

Do You Lose Cbills If You Leave A Match Early?
#1
Posted 10 January 2014 - 09:00 PM
I must admit, sitting around watching the fight after I die gets old quick.
So, which is it?
#2
Posted 10 January 2014 - 09:10 PM
If you earn X amount of C-bills before dying, they are yours and you can quit without losing anything. But if you stay, and contributed to the game before death, you can potentially have X+Y C-bills by sticking around. On the other hand, if you have another 'Mech handy, the earnings from quitting and playing that 'Mech immediately could be greater than simply waiting for the rewards from the current game (and hence you can earn potentially earn C-bills faster in the long term).
Edited by ValdnadHartagga, 10 January 2014 - 09:13 PM.
#3
Posted 10 January 2014 - 09:12 PM
Vald explained it better.
Edited by Pat Kell, 10 January 2014 - 09:14 PM.
#4
Posted 10 January 2014 - 09:16 PM
But yeah, if C-Bills is your only focus log out and get into another mech / match, its probably better C-Bills return overall than waiting for the match to play out.
#5
Posted 10 January 2014 - 09:34 PM
What about XP, same equation?
#6
Posted 10 January 2014 - 09:41 PM
If you think about it, the game is not going to pay out a reward for an assist if the mechs not dead is it? So if you DC from the game, is it supposed to track you down and assign the assist for a mech killed after you left? You can always take the control back yourself and kill every Mech you shoot at before you go down. Kills pay more than assists anyway so its not a terrible plan for C-Bill generation.
But in any case, my suggestion is that leaving the game and starting another in a new mech is a better use of time for the C-Bill return, and you get to choose which you want to do.
Of course, that assumes you don't assign any value to observing other players, their builds and tactics and you have all those things down pack ok.
Hope that helps.
#7
Posted 10 January 2014 - 09:43 PM
Craig Steele, on 10 January 2014 - 09:41 PM, said:
If you think about it, the game is not going to pay out a reward for an assist if the mechs not dead is it? So if you DC from the game, is it supposed to track you down and assign the assist for a mech killed after you left?
Sure, why not? It's simple enough to code.
Why make a mechanic where people have to sit around and wait for a match to end? That is TERRIBLE game design.
#8
Posted 10 January 2014 - 09:47 PM
#9
Posted 10 January 2014 - 09:48 PM
So either kill them instead of letting them off as an assist and get more money, or hang around and get assist money, or quit and get more money in a new mech / game.
Or assign some value to learning the game from other players and don't worry about the C-Bills.
#10
Posted 10 January 2014 - 09:53 PM
Usually the amount of C-bills you might possibly have earned from the assist or whatever is negligible, so just exit and start a new match with another mech.
Look at this way, you probably didnt experience the pain of Repair & Re-arm when it was implemented, where it cost more to play a match than you could earn.
#11
Posted 10 January 2014 - 09:58 PM
Craig Steele, on 10 January 2014 - 09:48 PM, said:
That's just a cop-out.
If something is bad, change it. These are computer games, they can be changed. Do you think knockdown got removed by people just shrugging and saying, "it is what it is?"
NO.
Look, the mech is already locked in the match till it is over, so what difference does it make whether or not I sit there with my arms folded? Just assign the C Bills at the end of the match whether or not I leave after I die.
Bad game design is bad.
#12
Posted 10 January 2014 - 10:37 PM
#13
Posted 10 January 2014 - 10:41 PM
Pat Kell, on 10 January 2014 - 10:37 PM, said:
I do understand.
And I appreciate you trying to help me.
I just think it is terrible game design to force people to sit and wait if they want their full match earnings.
Even if it is insignificant, It smacks of korean grinding games, and I've had my fill of those.
Edited by Nikkoru, 10 January 2014 - 10:46 PM.
#14
Posted 10 January 2014 - 10:56 PM
#15
Posted 10 January 2014 - 11:16 PM
Nikkoru, on 10 January 2014 - 09:58 PM, said:
If something is bad, change it. These are computer games, they can be changed. Do you think knockdown got removed by people just shrugging and saying, "it is what it is?"
NO.
Look, the mech is already locked in the match till it is over, so what difference does it make whether or not I sit there with my arms folded? Just assign the C Bills at the end of the match whether or not I leave after I die.
Bad game design is bad.
lol, It's not a cop out at all.
Forums are for feedback yes, but you're seemingly wanting to have an argument with us about what we cannot influence or change. Community members have given you the answer to your question and possible options / solutions depending on your goal.
You've made your point, provided your feedback, now what?
My suggestion is that if you are a new player you could assign some value to learning the game from other players to make the time spent "watching" useful. This game has a steep learning curve as it is.
But if you're all OK and know everything there is to know, or maybe you just don't put any value on learning from others, then load a new match and get more C-Bills.
Currently the game does not assign you C-Bills for an assist that might not occur after you leave and if you DC. Should it be able to? Arguably. It can assign the win or loss after you DC so I don't suppose its impossible. You do get C-Bills for Kills and Assists and Damage and Saviours and Spotting and everything else you have BEFORE you DC so how much are you really giving up? One maybe 2 assists unless you have been spraying it around alot. It's not worth getting hot under the collar about

I won't compare our experience in coding but imo it's not quite as easy as you insinuate it is.
I don't know what else to say except it is what it is and you have made your point. Community has given you solutions for your particular goals
You know what, maybe it does? How would we even know?
If you quit, you don't get an advice on C-Bills so what is there to compare to?
Lets just say it does, problem solved

#16
Posted 11 January 2014 - 01:12 AM
#17
Posted 11 January 2014 - 03:32 AM
TheCaptainJZ, on 11 January 2014 - 01:12 AM, said:
I'd take it as small incentive to players who stay in the game until the end of the match in order to learn and help (using the chat) the teammates without having to feel disadvantaged with respect to the people who just leave the game and start another. Also leaving the match before knowing wether u have won or loss feels silly to me (unless the match is already decided before u died (i.e. there is a single spider surviving..))
#18
Posted 11 January 2014 - 04:53 AM
Craig Steele, on 10 January 2014 - 09:41 PM, said:
If you work as a contractor and you quit a job halfway through, you don't get paid the rest of what's owed to you (and no contractor ever gets paid in full up front). You earn your rate for the time you put in (and that holds for MWO - quit halfway, that's all you earn). If you finish the job, then you get all of what you've earned, and if you do a good enough job maybe you get a little more on top. At least you don't lose anything in MWO - in the real world, you could take a hit to your reputation, fines, etc. and those will add up to a greater overall loss, while affecting future opportunities.
#19
Posted 12 January 2014 - 08:26 AM
- Its the chance to give advice to my team because i have time to write and analyze.
- If you find a good pilot to look over the shoulder, nice...
- I want to know if my team win or loose.
#20
Posted 12 January 2014 - 09:54 AM
ValdnadHartagga, on 11 January 2014 - 04:53 AM, said:
If you work as a contractor and you quit a job halfway through, you don't get paid the rest of what's owed to you (and no contractor ever gets paid in full up front). You earn your rate for the time you put in (and that holds for MWO - quit halfway, that's all you earn). If you finish the job, then you get all of what you've earned, and if you do a good enough job maybe you get a little more on top. At least you don't lose anything in MWO - in the real world, you could take a hit to your reputation, fines, etc. and those will add up to a greater overall loss, while affecting future opportunities.
That analogy is just silly and you know it.
Once you re dead in a match, you are no longer contributing anything to the battle. Your contribution has already been made, you are just waiting out the clock to recieve the full allotment of C-bills that you earned. The game DOES NOT reward you for typing orders to your teammates, or looking over their shoulder, it rewards you for the contributions you already made, but is forcing you to wait for.
A correct analogy would be if a contractor finishes his work early, but the owner refuses to pay him unless he sits around doing nothing until the end of the work day, and docks his pay if he goes home early.
That owner is a jerk.
Edited by Nikkoru, 12 January 2014 - 09:56 AM.
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users