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Enough Is Enough


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#81 WarHippy

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Posted 02 January 2014 - 09:30 AM

View PostMudhutwarrior, on 02 January 2014 - 09:20 AM, said:


Wow. I had to save that one......

Yeah, Sending this to SOCOM. they need to know they are wasting money on irrelevant communications.

When did I say communication was irrelevant? Oh, right I didn't. I said your statement was irrelevant. As for dumb luck it has played a role in many battles throughout history, and will continue to do so. What communication does is mitigate some of randomness that occurs on a battlefield, but that is assuming that communication isn't used against you.

#82 Mudhutwarrior

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Posted 02 January 2014 - 09:36 AM

View PostWarHippy, on 02 January 2014 - 09:30 AM, said:

When did I say communication was irrelevant? Oh, right I didn't. I said your statement was irrelevant. As for dumb luck it has played a role in many battles throughout history, and will continue to do so. What communication does is mitigate some of randomness that occurs on a battlefield, but that is assuming that communication isn't used against you.


Never served i guess. I am combat disabled and I would challenge you to try to explain that to any Vet in person.

Mitigate randomness. Priceless!

#83 990Dreams

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Posted 02 January 2014 - 09:37 AM

View Postbabadude71, on 02 January 2014 - 09:27 AM, said:

i would enjoy the game alot more if it was more stable and balanced


*a lot :lol:

So what solution do you propose they do? You can assure me you speak from a "business perspective" all you want, that doesn't mean anything. I don't want your assurance that you have ideas. I want your ideas. Till then, why even bother? All you are is another voice talking about flaws to the game and not even giving a solution, and I assure you we have plenty of those people already.

Don't speak of change when there is turmoil all around.

Edited by DavidHurricane, 02 January 2014 - 09:45 AM.


#84 Mawai

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Posted 02 January 2014 - 09:40 AM

What I don't understand ... what POINT was the OP trying to make with his post?

What aspect of this game was going to turn off new players?

In case you don't know how the match making process works ... the matchmaker forms two teams from the application information provided by the clients when they enter the queue. This information is then passed on to the game server and the clients are instructed which game server to connect to ... that is IT.

If some of the clients never connect to the game server, or if someone disconnects ... that has NOTHING to do with PGI ... it has NOTHING to do with the matchmaker. It has everything to do with network connections and people having to suddenly stop playing and closing the client.

At least if you are going to slam PGI ... choose something that they have some control over for <expletive deleted>. :lol:

There is no question that their matchmaker needs work. However, the example you showed was actually on its way to being a pretty well balanced match. Total actual tonnage was 725 to 595 ... though the losing side had a 4 assault to 2 assault advantage. If the other folks had turned out then even the total tonnage would likely have been pretty close.

As long as you are playing an internet game that relies on other players to connect over a flaky medium that can drop packets or lose a connection without much difficulty then you have to be prepared for matches where not everyone shows up ... or are you trying to suggest the matchmaker actually tries to form sides with incomplete teams? Sorry ... but I doubt that is the case.

#85 babadude71

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Posted 02 January 2014 - 09:46 AM

View PostDavidHurricane, on 02 January 2014 - 09:37 AM, said:


*a lot :lol:

So what solution do you propose they do? You can assure me you speak from a "business perspective" all you want, that doesn't mean anything. I don't want your assurance that you have ideas. I want your ideas. Till then, why even bother? All you are is another voice talking about flaws to the game and not even giving a solution, and I assure you we have plenty of those people already.

Don't speak of change when there is turmoil all around.


I will post my ideas in the suggestions forum, but im not alowed to speak of change with so much turmoil around, so should i post or remain silent?

#86 Almond Brown

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Posted 02 January 2014 - 09:47 AM

View PostMudhutwarrior, on 02 January 2014 - 09:29 AM, said:


stuff

It will not help premades looking for and exploit to take clear advantage.

I think we get what your really after in all this by now.


So TS3 is an exploit now? And earlier you called someone else delusional. LOL!

If external use of TS3 is such a clear advantage, why do 4 man's who do drop in the PUG queue still lose Matches? There seems to be a disconnect there somewhere. How does anyone lose with a gross advantage in any game?

Edited by Almond Brown, 02 January 2014 - 09:47 AM.


#87 Sug

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Posted 02 January 2014 - 09:51 AM

View PostAlmond Brown, on 02 January 2014 - 08:48 AM, said:

When did it start to only take 12 months to create a final product for a PC game?



Somewhere between the time you could just license a game engine and the time where basic features like chat/lobbies/etc, had already been invented for you.

Also it's been 24 months. Usually there's some semblance of progress in a 2 year period of development.

#88 Lightfoot

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Posted 02 January 2014 - 09:51 AM

I just want MWO to play like a normal Battletech MechWarrior game. I am not impressed when balance is the result of two throttling Heat nerfs and making the Gauss Rifle into a FPS mouse-twitching gun. I can't understand how the resulting GunWarrior game is considered acceptable.

It's only going to get weirder and farther removed from MechWarrior if they try to make these nerfs balance Clan tech, because they can't. Clan Tech is immune from Heat Nerfs because they are the true GunWarriors. Heat nerfs work to curtail Inner Sphere tech because it's best weapons are Lasers and PPCs. Clan tech's best weapons are Ultra AC20 and Ultra AC10, LB-20X, and all Missiles.

The correct course to effectively keep MWO balanced is to get rid of DHS 1.4, Heat Scale, and the Gauss FPS-twitch-nerf and make the mechs tougher in the areas they are likely to be shot. This can be easily balanced across both IS and Clan Tech and you return MWO to Battletech balance which works mostly. Then if something is really overpowered you could address that one thing without altering global balance of the weapons and especially the Mechs PGI wants us to buy. I have many Mechs that have literally been nerfed out of MWO.

And I also see Mechs for sale that I know could never compete with MWO's current nerfs, but would work just fine in a Battletech based game.



.

Edited by Lightfoot, 02 January 2014 - 09:54 AM.


#89 Ngamok

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Posted 02 January 2014 - 09:53 AM

View PostJoseph Mallan, on 02 January 2014 - 06:19 AM, said:

Games like that stocked my competitive nature to get better an to dish it out. Being down 2 from the start just makes me buckle up and try not to do something stupid to increase that disadvantage!


Being 2 down doesn't guarantee a loss. It depends on good the other 12 enemies are as well. I had a game where we were 4 down and won.

#90 Joseph Mallan

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Posted 02 January 2014 - 09:55 AM

View PostMudhutwarrior, on 02 January 2014 - 09:29 AM, said:


Yeah Joe your so believable being this is the only subject you defend religiously. I don' t see you sticking with the nerf warrior threads with such vigor.
Fact is no one is asking for a nerf with this. It will make the gameplay better and increase the challenge for those of you on teamspeak. It will help Pugs, Noobs and Casuals.

It will not help premades looking for and exploit to take clear advantage.

I think we get what your really after in all this by now.

Don't I? Must be because the Nerfwarrior threads come and go but this one is staying alive and front page news. Have I changed my stance at all in Nerf Threads? Nope. I still hate the idea of this becoming a pillow fight. Lead by Mute players afraid to get on Comms that exist.

#91 WarHippy

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Posted 02 January 2014 - 09:57 AM

View PostMudhutwarrior, on 02 January 2014 - 09:36 AM, said:


Never served i guess. I am combat disabled and I would challenge you to try to explain that to any Vet in person.

Mitigate randomness. Priceless!

I see. So am I to take you serious because you served, or am I to ignore you and your attempt to use your service as a crutch to try and end the discussion? Normally I have a great deal of respect for people that served, but to use it in such a petty way only disrespects the uniform you wore and all those that served.

#92 babadude71

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Posted 02 January 2014 - 10:03 AM

View PostMawai, on 02 January 2014 - 09:40 AM, said:

What I don't understand ... what POINT was the OP trying to make with his post?

What aspect of this game was going to turn off new players?

In case you don't know how the match making process works ... the matchmaker forms two teams from the application information provided by the clients when they enter the queue. This information is then passed on to the game server and the clients are instructed which game server to connect to ... that is IT.

If some of the clients never connect to the game server, or if someone disconnects ... that has NOTHING to do with PGI ... it has NOTHING to do with the matchmaker. It has everything to do with network connections and people having to suddenly stop playing and closing the client.

At least if you are going to slam PGI ... choose something that they have some control over for <expletive deleted>. :lol:

There is no question that their matchmaker needs work. However, the example you showed was actually on its way to being a pretty well balanced match. Total actual tonnage was 725 to 595 ... though the losing side had a 4 assault to 2 assault advantage. If the other folks had turned out then even the total tonnage would likely have been pretty close.

As long as you are playing an internet game that relies on other players to connect over a flaky medium that can drop packets or lose a connection without much difficulty then you have to be prepared for matches where not everyone shows up ... or are you trying to suggest the matchmaker actually tries to form sides with incomplete teams? Sorry ... but I doubt that is the case.


TBH i didnt even look at the tonnage, although that is another issue that may need to be addressed for a public match where upon the knowledge of a pre-made is that you a certain of 4 players knowing what they are doing and the remaining 8 are potentially solo players be them new or experienced and if you are lucky then part of a pre-made or another full 4 player pre-made, or if you are lucky enough an 8 man sync drop and a 4 player random, yes there are alot of variables at play here and yes disconnects can happen (not really that hard to pull a few players out of a pool (array) of waiting players).

As for slamming PGI....if you consider speaking truthfully and with harshness slamming then i do sincerely apologize for that but i dont consider my post as slamming anyone, i could how ever if you so choose to slam PGI but where would that get anyone?

The aspect of the game that has great potential for turning new players away is the fact that they are put in the middle of the ELO bracket, so basically they are put up against pre-mades of experienced players and massacred, how long do you think someone will stick at a game where they are completely demoralized to the point of mindless frustration and end up rage quitting? i reckon about 10-20% of new players actually stick it through, most will probably say
"that's no fun, like wtf"
then uninstall,

Edited by babadude71, 02 January 2014 - 10:06 AM.


#93 Joseph Mallan

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Posted 02 January 2014 - 10:04 AM

View PostMudhutwarrior, on 02 January 2014 - 09:36 AM, said:


Never served i guess. I am combat disabled and I would challenge you to try to explain that to any Vet in person.

Mitigate randomness. Priceless!

View PostWarHippy, on 02 January 2014 - 09:57 AM, said:

I see. So am I to take you serious because you served, or am I to ignore you and your attempt to use your service as a crutch to try and end the discussion? Normally I have a great deal of respect for people that served, but to use it in such a petty way only disrespects the uniform you wore and all those that served.

He doesn't need to. As a vet myself, I agree with him. Improvise, Adapt & Overcome are the 3 staples of being a Marine.
Game does not have VOiP but does support 3rd party software (Improvise), Finding some friends and playing together (Adapt), winning more often(you know where this is going right :lol: )

Our service does not get us a pass here. This is a game not real life, as I have been told over and over :lol:

Edited by Joseph Mallan, 02 January 2014 - 10:32 AM.


#94 Blurry

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Posted 02 January 2014 - 10:06 AM

View PostMyomes, on 02 January 2014 - 07:28 AM, said:

Uh oh, its the dreaded "matchmaker boogeyman". He's gonna get your PuGs. Look out, he's gonna gitcha!

Lol.

Maybe when new players stop being bad they'll stop being owned.


Seems you need to be carried in order to have an ego.

How about helping new players so they become vets and spend money on the game. Screw that noise they are filler for my premade death squad - goto pad those stats cause you suck otherwise.

Sorry there should be a new recruit q/ solo q and a group q.
Let them have a choice - but since all you groupies cant win alone and need to inflate your ego and stats by using overwhelming advantage says a lot more about you.

Honestly there arent enough people to separate the q anymore and whith full groups are going back to stomping pugs well it wont be fun. The game will die fast.

And yes it was one of the reasons why I quit.

Edited by Blurry, 02 January 2014 - 10:07 AM.


#95 DaZur

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Posted 02 January 2014 - 10:08 AM

View PostNgamok, on 02 January 2014 - 09:53 AM, said:


Being 2 down doesn't guarantee a loss. It depends on good the other 12 enemies are as well. I had a game where we were 4 down and won.

Let me guess... "Teamwork". :lol:

#96 990Dreams

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Posted 02 January 2014 - 10:15 AM

View Postbabadude71, on 02 January 2014 - 09:46 AM, said:

I will post my ideas in the suggestions forum, but im not alowed to speak of change with so much turmoil around, so should i post or remain silent?


It is a saying. It means don't talk about making a change unless you have a solution that makes sense.

#97 BLOOD WOLF

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Posted 02 January 2014 - 10:17 AM

You guys do realize that as a community, we can help new players coming in. Pre-mades or solo doesn't make a differences. If every player has battlefield awareness and could recognize the situation, players would do alot better. there needs to be a better training program, also new players should have to go through a good tutorial before starting. When i was new to this game i did well. Better than i though but i was experienced in warrior and that cant be said for everybody. Stop this {Scrap} about pre-mades and noob players, everybody has the potential to do their part on the battlefield. Also when i joined clan wolf, grouping up into 12 man or 4 man lances into pubs would be a K.O but as far as i knew i didn't win more or less. Even if **** in a public room as long as players know what their doing, can analyze a situation then they are the prize on the field.

#98 Varent

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Posted 02 January 2014 - 10:19 AM

View PostBLOOD WOLF, on 02 January 2014 - 10:17 AM, said:

You guys do realize that as a community, we can help new players coming in. Pre-mades or solo doesn't make a differences. If every player has battlefield awareness and could recognize the situation, players would do alot better. there needs to be a better training program, also new players should have to go through a good tutorial before starting. When i was new to this game i did well. Better than i though but i was experienced in warrior and that cant be said for everybody. Stop this {Scrap} about pre-mades and noob players, everybody has the potential to do their part on the battlefield. Also when i joined clan wolf, grouping up into 12 man or 4 man lances into pubs would be a K.O but as far as i knew i didn't win more or less. Even if **** in a public room as long as players know what their doing, can analyze a situation then they are the prize on the field.


Agreed, a better tutorial would be really really nice.

#99 Mudhutwarrior

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Posted 02 January 2014 - 10:19 AM

View PostWarHippy, on 02 January 2014 - 09:57 AM, said:

I see. So am I to take you serious because you served, or am I to ignore you and your attempt to use your service as a crutch to try and end the discussion? Normally I have a great deal of respect for people that served, but to use it in such a petty way only disrespects the uniform you wore and all those that served.


Not petty, We understand what comms do in a real situation. If not for radio traffic I would be dead along with others. Its not random luck at all as you portray it.
Maybe that's why i am sticking with this argument and why so many try so hard to discount it.
Can luck play a role? sure but this is not roll the dice mechwarriors is it? When a premade drops against pugs it is a clear advantage. I don't care how many chime in to say they dont really use comms because if that's the case then familiarity comes into play and comms at some point had a very important role.

Its the key to make the game playable for new players, pugs and casuals. Can we join a TS server? Sure. But many of us know two wrongs don't make a right and just joining so we can dump on others who didn't is not the answer either.

#100 Dock Steward

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Posted 02 January 2014 - 10:22 AM

View PostMudhutwarrior, on 02 January 2014 - 09:29 AM, said:


Yeah Joe your so believable being this is the only subject you defend religiously. I don' t see you sticking with the nerf warrior threads with such vigor.
Fact is no one is asking for a nerf with this. It will make the gameplay better and increase the challenge for those of you on teamspeak. It will help Pugs, Noobs and Casuals.

It will not help premades looking for and exploit to take clear advantage.

I think we get what your really after in all this by now.


Dude, you turn every damn thread into this conversation, and yet you never manage to add anything to it. I pretty much never hear anyone saying, "we don't want in-game Voip," or "in-game Voip would be bad." No, the response to you is usually, "well, it's not here, it's not coming anytime soon, here's what you can do in the mean time." Sorry you don't like that answer. Stop grinding your ax in every single thread that gets started. Your personal agenda rarely has anything to do with the respective thread topics, you are frequently insulting, and you add nothing to the actual topics in most cases.





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