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The Underrated Locust


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#3781 Exilyth

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Posted 12 March 2016 - 05:16 PM

Elited the LCT-3M today, have been running with 4x SPL, 1x MPL.

#3782 3xnihilo

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Posted 12 March 2016 - 05:30 PM

View PostExilyth, on 12 March 2016 - 05:16 PM, said:

Elited the LCT-3M today, have been running with 4x SPL, 1x MPL.


I am thinking I am going to start running mine with 2 mpl and 3 spl. That makes it different from anything I would run on my other locusts

#3783 Tim East

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Posted 12 March 2016 - 07:35 PM

View PostIraqiWalker, on 12 March 2016 - 01:43 PM, said:

The 5ML build was deemed the more "noob-friendly"

and I ran into a STD engine locust a month or two ago. It literally made me pause for 2-4 seconds, as I processed what just happened.

Cons:
Teaches them to poke instead of fight. In a LCT. Just...ick.
Not good enough duration quirks to make poking safe.
Useless with the new energy range quirk limits.
Teaches them not to light duel ever.

Pros:
Teaches heat management a little better than a 6SPL one would.
Teaches them not to light duel ever.

Yeah, dueling is on there twice. Anyone experienced with it will know why. Deal with it.

Weirdly enough, I've thought about running STD on them a couple of times. Can't quite seem to find a build where the extra durability matters enough to offset the speed or firepower loss though. The ST hitboxes are just too good for XL.

#3784 Fox With A Shotgun

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Posted 12 March 2016 - 09:59 PM

View PostTim East, on 12 March 2016 - 07:35 PM, said:

Teaches them not to light duel ever.


This is not a good thing. Or maybe it is, given the 5ML on it. It's an inevitable thing to happen, light duels - especially in T2 and T1 where lights rarely abandon their assaults (and sometimes mediums too). They NEED to learn to be able to track targets moving at high speed while they themselves are turning and twisting at high speed. It's a core lolcust skill.

Thing is, people need to understand before buying a lolcust, that the Kult of Speed (of lolcusts) demands that everyone be subjected to a trial by fire, before they will git gud in said lolcusts. It's the Dark Souls mode of MWO: You will die. MANY times. And then you git gud, and make all other scrubs scream 'hacks!'.

Edited by Fox With A Shotgun, 12 March 2016 - 10:05 PM.


#3785 mad kat

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Posted 13 March 2016 - 02:16 AM

After duelling a raven 4x the other night with two erll in my 3m i lost my right arm and two mediums with it. Eventually sucummbed as was still running too hot with the three left trying to keep the pressure on the raven to find out that a jenner 11c who'd been with me seconds before the duel had literally sat back and watched and then stole my kill......

#3786 Fox With A Shotgun

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Posted 13 March 2016 - 02:36 AM

View Postmad kat, on 13 March 2016 - 02:16 AM, said:

After duelling a raven 4x the other night with two erll in my 3m i lost my right arm and two mediums with it. Eventually sucummbed as was still running too hot with the three left trying to keep the pressure on the raven to find out that a jenner 11c who'd been with me seconds before the duel had literally sat back and watched and then stole my kill......


Unfortunately, this is usually the case with people who care about the KDR more than anything else. Make note of their name and take pleasure in killing their mech first, next time you see them.

#3787 3xnihilo

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Posted 13 March 2016 - 11:15 AM

View PostIraqiWalker, on 12 March 2016 - 01:43 PM, said:


The 5ML build was deemed the more "noob-friendly"

and I ran into a STD engine locust a month or two ago. It literally made me pause for 2-4 seconds, as I processed what just happened.

View PostTim East, on 12 March 2016 - 07:35 PM, said:

Cons:
Teaches them to poke instead of fight. In a LCT. Just...ick.
Not good enough duration quirks to make poking safe.
Useless with the new energy range quirk limits.
Teaches them not to light duel ever.

Pros:
Teaches heat management a little better than a 6SPL one would.
Teaches them not to light duel ever.

Yeah, dueling is on there twice. Anyone experienced with it will know why. Deal with it.

Weirdly enough, I've thought about running STD on them a couple of times. Can't quite seem to find a build where the extra durability matters enough to offset the speed or firepower loss though. The ST hitboxes are just too good for XL.


The trial Locust should have the link to this thread pasted across the top of the hud. That way they could be properly prepared for Locusting before they start.

#3788 Fox With A Shotgun

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Posted 13 March 2016 - 08:08 PM

Rotting Peanut Butter

Peanut Butter mixed with some cursed doubloons. Avast, me hearties!

#3789 Virlutris

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Posted 14 March 2016 - 11:21 AM

View PostIraqiWalker, on 12 March 2016 - 01:43 PM, said:


The 5ML build was deemed the more "noob-friendly"


And yet, I find it amusing that we voted for th 4cSPL Mist Lynx Champ.

Granted, the Lynx has fewer reasonable alternatives. The LCT-1E is more versatile due to is quirks, hardpoints, speed, and (available) tonnage relative to equipment and engine needs.

Still, "MLs are more n00b friendly," vs "cSPLs are the only decent option."

Hm.

Full disclosure: I did vote 5ML for the LCT Champ. I do run 6SPL on it. I don't run cSPL on the Lynx (maybe I should try it though).

Edited by Virlutris, 14 March 2016 - 11:23 AM.


#3790 3xnihilo

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Posted 14 March 2016 - 11:33 AM

View PostVirlutris, on 14 March 2016 - 11:21 AM, said:


And yet, I find it amusing that we voted for th 4cSPL Mist Lynx Champ.

Granted, the Lynx has fewer reasonable alternatives. The LCT-1E is more versatile due to is quirks, hardpoints, speed, and (available) tonnage relative to equipment and engine needs.

Still, "MLs are more n00b friendly," vs "cSPLs are the only decent option."

Hm.

Full disclosure: I did vote 5ML for the LCT Champ. I do run 6SPL on it. I don't run cSPL on the Lynx (maybe I should try it though).


Could be worse, the commando champion is a std200 engine with 1 srm4 and 2 ml. Nobody will ever pilot that trial and think "Hmmm...this is really good, I will buy more of these."

#3791 Virlutris

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Posted 14 March 2016 - 12:11 PM

View Post3xnihilo, on 14 March 2016 - 11:33 AM, said:


Could be worse, the commando champion is a std200 engine with 1 srm4 and 2 ml. Nobody will ever pilot that trial and think "Hmmm...this is really good, I will buy more of these."


"Don't let fear build your mech."

"Don't let fear 'fly' your mech."

"Don't build foolishly, DO build boldly."

Things I say to myself when I'm having trouble settling on a build for a difficult-to-pilot or tough-to-optimize mech.

I and a couple others proposed an XL225, 2SRM4, 2ML build that went nowhere. Our combined votes didn't even reach a third of Ninjamoose's vote total for his Standard-mando.

I can see the thought process of making it more "ablative" in its survivability. It clearly appealed more to the forum voters. It seems to be more survivable because popping an ST wouldn't kill you, and wouldn't completely disarm you.

The thing is, I respectfully disagree that the STD-200 is better for a new pilot, whether it's game-new or Commie-new. I think the better speed and better loadout will make for a better experience. We're running XLs in every other Champ under 50 tons, and even in multiple 50-, 55-, 60-, and 65-tonners.

Why go Comm-stand-o? Going slower means being easier to hit anyway. That ST(s) won't soak many shots anyway, and the slower you are, the more the legs get hit.

Going lighter on guns also means having less impact when you're mixing it up in the brawl, which means the enemy has even more opportunity to shoot you and your friendlies because they're living longer too. This leads to less survivablity for the Commie pilot beacuse you're already outgunned in the Commie and it's compounded when you're trading gunz for engine weight.

The bad trade in the mechbay leads to bad trades on the field.

Like I said, I can follow the logic, I simply disagree that Standard's better for performance or survivabilty, even for new pilots, especially when we're using XLs accross so many other champs to optimize them for max funsies.

It seems that I'm on the wrong side of voting however, because clearly I lost by a mile. The People Have Spoken, and they want the Com-stand-o. :/

Edited by Virlutris, 14 March 2016 - 01:48 PM.


#3792 Tim East

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Posted 14 March 2016 - 01:43 PM

View PostVirlutris, on 14 March 2016 - 12:11 PM, said:

*stuff*

My thoughts: Way too light on armament. You can make do with slo-mandoes, you can make do with STD engines (though they're pretty bad for COMs,) you can even make do with MLs, which I hate more than literally any other laser weapon in the game. But to stick it without even a full 6-pack of SRMs, let alone double 4's? That's just criminal.

I'd rather have seen some kind of LPL or MPL based XL build, since the Jenner IIC pretty much crushes the old ambush Commando SRM surprise builds into the dirt. Actually, I have a deadly joke TDK using 2 LPL that's pretty hilarious. It's a really slow Commando though.

Edited by Tim East, 14 March 2016 - 01:43 PM.


#3793 Virlutris

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Posted 14 March 2016 - 02:03 PM

View PostTim East, on 14 March 2016 - 01:43 PM, said:

* Armament concerns *.


Commies are already pretty constrained. Voluntarily taking less guns when "reasonable" already means it's lightly armed ...

It's hard for me to make that call, but I've been playing for almost 2 years, and my build opinions are a bit (not completely, but a bit) skewed toward some degree of firepower optimization even when I get tinker-y in builds.

Regarding the combo of slow and undergunned, I run an even slower COM-2D, but with an XL195 and ECM so I can cram on as many SRM tubes and as much ammo as possible. So sure, it **can** work to be slow, but I'm not sold that it's good to be slow with a weak punch.

#3794 3xnihilo

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Posted 14 March 2016 - 02:15 PM

View PostVirlutris, on 14 March 2016 - 02:03 PM, said:


Commies are already pretty constrained. Voluntarily taking less guns when "reasonable" already means it's lightly armed ...

It's hard for me to make that call, but I've been playing for almost 2 years, and my build opinions are a bit (not completely, but a bit) skewed toward some degree of firepower optimization even when I get tinker-y in builds.

Regarding the combo of slow and undergunned, I run an even slower COM-2D, but with an XL195 and ECM so I can cram on as many SRM tubes and as much ammo as possible. So sure, it **can** work to be slow, but I'm not sold that it's good to be slow with a weak punch.

View PostTim East, on 14 March 2016 - 01:43 PM, said:

My thoughts: Way too light on armament. You can make do with slo-mandoes, you can make do with STD engines (though they're pretty bad for COMs,) you can even make do with MLs, which I hate more than literally any other laser weapon in the game. But to stick it without even a full 6-pack of SRMs, let alone double 4's? That's just criminal.

I'd rather have seen some kind of LPL or MPL based XL build, since the Jenner IIC pretty much crushes the old ambush Commando SRM surprise builds into the dirt. Actually, I have a deadly joke TDK using 2 LPL that's pretty hilarious. It's a really slow Commando though.


Right, going slow in a commando is not the end of the world, but the only reason you do is for more guns. Tiny mechs gain way more survivability with speed than they do with std engines. The way the champion sacrifices firepower and speed (everything sacred to a commando pilot) shows that the voters do not go commando :P To top of the travesty they even loaded 1 srm4 and not 2 srm2 which would fit and have better cool down. It is just confusing.



#3795 Fox With A Shotgun

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Posted 14 March 2016 - 02:25 PM

View Post3xnihilo, on 14 March 2016 - 02:15 PM, said:

Right, going slow in a commando is not the end of the world, but the only reason you do is for more guns. Tiny mechs gain way more survivability with speed than they do with std engines. The way the champion sacrifices firepower and speed (everything sacred to a commando pilot) shows that the voters do not go commando Posted Image To top of the travesty they even loaded 1 srm4 and not 2 srm2 which would fit and have better cool down. It is just confusing.


I'll just leave the Urbie here to cry in the shadow of faster light mechs...

STD 100 + AC20, though.

#3796 Virlutris

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Posted 14 March 2016 - 02:37 PM

View Post3xnihilo, on 14 March 2016 - 02:15 PM, said:


Right, going slow in a commando is not the end of the world, but the only reason you do is for more guns. Tiny mechs gain way more survivability with speed than they do with std engines. The way the champion sacrifices firepower and speed (everything sacred to a commando pilot) shows that the voters do not go commando :P To top of the travesty they even loaded 1 srm4 and not 2 srm2 which would fit and have better cool down. It is just confusing.



It's because the build Ninjamoose proposed was originally posted on a COM-1B, which of course has only one M hardpoint, in the CT. He updated it to the 1D after somebody (don't hate me!) pointed out that the 1D would run it better.

At the time, I didn't think to offer that advice regarding the 2xSRM2. By the time it occurred to me, the voting was in full swing, and I figured I'd snipered him enough at that point.

I didn't expect it to win, TBH. I'd probably have offered the feedback earlier if I'd had any notion the concept would win out. Then again, he appears to have swayed the crowds quite effectively without petty cosiderations like rate of fire, speed, or number of tubes. What do I know? It's his world, and I just live in it :P

View PostExilyth, on 12 March 2016 - 05:16 PM, said:

Elited the LCT-3M today, have been running with 4x SPL, 1x MPL.


I picked up an IFR-D during one of the winter sales. I'm taking it through basics in occasional drops with the ClanTech version of this, a cMPL in the CT, and 4cSPL in the arms. Might drop in it tonight for Pot 'O Gold drops.

It's not quite as heat-efficient or dps-optimized as the 5cSPL boat, but I like it because it's a little off-beat, still uses all the wub quirks, and gives me that tiny bit of extra range to scratch out a couple more assists here and there. The extra assist here and there's pretty useful grinding basics.

#3797 Virlutris

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Posted 14 March 2016 - 02:43 PM

View PostFox With A Shotgun, on 14 March 2016 - 02:25 PM, said:


I'll just leave the Urbie here to cry in the shadow of faster light mechs...

STD 100 + AC20, though.


And yet, the Urbie is the poster-mech for what 3xnihilo is saying about trading speed for guns.

I actually like this strat a lot. I don't even run max engines in my energy-based Panthers, for better cooling and/or more heavy energy weapons.

3LL PNT-9T is funny, and so are the LPL 8Z and PPC 10K. They're even funnier when I remember that I've dropped the engine size on a "slow" light for more cooling and guns.

I've already got a 2LPL Urbie 63. Thinking about a 3LL Urbie 60L, but that might be too bold :/

Edited by Virlutris, 14 March 2016 - 02:44 PM.


#3798 Fox With A Shotgun

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Posted 14 March 2016 - 02:46 PM

View PostVirlutris, on 14 March 2016 - 02:43 PM, said:

And yet, the Urbie is the poster-mech for what 3xnihilo is saying about trading speed for guns.

I actually like this strat a lot. I don't even run max engines in my energy-based Panthers, for better cooling and/or more heavy energy weapons.

3LL PNT-9T is funny, and so are the LPL 8Z and PPC 10K. They're even funnier when I remember that I've dropped the engine size on a "slow" light for more cooling and guns.

I've already got a 2LPL Urbie 63. Thinking about a 3LL Urbie 60L, but that might be too bold :/


3LL Urbie runs too hot imo. Those PoorDubs really get to you after a while :/

...Now I feel the need to run a STD 100 peanut butter with an AC2.

Pseudo Buttery Urbanmech

Edited by Fox With A Shotgun, 14 March 2016 - 02:50 PM.


#3799 Virlutris

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Posted 14 March 2016 - 03:30 PM

Maybe I'll buy a STD190 and try out a 6SL build on the 1E for lulz. I didn't have the 1E when it was SL-quirked. (it was the one that had "op" SL quirks in the first quirkening, right?)

Hm.

View PostFox With A Shotgun, on 14 March 2016 - 02:46 PM, said:


3LL Urbie runs too hot imo. Those PoorDubs really get to you after a while :/

...Now I feel the need to run a STD 100 peanut butter with an AC2.

Pseudo Buttery Urbanmech


No, you're right. I just mocked one up in Awemech and was reminded why I don't run that. I've got to give up too much of something important to run it, and the resulting build is prohibitively hot for more than a few trolly burst of laser fire.

Edited by Virlutris, 14 March 2016 - 03:34 PM.


#3800 JTYoshi

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Posted 14 March 2016 - 05:14 PM

http://mwo.smurfy-ne...c30e59485536f65 This is my current build for my locust 3V. I plan on copy pasting this into a 1V when I get one just because I think it will be fun to have a LPL with a duration of .335





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