focuspark, on 07 January 2014 - 11:58 AM, said:
Agreed, but slow muzzle velocities means less accuracy, giving lasers their accuracy advantage back (a little). Could be a move in the right direction; only time will tell.
Giving lasers their accuracy advantage back? WTF? AC are an all or nothing weapon. If you hit you do damage*, if you miss you wasted a shot. For the AC20, and guass that is significant. lasers on the other hand have a beam duration. If you miss the shot you drag the beam until you hit, then hold it there. This insures that at least some damage is done.
* note that hit detection issues can still cause the AC to "miss". There are also issues of convergence at close range. If your cross hairs are near a hit box's edge, whether a building or a mech, there is a tendency for the weapon to fire at an odd angle. This happens with buildings more often, however it has happened with mechs.
When PGI increased the projectile speed of the AC20 it brought the weapon into it's own. I constantly had mechs cross into the shells flight path, turn and exit the path before the shell even arrived at the target. Keep in mind, I'm not talking about targets at 400m, this happened at 200-250. I had a jenner cross the flight path twice. This is what I am afraid will start happening again.
Edited by Dirus Nigh, 07 January 2014 - 12:20 PM.