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The Underrated Locust


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#3641 Fox With A Shotgun

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Posted 04 February 2016 - 02:30 PM

View Postmad kat, on 03 February 2016 - 11:53 PM, said:

Went for a spin in my PB last night as haven't driven it in a while got stuck trying to elite crabs and my new Griffin 2N.

Bloody roots and logs on Viridian get stuck on everything. Rear cored a mauler then started having go at a Warhammer and another mauler did the old face hugger trick again to the mauler who was inside the centipede carcass tried to move off but got stuck. I was cannon fodder, only moved when he killed me. Crap map.


Viridian's always been a problem for anyone that likes moving around (and some people that don't; there's a bit of root where assault pilots can get in, but then can't walk out). Best bet is to just learn which patches of ground are no-go zones for the Viridian ****.

#3642 Thor Sten

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Posted 07 February 2016 - 04:38 AM

View Postmad kat, on 03 February 2016 - 11:53 PM, said:

Went for a spin in my PB last night as haven't driven it in a while got stuck trying to elite crabs and my new Griffin 2N.

Bloody roots and logs on Viridian get stuck on everything. Rear cored a mauler then started having go at a Warhammer and another mauler did the old face hugger trick again to the mauler who was inside the centipede carcass tried to move off but got stuck. I was cannon fodder, only moved when he killed me. Crap map.

Get to know the map a little better, it's not that bad (IMHO the alpine maps suck way harder for locusts, but that might be just me Posted Image ). Do you know what's good about the roooooots, bloody roots? As a locust you can dance around them with ease, knowing the right angle you can even go over them (albeit with a speed bump). And here it get's good: Heavier mechs OTOH need to take a MORE direct path if they want to get anywhere in time (and from my own experience it's nearly impossible to get the right angle with them), so they get stuck way more often and then need more time to free themselves. Oh what a lovely day, oppotunities for my Pirates Bane Posted Image

Edited by Thor Sten, 07 February 2016 - 06:50 AM.


#3643 Tim East

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Posted 07 February 2016 - 06:59 AM

Yeah, Alpine is just a terrible map for anything but sniping, since they have the one hill that everyone goes to pretty much every time. It's like my second most-hated map, even if you can make good damage with a Locust if you're doing it right. It's pretty much gotta be a LPL one though.

#3644 loopala

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Posted 07 February 2016 - 06:59 PM

one of my favorite ROFLMA matches was on alpine in the littlest LRM dingy.
we spawned down hill and of course the reds took the H10 hill. i beat feet around to the H11~I11 hill behind them. well with a tag and LRMs i had a blast making them wonder WTH. all good things must end as a griffin finally gets up there with me. we are the last 2 mechs. so here i am trying to stay out at 200m and he is just trying to hit me.

cue



we brawled about 2 ~ 3 min i got a side torso and he finally legged me. if i just would of had an ML instead of tag. still laugh over that one. and of course no vid was shot Posted Image

#3645 Fox With A Shotgun

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Posted 07 February 2016 - 07:43 PM

I'll just leave this funky little creature here....

LCT-1M ER Tagmaster

+ 1x Adv. Sensor Range module for extra juicy tagging.

Red team thinks they're safe from TAGs at 751m+. Not any more, not with this little monster. +50% E-range, for 1125m TAG. Sensor range + BAP for 1250m sensor scanning range.

Bonus props for someone who has LRM5 range modules, for LRMs that hit when people just laugh at you!

Nowhere is safe in Polar LRMLands!

Edited by Fox With A Shotgun, 07 February 2016 - 07:44 PM.


#3646 loopala

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Posted 07 February 2016 - 08:57 PM

the 1m has insane tag ability. i run 2 lrm5s with the mod and of course adv sensors. yep tagging and boning from another zip code

littlest lrm dingy

http://mwo.smurfy-ne...8643df1cbc6f380

hmm run 1 lrm5 with more ammo and BAP hmmm

Edited by loopala, 07 February 2016 - 08:58 PM.


#3647 3xnihilo

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Posted 08 February 2016 - 10:55 AM

I have discovered that the locust is the mech I am most comfortable in. When I get frustrated leveling a new mech or I am having a streak of bad games, I always go back to you locusts to calm down and unwind. Odd since one would not immediately equate locust piloting with "soothing" or "comfortable".

#3648 IraqiWalker

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Posted 08 February 2016 - 11:11 AM

View Post3xnihilo, on 08 February 2016 - 10:55 AM, said:

I have discovered that the locust is the mech I am most comfortable in. When I get frustrated leveling a new mech or I am having a streak of bad games, I always go back to you locusts to calm down and unwind. Odd since one would not immediately equate locust piloting with "soothing" or "comfortable".

Yeah, frantically running at breakneck speeds, and dodging enemy fire before coring someone in the back does not translate to "soothing" for me, XD.

#3649 Fox With A Shotgun

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Posted 08 February 2016 - 01:50 PM

View PostIraqiWalker, on 08 February 2016 - 11:11 AM, said:

Yeah, frantically running at breakneck speeds, and dodging enemy fire before coring someone in the back does not translate to "soothing" for me, XD.

It actually is relaxing, and more than a little hilarious when you pester a direwhale so hard that he literally just starts randomly moving left and right and torso twisting like a dog scratching itself XD

Beats piloting an oversized light or medium, for sure. VND makes me stressed.

#3650 3xnihilo

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Posted 08 February 2016 - 04:15 PM

View PostIraqiWalker, on 08 February 2016 - 11:11 AM, said:

Yeah, frantically running at breakneck speeds, and dodging enemy fire before coring someone in the back does not translate to "soothing" for me, XD.


It probably helps that I have been mastering the 1v LPL overlord. Tactics: Point mech at enemy team. Press and hold left mouse button. Press W. Apply "a" and "d" as necessary.

#3651 Fox With A Shotgun

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Posted 08 February 2016 - 08:22 PM

View Post3xnihilo, on 08 February 2016 - 04:15 PM, said:

It probably helps that I have been mastering the 1v LPL overlord. Tactics: Point mech at enemy team. Press and hold left mouse button. Press W. Apply "a" and "d" as necessary.


I really do wish the IS PPC was 2 slots. Imagine 1V PPC overlord...

#3652 no one

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Posted 09 February 2016 - 12:33 AM

I just had one of the most entertaining matches I've ever had in a locust. -

I dropped into a pickup game on tera therma, conquest. My lance started towards the nearest cap and ran into a Jenner11C. The Jenner started orbiting the centurion, chain firing SRMs and using the terrain to dodge fire. I positioned myself tangent to his orbit and fired m 4SRM4s right as he swung into me, at which point he panicked, hitting his jump jets and throwing an alpha over my head. This caused him to overheat, cutting his jump short and dropping him into a second volley of point blank SRM fire, killing him.

At this point my lance mates break off to join the main group, that's down by one. I run to grab the next closest cap since I'm the fastest 'Mech. I hit the cap and orbit it, watching for enemies. Once I've taken it I check my map and my scoreboard and notice we've lost Charlie lance. So I start running towards our remaining forces and they start dropping fast. One of the enemies explodes from overheat after killing one of bravo and alpha. I've hit the ramp and am heading up to center when the last person in bravo explodes.

At this point I decide it's maybe time to win by capping, since we're ahead on points. The wolfhound, the only other remaining 'Mech clearly has the same plan, and I see the one remaining red cap start to go blue. I figure our chances of drawing the game out go up if we aren't in the same place so I split off and move in the opposite direction. A burst of pulse laser fire sweeps over my head as I'm heading towards gamma, so I juke off to the south around cover and then reorient to face gamma. I shut down with the capture point in view and wait.

About 30 seconds later a pulse laser Urbie bounces over to the cap point and starts spinning around, looking for me. I power up and rush the Urbie, who fires another pulse of laser, missing me by meters. I drop an artillery strike in front of him, using the smoke's obfuscation to help me close the distance and panic him. I enter SRM range a moment later and loose another 16 SRMs. The damage and confusion forced the Urbie into a retreat around the cap point. I dodged left around the cap, his laser fire splashing me briefly before biting into the cap point. As I begin to orbit and dance around the Urbie he backpedals into the cover of a nearby set of crates to buy time. I line up another volley on his opened CT but miss, only grazing his armored side torso and empty ballistics arm. He panics and fires his lasers while backpedaling deeper into cover, and shuts down. I loop around and fire a final volley of SRMs into his CT, killing him.

I cap off what's left on the gamma point and start moving towards the wolfhound's position when he explodes, followed shortly thereafter by an enemy griffin's self immolation. I immediately break off and move towards another cap point, but sight two heavies moving together so I NOPE off, trying to loop around to another cap. At this point we've lost most of the progress on caps and one of the enemy invites me to duel at his position, so I run back intent on obliging, but there's no time and the game ends to points.

Posted Image
On paper that's a bad game for me, but keep in mind that this is a 4xSRM 4 locust with 3 tons of ammo. It has no armor. It is the most fun.

Edited by no one, 09 February 2016 - 12:37 AM.


#3653 IraqiWalker

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Posted 09 February 2016 - 05:07 AM

That was exhilarating to read.XD

#3654 3xnihilo

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Posted 12 February 2016 - 02:32 PM

The 3v seems rather lackluster since they made the armor quirks structure quirks and took away the mg quirks :(

#3655 Fox With A Shotgun

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Posted 12 February 2016 - 02:56 PM

View Post3xnihilo, on 12 February 2016 - 02:32 PM, said:

The 3v seems rather lackluster since they made the armor quirks structure quirks and took away the mg quirks Posted Image


That is so true.

However, on the flipside. FLAMERS will now be viable for locusts, I believe. Or really, any other close-range brawling mech for that matter. SRM adders might actually be a threat with their head mounted flamer now.

While I don't think flamer heat damage stacks, the utility value of flamers has drastically increased. With careful timing, flamers generate almost no heat, in exchange for massive (+4.5 hps) heat damage on the enemy mech. In a light vs light duel, this means that pesky ACH cannot fire more than 1 SPL without shutting down, and against bigger enemies this has about the same effect.

For reference: TrueDubs give +0.2 hps dissipation. 10 engine TrueDubs gives 2.0 hps heat dissipation. Moving generates 1 hps, therefore bringing actual combat heat dissipation to about 1 hps, +0.14 for every IS DHS or +0.15 for every C DHS. + 4.5 hps means that you will be dishing out about as much heat as someone that is continually firing 3 LARGE PULSE LASERS nonstop!

So put away the sixth SPL on the 1E, because that one flamer might well save your bacon in a light duel by making the enemy light unable to fire at all. They can't override without blowing up, and they can't fire without giving you a free cheap shot to their back or face. Win-win.

Edited by Fox With A Shotgun, 12 February 2016 - 02:57 PM.


#3656 3xnihilo

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Posted 12 February 2016 - 03:22 PM

View PostFox With A Shotgun, on 12 February 2016 - 02:56 PM, said:


That is so true.

However, on the flipside. FLAMERS will now be viable for locusts, I believe. Or really, any other close-range brawling mech for that matter. SRM adders might actually be a threat with their head mounted flamer now.

While I don't think flamer heat damage stacks, the utility value of flamers has drastically increased. With careful timing, flamers generate almost no heat, in exchange for massive (+4.5 hps) heat damage on the enemy mech. In a light vs light duel, this means that pesky ACH cannot fire more than 1 SPL without shutting down, and against bigger enemies this has about the same effect.

For reference: TrueDubs give +0.2 hps dissipation. 10 engine TrueDubs gives 2.0 hps heat dissipation. Moving generates 1 hps, therefore bringing actual combat heat dissipation to about 1 hps, +0.14 for every IS DHS or +0.15 for every C DHS. + 4.5 hps means that you will be dishing out about as much heat as someone that is continually firing 3 LARGE PULSE LASERS nonstop!

So put away the sixth SPL on the 1E, because that one flamer might well save your bacon in a light duel by making the enemy light unable to fire at all. They can't override without blowing up, and they can't fire without giving you a free cheap shot to their back or face. Win-win.


Hmmm...2flamer, 2mg 3v for double th annoyance :D

#3657 Tim East

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Posted 12 February 2016 - 04:39 PM

Just had an incredibly violent fight where the enemy who best threatened me was a Locust pilot.

I was running my AC20 Dragon, and I kind of got lost on Polar Highlands (I still don't have a very good feel for that map) because I rtb'd to chase a Cicada capper. Thought my team was going to win and leave me with another poor-scoring match, but I wound up stumbling into the backside of the enemy team. Killed a Mauler that pretty much deliberately ignored me and an AFK Wolfhound, then killed the Cicada I had been chasing futilely earlier. At this point, I realized that it was me, by myself, against a Locust 1E SPL-boat and some kind of Centurion LRMisher. The Locust started wrecking me in the back, but I managed to reverse, trick him into swinging in front of me, and then tag him in the leg with a lucky AC20 round, basically making him into a sitting duck when the next round chambered. Then I started carving the Cent up from his left to the center, popping his shield arm, side torso, and finally center torso. I had one round left when it was over, said, and done, and finished the match with 5 solo kills and no assists. It was a rush.

Also, cool points to that Locust pilot. I thought I was done for when I looked right and missed him on the first pass.

#3658 3xnihilo

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Posted 12 February 2016 - 06:33 PM

View Post3xnihilo, on 12 February 2016 - 02:32 PM, said:

The 3v seems rather lackluster since they made the armor quirks structure quirks and took away the mg quirks :(


And suddenly it hits me...energy range quirk reduced to 10%...I am going to go cry now.

#3659 Ovion

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Posted 12 February 2016 - 07:06 PM

View Post3xnihilo, on 12 February 2016 - 06:33 PM, said:

And suddenly it hits me...energy range quirk reduced to 10%...I am going to go cry now.
There, there brother.
We shall suffer together!

#3660 3xnihilo

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Posted 12 February 2016 - 07:18 PM

View PostOvion, on 12 February 2016 - 07:06 PM, said:

There, there brother.
We shall suffer together!


Maybe I will go chase laservomit mechs through the Caldera on Caustic with a 6 Flamer 1E to help ease my pain ;)





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