Jump to content

The Underrated Locust


4831 replies to this topic

#1201 McHoshi

    Member

  • PipPipPipPipPipPipPipPip
  • 1,163 posts
  • Facebook: Link
  • LocationGermany

Posted 14 November 2014 - 11:15 AM

View Posto0Marduk0o, on 14 November 2014 - 11:13 AM, said:

AMS on a Locust is wasted tonnage for ammo. 5 SPL with almost no burn time = "pinpoint-lasers" is the way to go. :)


That´s right ;)

#1202 Ovion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 3,182 posts

Posted 14 November 2014 - 12:06 PM

View PostLjusdahl, on 14 November 2014 - 09:54 AM, said:

What I dislike the most about the 1V quirks is that it simply forces you to use ERLL if you don't want the 'mech to suck horribly, and a sniper locust just feels counter-intuitive.



I'm glad I'm not the only one who is disappointed with the supposed Locust hero.

Why are people so excited about it? It has several features that are pointless for a Locust, while having less firepower than the 3M and 1E. What am I missing? Someone please make me understand. I love locusts, and I want to be able to love the hero variant.
For me, it's the following:
1 - Hero bonus.
2 - Side Torso mounted hard points. I wanted these as stated in my own and others theory-locust-hero threads, just to make it different and interesting. Admittedly my idea was ST Missile hardpoints, with 1 hardpoint in each arm, but hey. I'm happy with this.
3 - The lack of Arm points means you can completely strip the arm armour, saving precious weight. This gives us a comfortable 7 tons to play with and more head armour than I'm used to.
4 - ECM. Nerfed or not, it's a big thing, esepcially with the ability to turn it on and off. This means we can scout or stealth around the edge of the map without worrying someone turning around will give us away. Then turn it off on our way in to a close pass, so the low-signal warning or Counter-ECM doesn't give us away.
5 - It's a hero locust. It was going to have 6 hardpoints, AMS and a something, I've been waiting for this for almost a year, It could have been just about anything and I'd be happy.

View Posto0Marduk0o, on 14 November 2014 - 11:13 AM, said:

AMS on a Locust is wasted tonnage for ammo. 5 SPL with almost no burn time = "pinpoint-lasers" is the way to go. :)
Yup.
Hell, I don't really think AMS has much place on sub-50T mechs tbh, outside of 'dedicated' AMS boats.
Lower than that you're small / fast enough to either not care or not have the weight to spare.

#1203 jper4

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,884 posts

Posted 14 November 2014 - 02:57 PM

View Posto0Marduk0o, on 14 November 2014 - 11:13 AM, said:

AMS on a Locust is wasted tonnage for ammo. 5 SPL with almost no burn time = "pinpoint-lasers" is the way to go. :)



but..but.. i have dual ams and 5 SPLs on mine...

edit- let's try this again.

had 2 of my 5 top matches for the contest in my 6SL locust 1E with SL range 5. first one 0 kill 9 assist and 481 dmg and second was 1kill, 7 assists and 396 dmg (no arty/airstikes). and apparently since they're listing the FF damage i'm not as bad with it as i thought. only 2 matches out of 27 did i do more than 10 FF dmg to my team- highest was 30dmg.

Edited by Tanar, 14 November 2014 - 03:06 PM.


#1204 o0Marduk0o

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,231 posts
  • LocationBerlin, Germany

Posted 14 November 2014 - 03:06 PM

View PostTanar, on 14 November 2014 - 02:57 PM, said:



but..but.. i have dual ams and 5 SPLs on mine...

Then you only run as fast or slower than other Lights. Furthermore Dual AMS with only 2000 Ammo is pointless.

#1205 jper4

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,884 posts

Posted 14 November 2014 - 03:14 PM

View Posto0Marduk0o, on 14 November 2014 - 03:06 PM, said:

Then you only run as fast or slower than other Lights. Furthermore Dual AMS with only 2000 Ammo is pointless.


xl180- still break 160kph so good enough. losing the 10kph doesn;t matter that much to me since it doesn;t let you escape other lights anyway, besides one of the commandos can still outrun it even with max engine.i seldom run out of AMS ammo either. it happens but not that often.

#1206 o0Marduk0o

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,231 posts
  • LocationBerlin, Germany

Posted 14 November 2014 - 03:25 PM

View PostTanar, on 14 November 2014 - 03:14 PM, said:


xl180- still break 160kph so good enough. losing the 10kph doesn;t matter that much to me since it doesn;t let you escape other lights anyway, besides one of the commandos can still outrun it even with max engine.i seldom run out of AMS ammo either. it happens but not that often.

How can you fit an XL180, 5 SPL, 3 extra DHS, 2x AMS + more than 1 ton ammo? Without reducing the armor.

#1207 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 14 November 2014 - 03:38 PM

View Posto0Marduk0o, on 14 November 2014 - 03:25 PM, said:

How can you fit an XL180, 5 SPL, 3 extra DHS, 2x AMS + more than 1 ton ammo? Without reducing the armor.

If all you are facing is the meta builds - full armor does you little to no good.
Reducing armor (to a point) costs nothing.

#1208 o0Marduk0o

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,231 posts
  • LocationBerlin, Germany

Posted 14 November 2014 - 03:44 PM

View PostShar Wolf, on 14 November 2014 - 03:38 PM, said:

If all you are facing is the meta builds - full armor does you little to no good.
Reducing armor (to a point) costs nothing.

Against laser hits every point of armor counts. You can pilot like crazy, lasers will still hit you short moments.

#1209 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 14 November 2014 - 03:46 PM

View Posto0Marduk0o, on 14 November 2014 - 03:44 PM, said:

Against laser hits every point of armor counts. You can pilot like crazy, lasers will still hit you short moments.

True - so perhaps I should have said the OLD meta. :lol:

And since I am still seeing a lot of that (and tend to die far more to ACs than to lasers) I am not worried about carrying max armor on my Locusts yet.

All comes down to what you are seeing/dying to :rolleyes:

#1210 Mothykins

    Member

  • PipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 1,125 posts
  • Locationilikerice is my hero.

Posted 14 November 2014 - 05:18 PM

View PostLjusdahl, on 14 November 2014 - 09:54 AM, said:

What I dislike the most about the 1V quirks is that it simply forces you to use ERLL if you don't want the 'mech to suck horribly, and a sniper locust just feels counter-intuitive.

I'm glad I'm not the only one who is disappointed with the supposed Locust hero.

Why are people so excited about it? It has several features that are pointless for a Locust, while having less firepower than the 3M and 1E. What am I missing? Someone please make me understand. I love locusts, and I want to be able to love the hero variant.


The 1V pretty much was handed a shaft, IMHO. "Here, run an ERLL." That ERLL is firing faster than a medium laser, so trying to run a medium and four machine-guns is pointless; your DPS just isn't there. SPL is possibly better, if just barely. The saving grace of the build I'm running is it has BAP, making it moderately useful.

With that ERLL, you have a choice between adding machine guns OR BAP OR a Heatsink if you want the fastest engine. Without that engine, you pretty much don't need the machineguns IMHO, as you'll be cannon fodder if you get into range to use them.

If you try to work with the ERLL and four machineguns you end up with this: LCT-1V attempting to use the leg and arm buffs to not die.

Not a star of survival.

So yeah, the 1V is jammed into "ERLL or bust"

I'm not gonna touch the Hero for the moment.

#1211 Tim East

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,422 posts

Posted 14 November 2014 - 05:23 PM

I always max armor my Locusts except heads because I feel doing so gives me a small advantage in duels with other lights. Also, as mentioned, lasers make every point count when you are running across a technicolor laservomit rainbow to maniacally stab an Atlas in the leg with your SPLs. I love that I can two-shot people who are not prepared now.

SPL 20 FTW!

#1212 jper4

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,884 posts

Posted 14 November 2014 - 06:13 PM

View Posto0Marduk0o, on 14 November 2014 - 03:25 PM, said:

How can you fit an XL180, 5 SPL, 3 extra DHS, 2x AMS + more than 1 ton ammo? Without reducing the armor.



armor is reduced to 125, mostly from the head, 1pt from the arms. and i only have 1 ton of ams ammo. 99% of my deaths are CT and leggings, lasers tend to spray all over the place when i get hit with them so compared to ballistics/missiles (SRM/streaks more than LRMs) they're a lesser concern.

i do have max armor in the 1E and 1M (170 engines so only 151kph there), 3S (180 engine) and 1V (170 engine) i'm at 107 armor but i tend to mess around with those builds more so those vary some.

edit- usually i do try to run as close to max armor in pretty much everything though if possible

Edited by Tanar, 14 November 2014 - 06:15 PM.


#1213 Edustaja

    Member

  • PipPipPipPipPipPipPip
  • 730 posts
  • LocationFinland

Posted 15 November 2014 - 12:15 AM

I'm loving the ERLL locust, but that's just me :3

#1214 o0Marduk0o

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,231 posts
  • LocationBerlin, Germany

Posted 15 November 2014 - 12:47 AM

The 1V with anything else than ER LL is useless because it lacks E hardpoints for brawling. The MG do nothing unless the armor is stripped, so 4 MG + MPL is pointless, because too low dmg output to remove armor from a target.

#1215 Snaky115

    Member

  • Pip
  • Talon
  • Talon
  • 15 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLatvia, Jelgava

Posted 15 November 2014 - 01:03 AM

http://imgur.com/a/vbmSW .... Definitely underrated.

About the 1V.... Yeah, i expected them to do something else with it, but i am not sure what would i do with the quirks myself either. Insane MPL buffs? I don't know. As mentioned by others, it feels incredibly counter-intuitive with the ERLL, but it is SO weak with any other energy weapon.

#1216 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 15 November 2014 - 10:02 AM

View PostSnaky115, on 15 November 2014 - 01:03 AM, said:

http://imgur.com/a/vbmSW .... Definitely underrated.

About the 1V.... Yeah, i expected them to do something else with it, but i am not sure what would i do with the quirks myself either. Insane MPL buffs? I don't know. As mentioned by others, it feels incredibly counter-intuitive with the ERLL, but it is SO weak with any other energy weapon.


Having come to the Locust post quirks, and running a 1V, the ERLL seems to fit it perfectly... Mind you I use the "shoot and scoot" play style with it....

I might try an ERPPC with it at some point for a little bigger punch....

#1217 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 15 November 2014 - 10:05 AM

No room for a PPC in the CT

#1218 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 15 November 2014 - 11:19 AM

There should be.... Right, IS PPC's are three slots... What can I say I'm usually clan...

#1219 Mothykins

    Member

  • PipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 1,125 posts
  • Locationilikerice is my hero.

Posted 15 November 2014 - 02:00 PM

View Posto0Marduk0o, on 15 November 2014 - 12:47 AM, said:

The 1V with anything else than ER LL is useless because it lacks E hardpoints for brawling. The MG do nothing unless the armor is stripped, so 4 MG + MPL is pointless, because too low dmg output to remove armor from a target.

Eeeexcept MGs still do normal damage to armour. .8x4 is 3.2 DPS, which is actually pretty high for the tonnage invested; That's Better damage per second than a stock LPL (At way better tonnage.) As it stands, you are BARELY better off using a Small Pulse and quad Machineguns damage-wise. The ERLL by itself is 4DPS with buffs alone, the small pulse is Around 1.7, the four Machine guns are 3.2; around 4.9 DPS for small pulse and Machineguns.

For the 1V, I feel they would have been better off giving it more structure buffs and better turning compared to the other Locusts, and letting it be a "brawler" compared to its kin.

#1220 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 15 November 2014 - 05:18 PM

Hmmm...

What if they gave the Hero Locust a perk that extended TAG range to 1500m?

Sit back, press button, rake in C-Bills.

i would live that life. B)





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users