I just had one of the most entertaining matches I've ever had in a locust. -
I dropped into a pickup game on tera therma, conquest. My lance started towards the nearest cap and ran into a Jenner11C. The Jenner started orbiting the centurion, chain firing SRMs and using the terrain to dodge fire. I positioned myself tangent to his orbit and fired m 4SRM4s right as he swung into me, at which point he panicked, hitting his jump jets and throwing an alpha over my head. This caused him to overheat, cutting his jump short and dropping him into a second volley of point blank SRM fire, killing him.
At this point my lance mates break off to join the main group, that's down by one. I run to grab the next closest cap since I'm the fastest 'Mech. I hit the cap and orbit it, watching for enemies. Once I've taken it I check my map and my scoreboard and notice we've lost Charlie lance. So I start running towards our remaining forces and they start dropping fast. One of the enemies explodes from overheat after killing one of bravo and alpha. I've hit the ramp and am heading up to center when the last person in bravo explodes.
At this point I decide it's maybe time to win by capping, since we're ahead on points. The wolfhound, the only other remaining 'Mech clearly has the same plan, and I see the one remaining red cap start to go blue. I figure our chances of drawing the game out go up if we aren't in the same place so I split off and move in the opposite direction. A burst of pulse laser fire sweeps over my head as I'm heading towards gamma, so I juke off to the south around cover and then reorient to face gamma. I shut down with the capture point in view and wait.
About 30 seconds later a pulse laser Urbie bounces over to the cap point and starts spinning around, looking for me. I power up and rush the Urbie, who fires another pulse of laser, missing me by meters. I drop an artillery strike in front of him, using the smoke's obfuscation to help me close the distance and panic him. I enter SRM range a moment later and loose another 16 SRMs. The damage and confusion forced the Urbie into a retreat around the cap point. I dodged left around the cap, his laser fire splashing me briefly before biting into the cap point. As I begin to orbit and dance around the Urbie he backpedals into the cover of a nearby set of crates to buy time. I line up another volley on his opened CT but miss, only grazing his armored side torso and empty ballistics arm. He panics and fires his lasers while backpedaling deeper into cover, and shuts down. I loop around and fire a final volley of SRMs into his CT, killing him.
I cap off what's left on the gamma point and start moving towards the wolfhound's position when he explodes, followed shortly thereafter by an enemy griffin's self immolation. I immediately break off and move towards another cap point, but sight two heavies moving together so I NOPE off, trying to loop around to another cap. At this point we've lost most of the progress on caps and one of the enemy invites me to duel at his position, so I run back intent on obliging, but there's no time and the game ends to points.

On paper that's a bad game for me, but keep in mind that this is a 4xSRM 4 locust with 3 tons of ammo. It has no armor. It is the most fun.
Edited by no one, 09 February 2016 - 12:37 AM.