A duel (as in 100% vs 100% armor) between two mechs usually is a very rare thing.
Depending on the mechs/equipment and the environment and mostly the pilot skills chances are roughly even. On the matter of Assaults vs Lights I would see the assault in a slight advantage actually. Since a light only has to screw up once to be toast, while an assault has more space for human errors.
However, from a technical / physical view, consider that every single mech weapon is extremly powerful. Even a small laser will vaporize a human and a machine gun isn't a simple machigun, its either an arry of guns or a high calliber gun.
Aside from that, in MWO most lights don't even use small laser or machine gus, they use medium/large lasers, ppcs and/or streaks.
When the op mentions stepping onto lights, it forces me to think of elementals ripping assaultmechs apart with ease or decent death from above jj action.
In MWO it depends on the mech you pilot, its equipment and pilot skill.
You could chose to equip your assault with weapons that can deal easier with lights, like streaks. My Atlas DDC for example is equiped with 2 ERLL, 2 UAC5 and 3 Streaks.
Depending on the (assault)mech you will have more or less trouble fighting lights. An Atals for example is doing very well vs lights, mostly due to his arms, heavy armor and ° he can turn. A Stalker has a harder time, since he lacks "mobility" in this way, however if he covers his back, he is virtually untouchable.
If you lose your backside by just a couple of mg bulltes, may be its time to shift some armor back - from your front side to your backside. Also beeing in a group and covering each other is key if you can't deal with lights on your own.
If you get stomped by a pack of ligts, you are supposed to die. Same thing happens when a pack of jagers focuses you...
And I totally disagree with your statment.
Xmasterspy, on 11 January 2014 - 03:09 PM, said:
I totaly disagree with this statement!!!
"Game balance" has already ruined countless MMO games. Expecially this type of PVP. All mechs are not equal and should not be treated that way. If kidos can't deal with that fact that some types of characters (light mech, Healers whatever) are not as powerful as other types (assaults, dps), then they should just stick to Halo or C.O.D or whatever rehash of the same crappy first person shooter they are used to.
Rock Paper Sizzers + Playerskill/Teamwork, thats the way a PVP game should work. (unless ofc every one is completly equal)
Edited by Nryrony, 17 January 2014 - 11:29 AM.