Khobai, on 08 January 2014 - 06:47 AM, said:
SRMs are super easy to fix too. Just use the streak coding and make SRMs work exactly like streaks. But unlike streaks give regular SRMs a % chance to completely miss the target. Also increase the damage to 2.5 damage per missile. And you may have to buff AMS, but thats been needed for a while.
That would fix all hit registration issues with SRMs and they would feel more intuitively like missiles instead of LBX style ballistics. It makes absolutely no sense that SRMs work like ballistics and dont work like the other missile weapons. All missiles should work the same way for consistency (lock-on and fire).
An interesting note here is that Streaks lock at a different base speed than LRMs- which can make being inside 300m (and backing up) a rather tormenting situation for people that expected it to be easier to get inside your umbrella, if you have both launcher types. The Streak lock-on works just fine for LRMs. Also, random SRMs being random-miss is...well, irritating as heck. Increasing SRM velocity might be a better solution.
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Also pulse lasers are supposed to be deadly short range weapons too, but theyre pretty much a joke just like SRMs. Pulse lasers need at least a 20% damage buff.
Nope. Pulses are supposed to be marginally better damage but greater -accuracy- (and less range), which the shorter burn time is for. Adding more damage isn't needed, really- as it is, they're already dealing more damage on a full strike than standard lasers.
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I would also support the addition of some new canon weapons like the silver bullet gauss which could be fairly deadly at close range. The silver bullet gauss is basically the LBX version of the gauss and it exists in the current mwo timeline.
It's at the prototype stage as of 3050, much like the binary (aka the "Blazer") laser- and cancelled entirely in 3051 as a failure, not to be re-introduced into actual production until decades later. Also, the SB Gauss didn't have the variable-fire option the LB-X does, being totally unable to use "solid" shot. That something that functions just like it got canned in 3051 (the MWO version of the LB-X is basically a 2/3 version of the SB Gauss) should be a clue as to how incredibly sucky the MWO version is as it stands- the worst ballistic weapon in the game, IMHO.
Although with ghost heat, a binary laser might actually be a very, very useful weapon considering it's 16:12 heat:damage ratio, making it the best damage you can fit into a single hardpoint for an energy weapon. It, at least remains a prototyped weapon for centuries, and with the re-introduction of the double heat sink was and is still occasionally used throughout the MWO time period, although not generally in production models.