babadude71, on 02 January 2014 - 04:37 PM, said:
With the experience the new players are getting at the moment isnt what i would call encouraging or a very pleasant introduction to the game, but there are some experienced players that see no problem with that, but at the end of the day its not their company that needs the injection of cash to keep it going so what do they care if new players leave or stay, so with this type of attitude would it bother you if you went to log onto to the game and all you got was server error, goto the website where it clearly states
"servers have been shut down due to lack of player interest."
Is this what you are after?
Would you of wished that you had safe guarded the new player experience to ensure the game remains functional, instead of telling new players that they didnt need any help in understanding how to play the game all because you didnt?
I think it is far better to be pro-active instead of reactive, just because thats how you learnt how to play the game does it then make it right for others to learn it that way also?
I know it would require some programming and time and maybe some extra staff but, put some of the smaller maps aside (2 should be enough) with some A.I mechs roaming around and allow that area for all sorts of purposes, very similar to the training grounds now, that alone would allow a new player to get accustom to mech controls and weapon load outs, movement skills, using jump jets and experience terrain hazards such as climbing etc, also learn how to take cover from LRM fire, counter act ecm and learn some of the technical aspects of the game, as well as aiming techniques against moving targets.
It may solve a few issues already outlined in this thread, it will also prepare the new players for 12 v 12 matches, again i think that new players should experience the 8 v 8 that i have heard alot of you talk about, it will be a good incentive to keep them playing and more importantly spending real money.
I also think that the experienced player wont feel as though they have been dealt a bum hand of mechs and dis-heartened that they will have to carry yet another batch of noobs. I believe that something like this needs to be introduced into the game to give a pool of players a chance to build so that the match making system can be tested fully and properly and give a more polished and competent feel to the whole MWO experience, but i do understand that before any of this can take place the development team need to put outstanding in-game content top of their priority list and hopefully bring this game back to the front of the F2P game title list.
Wouldn't it just be much simpler to have a cadet queue and have vets from the community apply to drop with them as trainers to help and offer tips and advice
This ensures that they get to learn more about the game without getting stomped by veterans and requires much fewer resources for pgi to implement
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