babadude71, on 02 January 2014 - 08:39 AM, said:
It is relevant in the time frame that MWO has been in existence, i can only assume that during the development stages alpha and beta that issues have been raised and yet to be dealt with, attempts have been made agreeably, but not fixed to point of stability. Since the game has been released and claimed to be live exactly what has been done to ensure that players stay with the game? just speculation on whats coming and when, but months down the line the community are still waiting, DX11 is said to be ready, with the current state of the community don't you think it would have made perfect sense to implement it straight away instead of holding onto it and then releasing the clan mechs before the other mech package has even finished rolling out?
Reading through the patch notes minimal effort has been made towards in game content, stability, back bone fixes but alas maximum effort has been made towards selling mechs, packages, colors and more but the people who are spending their money are not seeing the benefits of this.
So in short, if the developers had focused more on this game and provided a more refined polished version of what we have now then we wouldn't be posting such pictures, its a classic case of finish what you have started before moving onto something else.
Dude, welcome to the new gaming reality. Before F2P deals, you would not see a lick about a games progress for at least 2-2.5 years. I remember trying out games that had been 2-2.5 years into production that weren't near this polished.
When did it start to only take 12 months to create a final product for a PC game? That is the problem around here, to many armchair Developers who couldn't buy a clue about the whole process, with C-Bills no less, and yet give then a week, maybe 2 in the "CODE" and we would all be hunky dory and good to go...
This place does have its own sort of charm though eh...
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