I'm gonna be honest (and blunt). I've only played two games so far, and this guide failed to address the problems a new player has, in my personal opinion (so, for me).
It's bad practice to constantly use
SO MANY acronyms when they're only defined once.
Fundamentally it failed to explain the key point of the game (in an easy to read, not clustered format).
Select a mech -> battle -> level up.
Yes, this
IS covered in the tutorial, but there's a lot more IN the guide that could have quite easily been streamlined.
As a player who's been playing often you will often forget the many things that now seem common sense to you is complete babble to another.
"Where to Start? (Inner Sphere) Beginners Skill/C-bill Pathways"
This page to me was a complete mess and made no sense.
What Would like to know:
- The things I NEED to know as a new player.
- Mech classes and roles.
- Weapon classes and roles (without all the gibberish about packs and numbers, or at the very least minimise the gibberish)
- How to then ADVANCE as a new player.
- How mechs level up /upgrade.
- Upgrade routes. (Your explanation of the "inner sphere" left me completely baffled and bamboozled.)
- Co-operative play with friends.
- Clans
- Groups
You could also have improved the layout drastically on many of the pages and kept consistency~
I would like to point out that I don't beat around the bush, and am very blunt. I would equally like to point out that I appreciate the assistance you're giving to new players, and am simply pointing out how you can improve the delivery.
Edited by GuardianPhoenix, 10 November 2014 - 12:09 PM.