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The Underrated Locust


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#3441 DarthHias

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Posted 09 December 2015 - 12:54 AM

With the Srm-changes I tried some Mechs and builds I haven´t used in some time, for example good old Spladder. ASRM24 700 rounds. Loads of fun, even had a 7 kills run in CW on emerald Posted Image

Another thing I never tried before: The loyalty Atlas I got ages ago for free. STD 340 AC20 4 ASRM6 2Medlas. Waddle carefully know the terrain walz into enemy team unleash Posted Image

Edited by DarthHias, 09 December 2015 - 12:54 AM.


#3442 mad kat

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Posted 09 December 2015 - 02:55 PM

What the hell have they done to the poor locust....

Just got my arse handed to me by a panther in my 6ml 1e that now overheats far too quickly and just can't dodge as well. Previously that would of been a walk in the park well almost.

#3443 Fox With A Shotgun

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Posted 09 December 2015 - 03:41 PM

View Postmad kat, on 09 December 2015 - 02:55 PM, said:

What the hell have they done to the poor locust....

Just got my arse handed to me by a panther in my 6ml 1e that now overheats far too quickly and just can't dodge as well. Previously that would of been a walk in the park well almost.


Do yourself a favour and drop a ML or two, replace them with DHS. Or change them to SPLs. WIth the change to heatsinks, you got to pay more attention to sustained DPS over burst now - especially on a Locust, where low heat cap kills it. It is much, MUCH faster to overheat now. Especially with the absence of 3 TrueDubs.

Damage is now done more on a hit-and-run protracted skirmishing basis, I find. It pays dividends to look at the sustained deeps more than the burst deeps (alpha is still important, but you usually overheat first due to low heat cap)

LCT-1E "HotCust" <- 6ML, 2.15 sustained DPS, 7.69 max DPS
LCT-1E "WarmCust" <-- 6 SPL, 3.32 sustained DPS, 8.73 max DPS
LCT-1E "CoolCust" <-- 5 SPL, 3.56 sustained DPS, 7.27 max DPS
LCT-1E "CoolMLCust" <-- 4ML, 2.46 sustained DPS, 5.13 max DPS

But right now, the LPL 1V overlord is king of locusts. High range, and even higher sustained DPS than even the CoolCust listed up there. With its quirks, it's firing an 11 damage pulse laser every 1.7s - a DPS of around 6.5, with heat still easily manageable.

Edited by ArcturusWolf, 09 December 2015 - 04:05 PM.


#3444 3xnihilo

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Posted 09 December 2015 - 03:48 PM

I have been so depressed reading about the locust nerf that I haven't had the heart to take them out myself yet. How is the 3s now with the srm fix?

#3445 Fox With A Shotgun

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Posted 09 December 2015 - 03:55 PM

View Post3xnihilo, on 09 December 2015 - 03:48 PM, said:

I have been so depressed reading about the locust nerf that I haven't had the heart to take them out myself yet. How is the 3s now with the srm fix?


IS SRMs are heavier than lead bricks, though the velocity boost is welcome. On a locust, though, it just means your staying power on the field is very limited (200-300 SRMs on 4 SRM2s). Not to mention that your damage with 4 SRM2s can be eclipsed by a locust carrying 4 SPL, for infinite staying power and much better heat efficiency (more DHS).

LCT-3S 4x SRM2

That being said, this mech spews out missiles like a champ. It literally fires these SRM2s like a pre-nerf Huginn. Now, if only it could do so without overheating...

Edited by ArcturusWolf, 09 December 2015 - 03:58 PM.


#3446 3xnihilo

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Posted 09 December 2015 - 04:27 PM

View PostArcturusWolf, on 09 December 2015 - 03:55 PM, said:


IS SRMs are heavier than lead bricks, though the velocity boost is welcome. On a locust, though, it just means your staying power on the field is very limited (200-300 SRMs on 4 SRM2s). Not to mention that your damage with 4 SRM2s can be eclipsed by a locust carrying 4 SPL, for infinite staying power and much better heat efficiency (more DHS).

LCT-3S 4x SRM2

That being said, this mech spews out missiles like a champ. It literally fires these SRM2s like a pre-nerf Huginn. Now, if only it could do so without overheating...


Hmm...I basiced it with 3 srm2 and a ml. It ran really hot, but back then you got ghost heat wih 4 srm. I wonder how 3 srm with 4 tons of ammo and ignore the energy hard point would run. Also, I guess I need to duct tape an LPL to my 1v and take it for a spin.

#3447 Fox With A Shotgun

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Posted 09 December 2015 - 04:35 PM

On the topic of the 3S SRM builds:

LCT-3S SRM24 / no ammo :C

Obligatory silly build. Now if only it could have some ammo...

Edit: never mind, FIXED! LCT-3S SRM24

THE ONE SALVO TO RULE THEM ALL!

Edited by ArcturusWolf, 09 December 2015 - 04:37 PM.


#3448 3xnihilo

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Posted 09 December 2015 - 07:13 PM

View PostArcturusWolf, on 09 December 2015 - 04:35 PM, said:

On the topic of the 3S SRM builds:

LCT-3S SRM24 / no ammo :C

Obligatory silly build. Now if only it could have some ammo...

Edit: never mind, FIXED! LCT-3S SRM24

THE ONE SALVO TO RULE THEM ALL!


Well that is probably a record for the highest alpha possible on a locust :D

#3449 Dino Might

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Posted 09 December 2015 - 07:45 PM

http://mwo.smurfy-ne...5dbc6c5cd007952

LRMs - gotta use that Artemis to make your shots count. Posted Image

But my favorite for looks is still:

http://mwo.smurfy-ne...08fa03e5153e7fa

Edited by Dino Might, 09 December 2015 - 07:46 PM.


#3450 Virlutris

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Posted 09 December 2015 - 10:44 PM

View PostArcturusWolf, on 09 December 2015 - 03:55 PM, said:


LCT-3S 4x SRM2

That being said, this mech spews out missiles like a champ. It literally fires these SRM2s like a pre-nerf Huginn. Now, if only it could do so without overheating...


Now, if you were willing to add a SRM2 cooldown module to that, you could drop a launcher, to 3SRM2:
1. Less burst
2. Faster weapon recycle time (CPT Obvious, reporting for duty, Sir!)
3. More sustainable heat
4. 1 ton more free weight for ammo/engine/laser/etc.

Just a thought. I'm probably going to try it eventually, just to get a lil' bit more engine in there after the speed tweak nerf. An XL180 now makes me more nervous at 156kph instead of 160-ish kph.

Edited by Virlutris, 09 December 2015 - 10:46 PM.


#3451 Lord Auriel

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Posted 09 December 2015 - 10:56 PM

hmm, the 1V seems to be one of the better IS lights in general now, at least for me. 400-800 dmg games without elite are pretty common... I wouldn't say the locust is dead. Not at all. Quite the opposite, I find the firestarter incredibly obnoxious to drive and the wolfhound as well.

My TDK and 1V get the most love nowadays for a good reason

#3452 mad kat

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Posted 09 December 2015 - 11:13 PM

Ive already gone back to 6spl but not out of choice and left my 3m as the medium laser build.

So sad though as i loved the 6ml 1e it was my cheeky favourite mech for long and loved using it to surprise clannerz derps on CW.

The game really has been tailored to heavier and assault mechs now even the spider i drove last night too was 'meh'.

#3453 Fox With A Shotgun

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Posted 10 December 2015 - 01:09 AM

View Postmad kat, on 09 December 2015 - 11:13 PM, said:

The game really has been tailored to heavier and assault mechs now even the spider i drove last night too was 'meh'.


Spiders were kind of 'meh' to begin with, tbh. They simply didn't have enough hardpoints to boat big alphas, and with TTK being so short they can't skirmish for ages as they used to.

Offtopic: I tried to make a kitfox analog of the DireStar. The StarFox does not have enough PPC to blow things up in one alpha :C

Edited by ArcturusWolf, 10 December 2015 - 01:27 AM.


#3454 DarthHias

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Posted 10 December 2015 - 02:32 AM

Gotta try the Starhawk sometime:
http://mwo.smurfy-ne...665ea2853a218ab

Shouldn´t blow up at one alpha and could do enough dmg for side torso popping ^^
18 seconds to dissipate all the heat, so almost 4 alphas per minute Posted Image

edit: tried it in the testing grounds and ghost heat is just to extreme, even with just 5 ppcs

Edited by DarthHias, 10 December 2015 - 03:42 AM.


#3455 Tarogato

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Posted 10 December 2015 - 02:53 AM

View PostDino Might, on 07 December 2015 - 03:05 AM, said:


"But assaults are supposed to be better!" "Yeah! Because they cost more cbills!"

I love this line of thinking, considering: 1) it's a FPS; 2) my LCT-1E totals 32 million cbills when fully equipped.


Strange, mine was only about 6 million. You should probably report your local mech dealership to the BBB for fraud.

#3456 IraqiWalker

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Posted 10 December 2015 - 03:02 AM

View PostArcturusWolf, on 07 December 2015 - 06:37 PM, said:


And the more we make them work (despite how bad they actually are), the more the community cries that lights are OP. Therefore, making further nerfs to lights 'necessary' -- and therefore driving us to try even harder to make them work!

You see where I'm going? Posted Image


Posted Image

Oh my god

WE'RE the real try hards

#3457 Tarogato

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Posted 10 December 2015 - 03:09 AM

View PostTim East, on 08 December 2015 - 01:41 PM, said:

ROFL yes! 6ALRM 5, some ammo, and as much XL as you can afford after that. Shave armor to fit more ammo, because EXPLOSIONS!


It's actually VERY doable, I reckon.

6x LRM5 (8 tons ammo), cXL265 (131.9 kph). It would be about 56% cooling efficiency on Smurfy. lols to be had. Surefire way to piss teammates off when they die and start spectating you. "fuuuuuuuuu LRM jenner such waste". But in all actuality, if it ends up working, it would be logically one of the better LRM boats in the game. Decent ammo count, it's not wasting a heavy or medium mech slot/tonnage, and it's plenty fast enough to get its own locks and reposition or evade enemy lights.

#3458 Virlutris

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Posted 10 December 2015 - 07:47 AM

View PostVirlutris, on 10 December 2015 - 07:47 AM, said:



Acknowledgement is the first step ;)

Dunno where to, 'cause I'm not sure anyone here wants to recover from The Plague, so ...


View PostIraqiWalker, on 10 December 2015 - 03:02 AM, said:


Posted Image

Oh my god

WE'RE the real try hards


Acknowledgement is the first step ;)

Dunno where to, 'cause I'm not sure anyone wants to recover from The Plague, so ...

Edited by Virlutris, 10 December 2015 - 07:50 AM.


#3459 Ovion

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Posted 10 December 2015 - 08:02 AM

View PostDino Might, on 09 December 2015 - 07:45 PM, said:

http://mwo.smurfy-ne...5dbc6c5cd007952

LRMs - gotta use that Artemis to make your shots count. Posted Image
Try LCT-3S instead.
More ammo, more accurate, backup weapon, faster, with armour. :P

#3460 Ovion

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Posted 10 December 2015 - 08:06 AM

View PostTarogato, on 10 December 2015 - 03:09 AM, said:

It's actually VERY doable, I reckon.

6x LRM5 (8 tons ammo), cXL265 (131.9 kph). It would be about 56% cooling efficiency on Smurfy. lols to be had. Surefire way to piss teammates off when they die and start spectating you. "fuuuuuuuuu LRM jenner such waste". But in all actuality, if it ends up working, it would be logically one of the better LRM boats in the game. Decent ammo count, it's not wasting a heavy or medium mech slot/tonnage, and it's plenty fast enough to get its own locks and reposition or evade enemy lights.
Clan light LRM boats are rather good.
The Adder (2LRM15, 2ML, Tag) is a better Catapult than the Catapult.
My Kit Fox has an LRM2 or 30 depending on mood, with ECM and backup weapons.
The Multi-LRM5 JIIC will be glorious, like a faster Mad Dog without backup weapons.

I reckon an XL255? and CAP though.





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