Ac20 Nerfed?
#141
Posted 07 January 2014 - 01:36 PM
#142
Posted 07 January 2014 - 01:36 PM
Sandpit, on 07 January 2014 - 01:34 PM, said:
Very true. The point is though... they slaved little over these changes. They did them in notepad.
#143
Posted 07 January 2014 - 01:36 PM
dymlos2003, on 07 January 2014 - 01:36 PM, said:
The change is actually a reversion to the older shot speeds, meaning that actually- yes, a lot of us HAVE already used them.
#144
Posted 07 January 2014 - 01:37 PM
dymlos2003, on 07 January 2014 - 01:36 PM, said:
No. I'm too busy pressing keys randomly on my keyboard to figure out how to get out of 3rd person view. I still can't figure it out!
#145
Posted 07 January 2014 - 01:38 PM
3rdworld, on 07 January 2014 - 01:18 PM, said:
While that may be possible, I sure hope that isn't true. If so, that means they have either been ignorant of the LPL being bad, or don't care.
It totally is true... Back in CB, folks were actually opening up the game files and looking at it.
The weapons stats are set in a freaking XML file.
#147
Posted 07 January 2014 - 01:39 PM
Deathlike, on 07 January 2014 - 01:35 PM, said:
Here's a hint: Zip/Compression apps are good for both testing the archives for being corrupt (the cause of many stability issues in this game) and for actually looking into the data.
I have looked at the XML files before. I was just hoping changing weapons wouldn't just be changing values in there. If he is saying they actually changed some and did mess with balance, then the delays on real weapon changes is incredibly disappointing.
Edited by 3rdworld, 07 January 2014 - 01:40 PM.
#150
Posted 07 January 2014 - 01:45 PM
3rdworld, on 07 January 2014 - 01:39 PM, said:
That is what happened.
If it were something "new" like Paul's "infamous" ghost heat system, you'd have to do stuff in the game (like, actual coding), but then add the parameters in the file to make it work (there are a number of parameters for ghost heat) and it's nice that smurfy has it available because it is easy to parse.
AFAIK, modifying the changes doesn't affect the client for games (since the game is server side controlled), but you can test the changes in the training grounds AFAIK.
#151
Posted 07 January 2014 - 01:46 PM
Deathlike, on 07 January 2014 - 01:45 PM, said:
That is what happened.
If it were something "new" like Paul's "infamous" ghost heat system, you'd have to do stuff in the game (like, actual coding), but then add the parameters in the file to make it work (there are a number of parameters for ghost heat) and it's nice that smurfy has it available because it is easy to parse.
AFAIK, modifying the changes doesn't affect the client for games (since the game is server side controlled), but you can test the changes in the training grounds AFAIK.
Probably, because testing grounds its all client side, which is why mech efficiency and pilot skills have no effect.
#152
Posted 07 January 2014 - 01:47 PM
#153
Posted 07 January 2014 - 01:48 PM
Deathlike, on 07 January 2014 - 01:45 PM, said:
Well then and now are different things. I'm bound by code of conduct or I could talk. The change was stupid easy to make.
You're on the money with ghost heat though. That requires *cough* coding.
Edited by Mister Blastman, 07 January 2014 - 01:49 PM.
#154
Posted 07 January 2014 - 01:48 PM
#155
Posted 07 January 2014 - 01:48 PM
3rdworld, on 07 January 2014 - 01:46 PM, said:
Unfortunately, that doesn't explain how the Flamer works in Fupdup's video. It's incredibly bad and worse than I had imagined.
#156
Posted 07 January 2014 - 01:48 PM
Big Bad Werewolf, on 07 January 2014 - 01:31 PM, said:
You can toss softballs at 650 m/s? Why are you not playing professional American baseball?
#158
Posted 07 January 2014 - 01:51 PM
Mister Blastman, on 07 January 2014 - 01:32 PM, said:
F = M * A
Exactly and with mass and acceleration being exceptionally low so is force. Now if the shell was the size of a hunchback maybe the speed wouldn't matter.
Mystere, on 07 January 2014 - 01:48 PM, said:
You can toss softballs at 650 m/s? Why are you not playing professional American baseball?
Burned out my arm during college and they frown on underhanded pitching and softballs in baseball.
#159
Posted 07 January 2014 - 01:52 PM
Deathlike, on 07 January 2014 - 01:49 PM, said:
I guess, that's working as intended™.
Sometimes I wonder if dictionaries vary by country.
Say, for example, if M-Theory is true and one were to traverse to the next higher dimension and pick up a dictionary there. In it our paradigms would be crushed when we realize that in our simple planar existence bound by 3 euclids + 1 time, the dictionaries we held were incomplete. Inconsistencies such as "working" and "broken" would ultimately be clarified.
That is... if M-Theory is true. I might be. Who knows, right?
Edited by Mister Blastman, 07 January 2014 - 02:05 PM.
#160
Posted 07 January 2014 - 01:53 PM
As for sniping with the AC20, if you're playing hide and seek...I will. I would love to brawl with ya p, but since your assaults are emptying their 1 LRM5 before they wade in from 900m, who exactly am I supposed to shoot at?
As for the change, now the AC20 is going to be nearly useless against lights at medium range. Is that the best way to use the AC20? No. But I've killed my share of lights that way and it's a GREAT way to stop the,"Half the team is chasing that Jenner again", situation we all love so much; BLAM!, now get back over here!
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