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The Underrated Locust


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#3401 mad kat

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Posted 02 December 2015 - 04:46 AM

View PostDino Might, on 01 December 2015 - 07:07 PM, said:

Yeah. Locust is now a dead mech walking. It really sucks - the great thing it had going, extreme nimbleness, is now gone. I am le sad.

On the plus side, the 1V LPL overlord is racking up 800 dmg games again. It overheats sooo dang fast though.


I'm a bit nervous now to take one of my best mechs out for a spin. It can't be all that bad can it........


......Oh wait PGI happened. :' (

Thought the light mech C-bill rewards recently were too good to be true turns out they were!

Edited by mad kat, 02 December 2015 - 04:48 AM.


#3402 Tim East

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Posted 02 December 2015 - 08:21 AM

View PostArcturusWolf, on 30 November 2015 - 06:21 PM, said:

LCT-1V LPL

All hail the new locust overlord! Tankcust with LPL on a 0.3s burn duration and 1.3s cooldown (with modules)!

But no really. Those quirks...

+20 CT Struct (Now you aren't going to explode the moment you lose all CT armor)
+15 LT/RT Struct (Same as above, but you still aren't going to like a direct AC20 hit)
+16 RL/LL armor (Now you aren't going to get legged that often)
+50% Energy CD (!)
-50% Laser burn duration (!)
+15% Energy range

Beat me to it. It's like an AC10, but better in pretty nearly every way. Just be careful because the accel/decel downgrade makes you much easier to whack-a-mole.

#3403 Ovion

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Posted 02 December 2015 - 09:11 AM

View Postshopsmart, on 01 December 2015 - 11:35 AM, said:

LCT-IV with a LPL and 180 XL in it was a beast. To me at least. No module for the LPL, but was it fun. 280,000 cbills. And first game out with the dec 1st patch.
Why a 180?
You can comfortably fit a 190 and LPL in there.

#3404 Dino Might

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Posted 02 December 2015 - 09:56 AM

View PostOvion, on 02 December 2015 - 09:11 AM, said:

Why a 180?
You can comfortably fit a 190 and LPL in there.


I'm going to try a 180 to fit in an extra heat sink. I've already stripped leg armor to get 11 heat sinks total. It needs 12 or 13 to really have any stamina. It overheats faster than the 1 ERLL build used to.

I tried the 1E again last night. It's not terrible, but the thrill is gone. It's not the same mech. It's tankier, but more sluggish. I have lost my muse. I will probably be spending much more time with DCS and Fallout 4 now. It's sad, but the Locust was the only mech that kept me playing this game consistantly.

Edited by Dino Might, 02 December 2015 - 09:57 AM.


#3405 Fox With A Shotgun

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Posted 02 December 2015 - 02:05 PM

The extra DHS isn't worth the loss of pitch/yaw speed and acceleration, I think. It may not be much, but given how accel/decel was hit, we want every last bit of it. An extra DHS is only +1.1 heatcap and +0.14 heat/s cooling, which doesn't really do much given how fast the LCT-1V is spamming the 7-heat LPL.

I've gone over to the dark side and joined the clanners. Got myself a KFX and made it a SRM bomber...

Edited by ArcturusWolf, 02 December 2015 - 02:12 PM.


#3406 Ovion

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Posted 02 December 2015 - 02:17 PM

View PostDino Might, on 02 December 2015 - 09:56 AM, said:

I'm going to try a 180 to fit in an extra heat sink. I've already stripped leg armor to get 11 heat sinks total. It needs 12 or 13 to really have any stamina. It overheats faster than the 1 ERLL build used to.

I tried the 1E again last night. It's not terrible, but the thrill is gone. It's not the same mech. It's tankier, but more sluggish. I have lost my muse. I will probably be spending much more time with DCS and Fallout 4 now. It's sad, but the Locust was the only mech that kept me playing this game consistantly.
Need to drop an extra half-ton of armour to fit in the extra DHS.

That's why using the 180 confused me.
You're losing speed for +1/2T on a build with 1 weapon.
Maybe extra armour? But you lose 9kph for dropping down that size.

#3407 Virlutris

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Posted 02 December 2015 - 04:50 PM

View PostArcturusWolf, on 02 December 2015 - 02:05 PM, said:


I've gone over to the dark side and joined the clanners. Got myself a KFX and made it a SRM bomber...


Splat Fox is Fun Fox. Kits have all sorts of funky builds, I hope you enjoy it :D

#3408 Fox With A Shotgun

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Posted 02 December 2015 - 04:59 PM

View PostVirlutris, on 02 December 2015 - 04:50 PM, said:

Splat Fox is Fun Fox. Kits have all sorts of funky builds, I hope you enjoy it Posted Image


Yup ^^

Also, I don't understand why people are complaining about SRM hitreg. They seem to work just fine for me? Splattered two locusts yesterday with single SRM24 volleys to the face.

-goes back to UAC20 dakkafox-

Edited by ArcturusWolf, 02 December 2015 - 05:00 PM.


#3409 stuh42l

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Posted 02 December 2015 - 11:07 PM

OH GAWD IT IS LIKE RUNNING THROUGH LEFTOVER THANKSGIVING GRAVY



#3410 mad kat

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Posted 02 December 2015 - 11:20 PM

Well i tried mine last night there's definitely a detrimental effect to their handling sure. Slightly more dim witted BUT you have to remember its now very likely your target is also a lot slower to manouvre!

If any things hampered the locust more its the hitbox change recently.

Edited by mad kat, 02 December 2015 - 11:25 PM.


#3411 Dino Might

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Posted 03 December 2015 - 03:40 AM

I think I'm done with the Locust. It's in an okay place right now. You can still have some good games, but you can't do any of the incredible stuff of the old days. It's lost its pizzazz. When I downgraded the 1V to a 180 engine and stripped more armor to get the 12th DHS, it didn't matter - the thing played almost exactly the same. That's what I really don't like. The Locust has become more of a generic robot like every other one in the game. It can trade fire with enemies, sort of maneuver, put out decent damage, but can't go barreling through a free-fire zone and dodge nearly as well anymore.

It's no longer one-shot killable except in rare circumstances. It's just...plain. It's not bad, but it lacks the excitement it once had. So with 2.1 million mech XP on the 1E, I'm hanging it up, and trying to find some other mech that is interesting to play.

Given that piloting was my favorite part of this game, I'm thinking I won't be successful.

#3412 Tim East

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Posted 03 December 2015 - 09:51 AM

View PostDino Might, on 03 December 2015 - 03:40 AM, said:

I think I'm done with the Locust. It's in an okay place right now. You can still have some good games, but you can't do any of the incredible stuff of the old days. It's lost its pizzazz. When I downgraded the 1V to a 180 engine and stripped more armor to get the 12th DHS, it didn't matter - the thing played almost exactly the same. That's what I really don't like. The Locust has become more of a generic robot like every other one in the game. It can trade fire with enemies, sort of maneuver, put out decent damage, but can't go barreling through a free-fire zone and dodge nearly as well anymore.

It's no longer one-shot killable except in rare circumstances. It's just...plain. It's not bad, but it lacks the excitement it once had. So with 2.1 million mech XP on the 1E, I'm hanging it up, and trying to find some other mech that is interesting to play.

Given that piloting was my favorite part of this game, I'm thinking I won't be successful.

Well, you could always try my COM-TDK build or some variant thereof. I do jokey builds in games where I get bored.
You can do it on a 1B as well, but you can't get the unpredictability of switching which hand the lasers are on..
http://mwo.smurfy-ne...0e63bbfe7edca67

You drive a slight amount faster than assaults, so just follow a brawly looking one and have fun as everyone ignores you. The Locust truism that you don't need armor if you don't get shot holds just as true for this machine, for a completely different reason.

Edited by Tim East, 03 December 2015 - 09:52 AM.


#3413 22y

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Posted 03 December 2015 - 01:36 PM

Piloting the 1E was the single most enjoyable thing in this game for me. I hope future changes bring it back to its former glory, as right now it has become just another light mech.

#3414 segeri9

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Posted 03 December 2015 - 02:10 PM

sniping 3s says hi.XD no seriously, with the velocity and spread buff, triple srm2's on the little guy are awesome poke and shoot weapons now.XD

#3415 Fox With A Shotgun

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Posted 06 December 2015 - 02:39 PM

2MPL LCT-1M is also a pretty good refit of the LPL overlord. Not as punchy as the LPL 1V, but it has fair range and better brawling potential.

Edited by ArcturusWolf, 06 December 2015 - 04:00 PM.


#3416 DivineTomatoes

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Posted 06 December 2015 - 05:10 PM

Been playing the locust a bit, they are defiantly tougher and good god they need it. They handle like a ******* brick now compared to what they used to.

Whoever though the locust or most other lights needed a ******* mobility nerf needs to be taken outside and shot. There's a reason the que for lights is normally the lowest in the game, this nerf isn't going to help anyone.

#3417 Dino Might

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Posted 06 December 2015 - 06:59 PM

View PostReaver2145, on 06 December 2015 - 05:10 PM, said:

Been playing the locust a bit, they are defiantly tougher and good god they need it. They handle like a ******* brick now compared to what they used to.

Whoever though the locust or most other lights needed a ******* mobility nerf needs to be taken outside and shot. There's a reason the que for lights is normally the lowest in the game, this nerf isn't going to help anyone.


I know I'm being a bit spiteful when I say this, but I hope everyone just quits playing lights - let the class die so PGI will see something is wrong. Because lights were so unpopular before, unless nobody plays them anymore, they will continue to think that nothing is wrong. Some of us masochists aren't helping the cause.

Please, PGI, make lights fun to pilot - that's what we want. Nerf our firepower or armor, but give us the agility we desire!

#3418 Fox With A Shotgun

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Posted 06 December 2015 - 07:13 PM

View PostDino Might, on 06 December 2015 - 06:59 PM, said:


I know I'm being a bit spiteful when I say this, but I hope everyone just quits playing lights - let the class die so PGI will see something is wrong. Because lights were so unpopular before, unless nobody plays them anymore, they will continue to think that nothing is wrong. Some of us masochists aren't helping the cause.

Please, PGI, make lights fun to pilot - that's what we want. Nerf our firepower or armor, but give us the agility we desire!


I think they're listening too much to the crowd that blames hitreg for every problem they have concerning lights. If I have no problem nailing out a FS or a locust's core from my own locust in 2-3 salvos, then it's not the hitreg, but the mechs. I've proven it so many times mathematically that a heavy cannot track a light properly at distances less than 30-40m, and yet the whines continue.

And look where it has landed us now. The heavies continue to fail shredding lights (because they STILL cannot track lights) and still continue to perceive their grazing laser hits as full burns, and therefore whine about hitreg when it's not about hitreg. It's working as intended. And yet it seems that they have gotten loud enough to get agility nerfs across the board...

#3419 Takashi Uchida

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Posted 06 December 2015 - 10:44 PM

I don't understand why they had to hamstring maneuverability across the board percentage-wise like that. Am I a conspiracy theorist if I suggest that the Arctic Cheater had a not unsubstantial role in this?

The problem isn't just agility or even hitreg, it's a combination of factors that made that particular mech good. Good hitboxes? 6 energy hardpoints? ECM? Jump jets? ALL ON ONE MECH? AND it's fast? Well damn, there's your problem. Even when people complained mightily about the Spider's hitboxes, if you chose the ECM variant you had an engine penalty. And none of em had the firepower the ACH does. Plus, you lose one ST, you're done. I'm not expecting them to do the ACH like they did the Victor and make it completely worthless, but there's no need to harm the Locust (and all lights) like that!

Edited by Takashi Uchida, 06 December 2015 - 10:52 PM.


#3420 DarthHias

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Posted 06 December 2015 - 10:55 PM

Yes the whining about Lights being OP in GD makes me mad.





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