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#101 Appogee

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Posted 07 January 2014 - 12:28 AM

@OP.

Sorry to hear that you're leaving so soon.

The game can be quite fun once you've worked it out, and particularly when you're playing with buddies.

It's up to play what you enjoy, but I'd encourage you to at least team up with some guys in Teamspeak and have a few drops as part of a 4-man. It makes a big difference to survivability, and you can learn a lot from experienced players.

#102 Phlinger

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Posted 07 January 2014 - 08:14 AM

View PostNick Makiaveli, on 05 January 2014 - 10:41 AM, said:


There you go again with the vets are leaving {Scrap}....you don't have proof, it isn't helping to yell that the sky is falling, so WTF are you on about?



I'm a Vet of this game, I know of myself and about 30 more that won't even Re-Install the game until we get CW. We still have a presence on the forums because if we left and became quiet, that would give PGI what they want. I'm one of the few who dislikes posting. Check the more relevant forums, MWO in the News and all the Feedback threads.

#103 AdamBaines

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Posted 07 January 2014 - 08:19 AM

Edit: Redacted by me. I decided there was no need, and any type written text would be wasted :-)

Edited by AdamBaines, 07 January 2014 - 08:22 AM.


#104 Myomes

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Posted 07 January 2014 - 09:19 AM

View PostRonyn, on 07 January 2014 - 08:14 AM, said:



I'm a Vet of this game, I know of myself and about 30 more that won't even Re-Install the game until we get CW. We still have a presence on the forums because if we left and became quiet, that would give PGI what they want. I'm one of the few who dislikes posting. Check the more relevant forums, MWO in the News and all the Feedback threads.
I'm right there with you in the same sentiment. If people quietly fade away, it insulates them from the dissatisfied "islanders". It doesn't do any good to stay silent if you don't like something.

#105 SmithMPBT

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Posted 07 January 2014 - 09:41 AM

View PostCrohnic, on 04 January 2014 - 03:23 PM, said:


I sucked for six months and didn't realize how bad I was doing until I saw my stats with a 0.20 K/D ratio. It did not matter because there are a thousand things to enjoy in this game that make it a thrill to play.


With 100s of F2P games out there, one that takes sixth months for a player to be "decent", is going to have problems with player retention. I love stompy robots and the IP and it sounds like you do too. But I don't think the average joe sixpack that PGI wants dropping cash has the patience to wade through six months of very difficult matches, and a harsh grind.

#106 Nick Makiaveli

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Posted 07 January 2014 - 09:45 AM

View PostMyomes, on 06 January 2014 - 02:51 PM, said:

I've done coding. OOP and instancing should make it a snap for them, especially because the engine was already built for them.Please tell us how hard it is to code in Assault with the bases removed.


I don't think you've done much programming, or at least nothing involving the scale that MWO uses.

At first glance, yes it seems trivial to remove the bases. Yet with something this large, it's almost a given that something will break since it includes a check on something that no longer exists, ie base condition etc.

Plus, since they aren't working out of a garage, they have procedures. Which means LONG before programming begins, they have to have meetings to determine the effect this will have on the community. Will this negatively impact queue times, will people quit over this, will they join over this? Does this fit with the plan we have for MWO? I could go on, but hopefully the point has been made.

Then once the decision is made, someone has to work on it. I doubt if they have many people with nothing to do. So taking someone off a project to work on this delays that project. This is enterprise level coding remember, so there are most likely people waiting for Bob to finish his current module, so having him take time to make Skirmish could have a ripple effect.

Also, just because a lot of people want, doesn't mean it's worth their time. Yea yea insert insults here etc from the people who don't understand ROI. People want it, but are they going to stay because its out? Will they spend money? If not, or not enough, then why do it?

Some people hate Skirmish and wish it wasn't in. Which means they had to at least consider the possibility that it would have an OVERALL negative impact. Unlikely, but companies have to consider all possibilities. Which takes time, especially if they have to do research.

Point being, even if it's a 2 hour job that wouldn't negatively impact the rest of the game, still doesn't mean it's automatically worth it.

#107 Nick Makiaveli

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Posted 07 January 2014 - 09:48 AM

View PostRonyn, on 07 January 2014 - 08:14 AM, said:



I'm a Vet of this game, I know of myself and about 30 more that won't even Re-Install the game until we get CW. We still have a presence on the forums because if we left and became quiet, that would give PGI what they want. I'm one of the few who dislikes posting. Check the more relevant forums, MWO in the News and all the Feedback threads.


And how many total Founders were there? I see plenty when I play.

Point being, it's good to voice an opinion, and I fully support boycotting companies that don't deliver what you want.

But what's the point in running around New Player Help lambasting the game and discouraging new players. Scare enough off and there won't be any CW....

#108 Fut

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Posted 07 January 2014 - 09:50 AM

View PostDemonRaziel, on 04 January 2014 - 09:06 AM, said:

Those games also provide singleplayer experience, ability to fight with/against a selected group of people and lessen the learning curve trough tutorial, as far as I remember (the last CoD MP I have played was MW1, so I might be wrong about the newer versions).

Plus those games have an huge cult following and have the means to get the sales. MWO does not have that and new player experience should be an essential part of the player retention (although that does not mean that steps should not be taken to retain your veteran players trough other means, of course).

Pointing out CoDs traits and successes as an argument that new player experience (or anything else, for that matter) is fine in MWO is just plain wrong.


MWO/Mechwarrior/Battletech does not have a huge cult following?
Hmmm.. Interesting.

#109 AaronWolf

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Posted 07 January 2014 - 10:01 AM

View PostNick Makiaveli, on 07 January 2014 - 09:48 AM, said:


And how many total Founders were there? I see plenty when I play.

Point being, it's good to voice an opinion, and I fully support boycotting companies that don't deliver what you want.

But what's the point in running around New Player Help lambasting the game and discouraging new players. Scare enough off and there won't be any CW....


This.

Have an opinion, be vocal about your displeasure. But don't ruin everyone else's time because you disagree/don't like something. Let those people whom are new figure out what they think/believe on their own accord. Don't force your opinion/feelings on them.

Everyone is different.

Help the new players get better at the game and enjoy it for what it is now.

#110 LiGhtningFF13

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Posted 07 January 2014 - 10:39 AM

Hey Babadude71 you are definately not the only one who has problems with regular defeats!

#111 Thomas G Wolf

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Posted 07 January 2014 - 10:39 AM

The OP is the target type of player that Russ wanted, not the old guard as he has himself said, yet when for the few that post here here that they are either leaving or uninstalling the game 1000s just leave without a sound, and that should be what the diehard fans who blast these guys should be very afraid of, first the old vets are leaving left right and center and now the new players up and leave after a few weeks at the most. One guy even went to the trouble of post exactly what he thought was wrong with the new player experince in a clear clam and very positive way, and yet the fan boys had nothing better to do then flame him to death.

The Devs and these guys remind me of the little boy who is standing in a room in flames holding his hands over his eyes and ears singing lalalal all is fine, while the whole house is bruning to the ground around him.

#112 AaronWolf

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Posted 07 January 2014 - 10:44 AM

View PostEric Wulfen, on 07 January 2014 - 10:39 AM, said:

The OP is the target type of player that Russ wanted, not the old guard as he has himself said, yet when for the few that post here here that they are either leaving or uninstalling the game 1000s just leave without a sound, and that should be what the diehard fans who blast these guys should be very afraid of, first the old vets are leaving left right and center and now the new players up and leave after a few weeks at the most. One guy even went to the trouble of post exactly what he thought was wrong with the new player experince in a clear clam and very positive way, and yet the fan boys had nothing better to do then flame him to death.

The Devs and these guys remind me of the little boy who is standing in a room in flames holding his hands over his eyes and ears singing lalalal all is fine, while the whole house is bruning to the ground around him.


Well, for one, I ain't flamin' no one.

And two, not everyone is gone. Nor all the founders.

Don't know how you are getting all these facts. Since none of us have access to actual statistics. (Nor is rounding up info on the Forums the best margin to pull from on statistics either.)

I don't know if the game is going down in flames or not, but I certainly have a more positive outlook on things as is.

Piranha has done some bad stuff.

They failed a lot of their promises and timeframes.

Doesn't mean they are not trying. Nor that this game will actually die.

They have actually done quite a bit in the last year. So we can't bare down on them too hard.

I'm willing to give it time, and keep positive, and give good feedback. In hopes that PGI takes it and uses it to help make the game better.

Hope and faith is what we gotta have. And use our voices. Not our emotions.

#113 Auton

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Posted 07 January 2014 - 10:46 AM

I wish the game had something like World of Tanks for Balancing at the beginning of the game. I agree I just started in December and have played ~500 matches. I am now at a 1 to 1 win loss ration and only .7 Kill to Death. I laugh because my Trial mechs are all pulling down my stats and just look sad at me having to learn on them. If there was a way to put newer people together (like I saw with World of Tanks) or people with less matches together that would be nice to start with. My wonderful Trial Blackjack had 28 matches with 7 wins and 21 loses mostly because I did not know how to use my torso twist to block shots and was easily cored.

Now I have 4 Mechs and about to get my 5th. All my mechs that I own have positive Win Loss and almost 1 to 1 in K/D. What I would recommend is find a Guild or a group to run with and teach you the ropes. I have learned more watching my team then I have fighting sometimes. Also Guilds and Groups tend to stick together and you wont feel that it is you against the world.

Finally go for some LRMs on a medium mech. You might not get many kills but you will get lots of assists and help you earn some money to get better equipment and learn how to better use your weapons to fight people. My CN9-A (first mech) has been modified so many times to try out different load outs and really helps you understand how to fight. Also the CN9-A can take a beating and keep going. I have been down to 17% and still alive with my 2 med lasers (thus higher survival rate then other mechs). Also STAY WITH YOUR TEAM. I sometimes forget that rule and get spanked for it. If you are with your team they can watch your back. By yourself and you are just asking to be killed (Swarms of Jenners, every LRM on the map aimed at you, The main enemy force with only you to shoot at...).

I hope this helps.

#114 Mr Blonde

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Posted 07 January 2014 - 10:52 AM

I still like to play, but I will admit that I play at most 10% of the time that I did last year around now. I haven't seen a contest in forever, and there is still no CW (and therefore no real point). Last January we were still in "Beta", with heady promises dancing in our heads like sugar plums. My unit has about 50 players, but I rarely see enough for a 4 man lately except on our appointed night (even then it's tough to get a 12 man going). Even 3 months ago the TS server was crawling with new members and veterans alike. The game is hurting severely because of this CW issue. It seems to take a backseat to other projects, tweaks, new mechs, whatever. 3PV was a fiasco on so many fronts, a huge waste of resources for no discernible gain. Nobody uses it that I can see. Guess they are all "Hardcore".

It's just difficult to continue being excited about another 12 v 12 deathmatch, after which you can grind out XP on your mech. I have 20+ mechs mastered; but I have no virtual planets conquered and no digital medals to show off, so I can brag about these imaginary accomplishments to my fellow nerds. This is what will bring back the game, and bring in more new players than you can shake a stick at. Once they get a taste of the gameplay, they will be back for more. Pay little heed to those who lack the basic motor skills to become good at this game. Try those frackin Pods out for size when they're on the expert settings, then complain about MWO's controls! Disclaimer, I love the Pods too. Don't flame me thinking I'm dissin' em.

#115 Blurry

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Posted 07 January 2014 - 10:53 AM

View PostJoseph Mallan, on 04 January 2014 - 07:28 AM, said:

Dude you haven't even been here 3 weeks! Many of us went through the same but whooping you are experienceing. But if you wanna leave before learning how to play the game, please remember to check it out every few months as we have yet to see what the game is going to be like. All we have been learning is the combat mechanics.

Really that is what you took away from the OP. They gave the game a great shot- most trials last 2 weeks or less.
I think I finally understand. when I was your age I walked to school uphill both ways - does it make it right? dont matter!
Why would they ever come back let alone spend money? and there are 100000 more like them who dont say anything now you know why the population is terribly low and the price of mechs keep going up.

#116 Blurry

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Posted 07 January 2014 - 10:58 AM

View PostEpic Banana, on 06 January 2014 - 12:01 AM, said:

Farewell, nobody will miss you, nobody will care, nobody will remember you. You are just another generic type of person who plays games because he/she has nothing else to do, who expects everything to be layed down in front of you. You can't handle the game as is. You can't handle the learning curve. Want to click and pew pew? Want big shining letters petting you for everything you do?. Not here, sorry. Goodbye, and next time you wanna try a new game, makes sure it either fits your (non existant) style, or give it some actuall time. You know, learning, achieveing at a pathetic 10% of what it has to offer.

so when you are playing with yourself who do you blame?
You were just cleaning it and it went off right?
You must love purchasing {Scrap} and not getting anything in return. But ask why the mechs are getting more expensive?and why soon there will be more forced $$ grabs?
Because you consistently tell people to leave. Only you will be left to play with.

Enjoy your island and yourself cause that is all this behaviour shows besides a total lack of respect.

Edited by Blurry, 07 January 2014 - 10:59 AM.


#117 divinedisclaimer

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Posted 07 January 2014 - 11:06 AM

View PostRonyn, on 07 January 2014 - 08:14 AM, said:



I'm a Vet of this game, I know of myself and about 30 more that won't even Re-Install the game until we get CW. We still have a presence on the forums because if we left and became quiet, that would give PGI what they want. I'm one of the few who dislikes posting. Check the more relevant forums, MWO in the News and all the Feedback threads.


Over 50,000 players still enjoy Counter Strike with no added mechanics beyond the fun of shooting.

Please don't reinstall, your heart is not in the spirit of the genre, or the game.

#118 Mr Blonde

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Posted 07 January 2014 - 11:40 AM

View PostMr Blonde, on 07 January 2014 - 10:52 AM, said:

I still like to play, but I will admit that I play at most 10% of the time that I did last year around now. I haven't seen a contest in forever, and there is still no CW (and therefore no real point). Last January we were still in "Beta", with sweet promises dancing in our heads like sugar plums. My unit has about 50 players, but I rarely see enough for a 4 man lately except on our appointed night (even then it's tough to get a 12 man going). Even 3 months ago the TS server was crawling with new members and veterans alike. The game is hurting severely because of this CW issue. It seems to take a backseat to other projects, tweaks, new mechs, whatever. 3PV was a fiasco on so many fronts, a huge waste of resources for no discernible gain. Nobody uses it that I can see. Guess they are all "Hardcore". It's just difficult to continue being excited about another 12 v 12 deathmatch, after which you can grind out XP on your mech. I have 20+ mechs mastered; but I have no virtual planets conquered and no digital medals to show off, so I can brag about these imaginary accomplishments to my fellow nerds. This is what will bring back the game, and bring in more new players than you can shake a stick at. Once they get a taste of the gameplay, they will be back for more. Pay little heed to those who lack the basic motor skills to become good at this game. Try those frackin Pods out for size when they're on the expert settings, then complain about MWO's controls! Disclaimer, I love the Pods too. Don't flame me thinking I'm dissin' em.


#119 TOPGUN Stinger

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Posted 07 January 2014 - 12:37 PM

View PostLiGhtning90, on 07 January 2014 - 10:39 AM, said:

Hey Babadude71 you are definately not the only one who has problems with regular defeats!


Indeed...

Goose: The list is long, but distinguished.

#120 Chill Bill

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Posted 07 January 2014 - 01:51 PM

Sorry to see you go so quickly. As you can see I don't post much. But when a player decides to leave so soon I feel the need to put in my 2 cents .

Have been here since day one of closed beta and only recently did I begin to feel comfortable with a few mechs.

Early on I never expected to survive a match . I just hoped that once in a while I might take someone down with me.

It takes months to to gain the skills ( mech movement, weapons, heat mngmnt, awareness of surroundings how to use the map, team play, etc) . Now there are ways to test your mech & skills that were not available before.

i suggest you stick around a bit longer, work with others...and find the mech that fits best.

Haven't said anything new. Just supporting what others have experienced. It's a great game.

Edited by Chillbill, 07 January 2014 - 01:54 PM.




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