Khobai, on 14 January 2014 - 10:22 AM, said:
They are if they keep hitting the same spot on a mech over and over. If the 30 damage spread out more it would be perfectly acceptable. Think of damage spreading as a way of emulating random hit locations in MWO without the randomness of dice rolls.
They should also increase internal structure so critical hits actually matter. Right now locations get destroyed before the ramifications of crits get fully realized. The combination of damage spreading and an internal structure increase would increase TTK back to where it needs to be.
I'm not a fan of buffing internal structure necessarily, but the consequences of getting hit in the internal structure definitely needs increased and if it was, I would not have a problem with buffing internal. I should be worried about not being able to move my arm to get a shot off, not have my arm there and fully functional one second and gone the next.
Sandpit, on 14 January 2014 - 11:10 AM, said:
Ok so since the title suggests lasers are not "competitive"
I played for a few hours yesterday evening and night.
I played a few dozen matches
I was averaging over 500 damage easy in most games with multiple kills and assists in a 5LL Stalker
This was hot maps, cold map, maps with cover, maps with less cover, maps with hills, maps with thrills
This was against ballistics, meta humpers, poptarters, AC40s, and everything in between.
I've actually had a few "doubters" able to drop with me over the past few days. They see my end of round score and stop doubting.
Lasers are in a good spot. ACs could use range reduced a bit and that's about all I can see that really needs to be adjusted between the two now.
I am glad you can do good with your preferred weapon system - great! That has little to no bearing on whether that system is "in a good spot" or not, though.
All other things being equal, the larger the FLD value, the more optimal the weapon is currently. If range, heat, ammo, crits, etc were all equal, the damage delivery would determine what weapon was used. Take two Large Lasers, one standard, and one that did 100% of its damage instantly. That FLD LL would be dramatically better than the standard one simply because it delivered all of its damage to one hitbox. Go down to a small laser, and the difference is much less noticeable, but it is still there.
Joseph Mallan, on 15 January 2014 - 05:55 AM, said:
BUT the AC20 is an all or nothing weapon. I might miss 2 outta 6 shots. That will lower the DpS considerably! Where the lasers may lose some damage but can still put the beam on the target for SOME damage. 80% accuracy with lasers and 67% with the AC20 here. Lasers fr putting damage on target more consistently v heavy hammer that is less sure.
But your 80% accuracy with lasers means little, because you could only be doing a single tick of damage with that "hit", so you are only doing 1 point of damage 87% of the time, while you are doing 20 points of damage 60% of the time. Huge difference there, not even considering the spread of damage even if you are doing more than 1 point of damage with the lasers.