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What We Need Is Something Awesome For Short Range


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#1 hellcatq

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Posted 08 January 2014 - 04:31 AM

What we need is something that is close range that will put the fear into them if you could actually get within a couple hundred meters. Some sort of big gun.

Currently it seems the only thing effective is long range or medium range stuff. LPL, LBX need huge buff. There should be serous consequences in letting a big mech get in close to your team, there is not currently. Most of the long range stuff works just fine at close range.

The problem with say the ac 20 is it is not only for short range and it really won't effectily matter if you manage to get super close.

Maybe we need a gundam sword lol that does like 60 dmg or something and only assaults can use it and has 20 meter range.

Edited by hellcatq, 08 January 2014 - 05:12 AM.


#2 Joseph Mallan

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Posted 08 January 2014 - 04:35 AM

Used to be an AC20 fit that description... but people were afraid of dying to a BFG so we now have Tim Conway's old man for AC20 projectiles!

Edited by Joseph Mallan, 08 January 2014 - 04:36 AM.


#3 MerryIguana

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Posted 08 January 2014 - 06:21 AM

Short Range Missile. Fix them already.

#4 kapusta11

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Posted 08 January 2014 - 06:36 AM

There are srms but PGI refuse to fix them, there are pulse lasers but borked heat system prevents them from being anything but useless and PGI refuse to fix that too.

#5 Khobai

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Posted 08 January 2014 - 06:47 AM

SRMs are super easy to fix too. Just use the streak coding and make SRMs work exactly like streaks. But unlike streaks give regular SRMs a % chance to completely miss the target. Also increase the damage to 2.5 damage per missile. And you may have to buff AMS, but thats been needed for a while.

That would fix all hit registration issues with SRMs and they would feel more intuitively like missiles instead of LBX style ballistics. It makes absolutely no sense that SRMs work like ballistics and dont work like the other missile weapons. All missiles should work the same way for consistency (lock-on and fire).

Also pulse lasers are supposed to be deadly short range weapons too, but theyre pretty much a joke just like SRMs. Pulse lasers need at least a 20% damage buff.

I would also support the addition of some new canon weapons like the silver bullet gauss which could be fairly deadly at close range. The silver bullet gauss is basically the LBX version of the gauss and it exists in the current mwo timeline.

Edited by Khobai, 08 January 2014 - 06:59 AM.


#6 wanderer

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Posted 08 January 2014 - 08:49 AM

View PostKhobai, on 08 January 2014 - 06:47 AM, said:

SRMs are super easy to fix too. Just use the streak coding and make SRMs work exactly like streaks. But unlike streaks give regular SRMs a % chance to completely miss the target. Also increase the damage to 2.5 damage per missile. And you may have to buff AMS, but thats been needed for a while.

That would fix all hit registration issues with SRMs and they would feel more intuitively like missiles instead of LBX style ballistics. It makes absolutely no sense that SRMs work like ballistics and dont work like the other missile weapons. All missiles should work the same way for consistency (lock-on and fire).


An interesting note here is that Streaks lock at a different base speed than LRMs- which can make being inside 300m (and backing up) a rather tormenting situation for people that expected it to be easier to get inside your umbrella, if you have both launcher types. The Streak lock-on works just fine for LRMs. Also, random SRMs being random-miss is...well, irritating as heck. Increasing SRM velocity might be a better solution.

Quote

Also pulse lasers are supposed to be deadly short range weapons too, but theyre pretty much a joke just like SRMs. Pulse lasers need at least a 20% damage buff.


Nope. Pulses are supposed to be marginally better damage but greater -accuracy- (and less range), which the shorter burn time is for. Adding more damage isn't needed, really- as it is, they're already dealing more damage on a full strike than standard lasers.

Quote

I would also support the addition of some new canon weapons like the silver bullet gauss which could be fairly deadly at close range. The silver bullet gauss is basically the LBX version of the gauss and it exists in the current mwo timeline.


It's at the prototype stage as of 3050, much like the binary (aka the "Blazer") laser- and cancelled entirely in 3051 as a failure, not to be re-introduced into actual production until decades later. Also, the SB Gauss didn't have the variable-fire option the LB-X does, being totally unable to use "solid" shot. That something that functions just like it got canned in 3051 (the MWO version of the LB-X is basically a 2/3 version of the SB Gauss) should be a clue as to how incredibly sucky the MWO version is as it stands- the worst ballistic weapon in the game, IMHO.

Although with ghost heat, a binary laser might actually be a very, very useful weapon considering it's 16:12 heat:damage ratio, making it the best damage you can fit into a single hardpoint for an energy weapon. It, at least remains a prototyped weapon for centuries, and with the re-introduction of the double heat sink was and is still occasionally used throughout the MWO time period, although not generally in production models.

#7 Bhael Fire

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Posted 08 January 2014 - 08:57 AM

SRMs used to scare the stink out of some players...so they got nerfed.

Pretty much all that's left is an AC/20...and some players are losing their stink over that one too.

#8 Corvus Antaka

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Posted 08 January 2014 - 09:36 AM

LBX 20

#9 Leroifou

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Posted 08 January 2014 - 09:41 AM

View PostColonel Pada Vinson, on 08 January 2014 - 09:36 AM, said:

LBX 20


+1

#10 New Day

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Posted 08 January 2014 - 09:49 AM

You mean like SRMs? I'd like that too.

#11 Mister Blastman

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Posted 08 January 2014 - 09:52 AM

View Posthellcatq, on 08 January 2014 - 04:31 AM, said:

What we need is something that is close range that will put the fear into them if you could actually get within a couple hundred meters. Some sort of big gun.

Currently it seems the only thing effective is long range or medium range stuff. LPL, LBX need huge buff. There should be serous consequences in letting a big mech get in close to your team, there is not currently. Most of the long range stuff works just fine at close range.

The problem with say the ac 20 is it is not only for short range and it really won't effectily matter if you manage to get super close.

Maybe we need a gundam sword lol that does like 60 dmg or something and only assaults can use it and has 20 meter range.


SRMs used to do this.

Then they nerfed their spread.

Then they nerfed their damage and especially... removed splash damage.

Then they nerfed their hit detection.

SRMs were amazing up close over a year ago.

#12 Prezimonto

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Posted 08 January 2014 - 09:53 AM

View PostKhobai, on 08 January 2014 - 06:47 AM, said:

SRMs are super easy to fix too. Just use the streak coding and make SRMs work exactly like streaks. But unlike streaks give regular SRMs a % chance to completely miss the target. Also increase the damage to 2.5 damage per missile. And you may have to buff AMS, but thats been needed for a while.

That would fix all hit registration issues with SRMs and they would feel more intuitively like missiles instead of LBX style ballistics. It makes absolutely no sense that SRMs work like ballistics and dont work like the other missile weapons. All missiles should work the same way for consistency (lock-on and fire).

Also pulse lasers are supposed to be deadly short range weapons too, but theyre pretty much a joke just like SRMs. Pulse lasers need at least a 20% damage buff.

I would also support the addition of some new canon weapons like the silver bullet gauss which could be fairly deadly at close range. The silver bullet gauss is basically the LBX version of the gauss and it exists in the current mwo timeline.

So you want SRM's to be totally useless vs. ECM as well? Don't get me wrong I love the idea.. I've said before that SRM's should work off a lock but only travel 30° off the straight line between you and your target (no turns or chasing)... and streaks should be the same but travel and double the speed for a little less damage. SRMs can still be dumbfired... but with awful spread over 80m.

#13 Roland

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Posted 08 January 2014 - 09:54 AM

LBX was an effective infighting weapon in MW4... because they upped the damage to 14 from 10.

If you increased the pellet damage of the LBX10 in MWO, you'd have a good weapon which was extremely effective at very close range, but signficantly weaker than the standard AC 10 at long range.

But that would give us two separately useful weapons, and we can't have that.

#14 Alexandrix

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Posted 08 January 2014 - 09:54 AM

No need to reinvent the wheel here.We already have plenty of weapons that COULD be awesome for short range.Just make the LBX,pulse lasers,and SRM's not suck in comparison to ppc/ac pinpoint alpha.

Then maybe both brawling and long range pinpoint alpha would be useful.

btw,don't bother toting how you're(you in general,not "you" anyone in particular) so awesome at brawling and you wreck face every match with 10 kills and 5,000 damage.Well,unless your low elo,I guess it's possible then.But,the simple fact of the matter is the majority of high elo games with premades every round are inundated with a small selection of mechs (ppc/ac poptart hgn/vtr,some ac40's,etc.).There's a reason for that....It's easy and it works.

Why bother running a brawler,in which you have to work your way up to your enemy through massive 1 button pinpoint alpha damage,and then still be under gunned and under armored when you get there? it's pointless and unrewarding to put yourself through so much trouble when you could just mount 2 ppcs/ac and sit behind a hill pressing space bar and mouse 1 for free kills and damage.

If the short range weapons we already have didn't suck so hard,and they actually caved someones face in once you got into the operating range,then brawling would make sense.As the game stands,it just doesn't.

#15 Alexandrix

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Posted 08 January 2014 - 09:57 AM

View PostPrezimonto, on 08 January 2014 - 09:53 AM, said:

So you want SRM's to be totally useless vs. ECM as well? Don't get me wrong I love the idea.. I've said before that SRM's should work off a lock but only travel 30° off the straight line between you and your target (no turns or chasing)... and streaks should be the same but travel and double the speed for a little less damage. SRMs can still be dumbfired... but with awful spread over 80m.

Another option would be to make normal SRM's "wire guided" in that they follow your targeting reticle until they impact.That way ECM wouldn't matter to them like now,they would still be different than streaks,and they'd be a more "skill based" weapon.Yea,you'd have to keep your aim pointed at your enemy for longer,wouldn't be able to torso twist around so much,that's kind of a downside I guess.But,I bet it they' be a lot more fun to use!

#16 Mister Blastman

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Posted 08 January 2014 - 09:59 AM

View PostRoland, on 08 January 2014 - 09:54 AM, said:

LBX was an effective infighting weapon in MW4... because they upped the damage to 14 from 10.

If you increased the pellet damage of the LBX10 in MWO, you'd have a good weapon which was extremely effective at very close range, but signficantly weaker than the standard AC 10 at long range.

But that would give us two separately useful weapons, and we can't have that.


^^

#17 zhajin

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Posted 08 January 2014 - 10:33 AM

we have them, srms and pulse lasers. some day PGI may actually pull their head out of their as.. and fix them so they are viable...

#18 FupDup

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Posted 08 January 2014 - 10:35 AM

LBX, Pulse Lasers, SRMs. The holy trinity of brawly goodness. All three of them in dire need of lovin'.

#19 Roland

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Posted 08 January 2014 - 10:38 AM

If only PGI had some sort of public test server where they could adjust weapons values and let us try them out and provide balancing feedback.

#20 Lyoto Machida

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Posted 08 January 2014 - 10:43 AM

View PostKhobai, on 08 January 2014 - 06:47 AM, said:

SRMs are super easy to fix too. Just use the streak coding and make SRMs work exactly like streaks. But unlike streaks give regular SRMs a % chance to completely miss the target. Also increase the damage to 2.5 damage per missile. And you may have to buff AMS, but thats been needed for a while.

That would fix all hit registration issues with SRMs and they would feel more intuitively like missiles instead of LBX style ballistics. It makes absolutely no sense that SRMs work like ballistics and dont work like the other missile weapons. All missiles should work the same way for consistency (lock-on and fire).

Also pulse lasers are supposed to be deadly short range weapons too, but theyre pretty much a joke just like SRMs. Pulse lasers need at least a 20% damage buff.

I would also support the addition of some new canon weapons like the silver bullet gauss which could be fairly deadly at close range. The silver bullet gauss is basically the LBX version of the gauss and it exists in the current mwo timeline.


Nice in theory but clearly beyond PGI's capability to implement.

You'd think they would have done so already if they could. Or it just hasn't occurred to them.

Or...fixing SRMs won't make them any money, so...





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