Uninstall
#101
Posted 07 January 2014 - 12:28 AM
Sorry to hear that you're leaving so soon.
The game can be quite fun once you've worked it out, and particularly when you're playing with buddies.
It's up to play what you enjoy, but I'd encourage you to at least team up with some guys in Teamspeak and have a few drops as part of a 4-man. It makes a big difference to survivability, and you can learn a lot from experienced players.
#102
Posted 07 January 2014 - 08:14 AM
Nick Makiaveli, on 05 January 2014 - 10:41 AM, said:
There you go again with the vets are leaving {Scrap}....you don't have proof, it isn't helping to yell that the sky is falling, so WTF are you on about?
I'm a Vet of this game, I know of myself and about 30 more that won't even Re-Install the game until we get CW. We still have a presence on the forums because if we left and became quiet, that would give PGI what they want. I'm one of the few who dislikes posting. Check the more relevant forums, MWO in the News and all the Feedback threads.
#103
Posted 07 January 2014 - 08:19 AM
Edited by AdamBaines, 07 January 2014 - 08:22 AM.
#104
Posted 07 January 2014 - 09:19 AM
Ronyn, on 07 January 2014 - 08:14 AM, said:
I'm a Vet of this game, I know of myself and about 30 more that won't even Re-Install the game until we get CW. We still have a presence on the forums because if we left and became quiet, that would give PGI what they want. I'm one of the few who dislikes posting. Check the more relevant forums, MWO in the News and all the Feedback threads.
#105
Posted 07 January 2014 - 09:41 AM
Crohnic, on 04 January 2014 - 03:23 PM, said:
I sucked for six months and didn't realize how bad I was doing until I saw my stats with a 0.20 K/D ratio. It did not matter because there are a thousand things to enjoy in this game that make it a thrill to play.
With 100s of F2P games out there, one that takes sixth months for a player to be "decent", is going to have problems with player retention. I love stompy robots and the IP and it sounds like you do too. But I don't think the average joe sixpack that PGI wants dropping cash has the patience to wade through six months of very difficult matches, and a harsh grind.
#106
Posted 07 January 2014 - 09:45 AM
Myomes, on 06 January 2014 - 02:51 PM, said:
I don't think you've done much programming, or at least nothing involving the scale that MWO uses.
At first glance, yes it seems trivial to remove the bases. Yet with something this large, it's almost a given that something will break since it includes a check on something that no longer exists, ie base condition etc.
Plus, since they aren't working out of a garage, they have procedures. Which means LONG before programming begins, they have to have meetings to determine the effect this will have on the community. Will this negatively impact queue times, will people quit over this, will they join over this? Does this fit with the plan we have for MWO? I could go on, but hopefully the point has been made.
Then once the decision is made, someone has to work on it. I doubt if they have many people with nothing to do. So taking someone off a project to work on this delays that project. This is enterprise level coding remember, so there are most likely people waiting for Bob to finish his current module, so having him take time to make Skirmish could have a ripple effect.
Also, just because a lot of people want, doesn't mean it's worth their time. Yea yea insert insults here etc from the people who don't understand ROI. People want it, but are they going to stay because its out? Will they spend money? If not, or not enough, then why do it?
Some people hate Skirmish and wish it wasn't in. Which means they had to at least consider the possibility that it would have an OVERALL negative impact. Unlikely, but companies have to consider all possibilities. Which takes time, especially if they have to do research.
Point being, even if it's a 2 hour job that wouldn't negatively impact the rest of the game, still doesn't mean it's automatically worth it.
#107
Posted 07 January 2014 - 09:48 AM
Ronyn, on 07 January 2014 - 08:14 AM, said:
I'm a Vet of this game, I know of myself and about 30 more that won't even Re-Install the game until we get CW. We still have a presence on the forums because if we left and became quiet, that would give PGI what they want. I'm one of the few who dislikes posting. Check the more relevant forums, MWO in the News and all the Feedback threads.
And how many total Founders were there? I see plenty when I play.
Point being, it's good to voice an opinion, and I fully support boycotting companies that don't deliver what you want.
But what's the point in running around New Player Help lambasting the game and discouraging new players. Scare enough off and there won't be any CW....
#108
Posted 07 January 2014 - 09:50 AM
DemonRaziel, on 04 January 2014 - 09:06 AM, said:
Plus those games have an huge cult following and have the means to get the sales. MWO does not have that and new player experience should be an essential part of the player retention (although that does not mean that steps should not be taken to retain your veteran players trough other means, of course).
Pointing out CoDs traits and successes as an argument that new player experience (or anything else, for that matter) is fine in MWO is just plain wrong.
MWO/Mechwarrior/Battletech does not have a huge cult following?
Hmmm.. Interesting.
#109
Posted 07 January 2014 - 10:01 AM
Nick Makiaveli, on 07 January 2014 - 09:48 AM, said:
And how many total Founders were there? I see plenty when I play.
Point being, it's good to voice an opinion, and I fully support boycotting companies that don't deliver what you want.
But what's the point in running around New Player Help lambasting the game and discouraging new players. Scare enough off and there won't be any CW....
This.
Have an opinion, be vocal about your displeasure. But don't ruin everyone else's time because you disagree/don't like something. Let those people whom are new figure out what they think/believe on their own accord. Don't force your opinion/feelings on them.
Everyone is different.
Help the new players get better at the game and enjoy it for what it is now.
#110
Posted 07 January 2014 - 10:39 AM
#111
Posted 07 January 2014 - 10:39 AM
The Devs and these guys remind me of the little boy who is standing in a room in flames holding his hands over his eyes and ears singing lalalal all is fine, while the whole house is bruning to the ground around him.
#112
Posted 07 January 2014 - 10:44 AM
Eric Wulfen, on 07 January 2014 - 10:39 AM, said:
The Devs and these guys remind me of the little boy who is standing in a room in flames holding his hands over his eyes and ears singing lalalal all is fine, while the whole house is bruning to the ground around him.
Well, for one, I ain't flamin' no one.
And two, not everyone is gone. Nor all the founders.
Don't know how you are getting all these facts. Since none of us have access to actual statistics. (Nor is rounding up info on the Forums the best margin to pull from on statistics either.)
I don't know if the game is going down in flames or not, but I certainly have a more positive outlook on things as is.
Piranha has done some bad stuff.
They failed a lot of their promises and timeframes.
Doesn't mean they are not trying. Nor that this game will actually die.
They have actually done quite a bit in the last year. So we can't bare down on them too hard.
I'm willing to give it time, and keep positive, and give good feedback. In hopes that PGI takes it and uses it to help make the game better.
Hope and faith is what we gotta have. And use our voices. Not our emotions.
#113
Posted 07 January 2014 - 10:46 AM
Now I have 4 Mechs and about to get my 5th. All my mechs that I own have positive Win Loss and almost 1 to 1 in K/D. What I would recommend is find a Guild or a group to run with and teach you the ropes. I have learned more watching my team then I have fighting sometimes. Also Guilds and Groups tend to stick together and you wont feel that it is you against the world.
Finally go for some LRMs on a medium mech. You might not get many kills but you will get lots of assists and help you earn some money to get better equipment and learn how to better use your weapons to fight people. My CN9-A (first mech) has been modified so many times to try out different load outs and really helps you understand how to fight. Also the CN9-A can take a beating and keep going. I have been down to 17% and still alive with my 2 med lasers (thus higher survival rate then other mechs). Also STAY WITH YOUR TEAM. I sometimes forget that rule and get spanked for it. If you are with your team they can watch your back. By yourself and you are just asking to be killed (Swarms of Jenners, every LRM on the map aimed at you, The main enemy force with only you to shoot at...).
I hope this helps.
#114
Posted 07 January 2014 - 10:52 AM
It's just difficult to continue being excited about another 12 v 12 deathmatch, after which you can grind out XP on your mech. I have 20+ mechs mastered; but I have no virtual planets conquered and no digital medals to show off, so I can brag about these imaginary accomplishments to my fellow nerds. This is what will bring back the game, and bring in more new players than you can shake a stick at. Once they get a taste of the gameplay, they will be back for more. Pay little heed to those who lack the basic motor skills to become good at this game. Try those frackin Pods out for size when they're on the expert settings, then complain about MWO's controls! Disclaimer, I love the Pods too. Don't flame me thinking I'm dissin' em.
#115
Posted 07 January 2014 - 10:53 AM
Joseph Mallan, on 04 January 2014 - 07:28 AM, said:
Really that is what you took away from the OP. They gave the game a great shot- most trials last 2 weeks or less.
I think I finally understand. when I was your age I walked to school uphill both ways - does it make it right? dont matter!
Why would they ever come back let alone spend money? and there are 100000 more like them who dont say anything now you know why the population is terribly low and the price of mechs keep going up.
#116
Posted 07 January 2014 - 10:58 AM
Epic Banana, on 06 January 2014 - 12:01 AM, said:
so when you are playing with yourself who do you blame?
You were just cleaning it and it went off right?
You must love purchasing {Scrap} and not getting anything in return. But ask why the mechs are getting more expensive?and why soon there will be more forced $$ grabs?
Because you consistently tell people to leave. Only you will be left to play with.
Enjoy your island and yourself cause that is all this behaviour shows besides a total lack of respect.
Edited by Blurry, 07 January 2014 - 10:59 AM.
#117
Posted 07 January 2014 - 11:06 AM
Ronyn, on 07 January 2014 - 08:14 AM, said:
I'm a Vet of this game, I know of myself and about 30 more that won't even Re-Install the game until we get CW. We still have a presence on the forums because if we left and became quiet, that would give PGI what they want. I'm one of the few who dislikes posting. Check the more relevant forums, MWO in the News and all the Feedback threads.
Over 50,000 players still enjoy Counter Strike with no added mechanics beyond the fun of shooting.
Please don't reinstall, your heart is not in the spirit of the genre, or the game.
#118
Posted 07 January 2014 - 11:40 AM
Mr Blonde, on 07 January 2014 - 10:52 AM, said:
#120
Posted 07 January 2014 - 01:51 PM
Have been here since day one of closed beta and only recently did I begin to feel comfortable with a few mechs.
Early on I never expected to survive a match . I just hoped that once in a while I might take someone down with me.
It takes months to to gain the skills ( mech movement, weapons, heat mngmnt, awareness of surroundings how to use the map, team play, etc) . Now there are ways to test your mech & skills that were not available before.
i suggest you stick around a bit longer, work with others...and find the mech that fits best.
Haven't said anything new. Just supporting what others have experienced. It's a great game.
Edited by Chillbill, 07 January 2014 - 01:54 PM.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users