of RAM, R9 280. Maxed out settings in 1920 x 1200 with 60 - 120 fps. I put on V-Synch and the best AA option, and have still 60 fps.