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The Underrated Locust


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#4001 Requiemking

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Posted 19 May 2016 - 08:36 PM

I haven't really piloted any Locusts except for the Trial one, but I made some builds just to see what I could do. All of them are named after ants, as to most players, especially the newer players, thats all they are. But, you know, ants can kill too.

Bull Ant: the aggressive ankle cutter

Paraponera: The dreaded Bullet ant

Dinoponera: The Amazonian Giant ant

#4002 Fox With A Shotgun

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Posted 19 May 2016 - 08:38 PM

View PostRequiemking, on 19 May 2016 - 08:36 PM, said:

I haven't really piloted any Locusts except for the Trial one, but I made some builds just to see what I could do. All of them are named after ants, as to most players, especially the newer players, thats all they are. But, you know, ants can kill too.

Bull Ant: the aggressive ankle cutter

Paraponera: The dreaded Bullet ant

Dinoponera: The Amazonian Giant ant


You haven't lived till you played the ERPPC locust.

Edited by Fox With A Shotgun, 19 May 2016 - 08:38 PM.


#4003 Tim East

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Posted 19 May 2016 - 08:42 PM

View PostRequiemking, on 19 May 2016 - 08:36 PM, said:

Paraponera: The dreaded Bullet ant

Too much ammo. Drop a ton and shave a half-ton of armor to swap in a MPL.

Also, totally try the ERPPC+ECM LCT-PB if you have a few MC to spare. It is made of delightful hijinks.

#4004 Requiemking

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Posted 19 May 2016 - 10:14 PM

View PostFox With A Shotgun, on 19 May 2016 - 08:38 PM, said:


You haven't lived till you played the ERPPC locust.

I made an ERPPC Mist Lynx. Not as fast, but slightly tankier, slightly.

#4005 Ovion

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Posted 20 May 2016 - 05:52 AM

View PostRequiemking, on 19 May 2016 - 08:36 PM, said:

I haven't really piloted any Locusts except for the Trial one, but I made some builds just to see what I could do. All of them are named after ants, as to most players, especially the newer players, thats all they are. But, you know, ants can kill too.

Bull Ant: the aggressive ankle cutter

Paraponera: The dreaded Bullet ant

Dinoponera: The Amazonian Giant ant
These, aren't utterly awful, I'm impressed.
Still some holdovers from building heavier mechs, but at Featherweight there's... different rules.

With a few tweaks based on experience we get:
Bull Ant - revised
Slightly adjusted Ammo values to improve survivability.

Paraponera -revised
Adjusted the armour, moved ammo to better positions, and removed 1 Ton to accommodate an MPL instead.

Dinoponera -revised
Applied Endo + Ferro, adjusted the armour, moved the ammo, bumped to a XL 190 gave it an extra DHS.#

Certainly a solid start on your part though.
For more info on Locust Theory and builds, you can always check out my thread on the subject.

#4006 DarthHias

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Posted 20 May 2016 - 06:03 AM

Well, Bear hunting in the Big game hunter aka Locust the mighty sure is fun, however the pelts of those monsters weigh me down so much I can bearly move anymore Posted Image Posted Image

Atm I take my Heavies out that normally only see faction warfare because of queue overload ^^

#4007 mad kat

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Posted 21 May 2016 - 01:30 AM

Was messing around with my marauder 5d last night and had two hateful ALRM15's. Anyway a little locust 1e comes to scout our team i let loose with missiles expecting to just waste ammo. To my surprise i splatted the poor thing and i didn't even have LOS. Poor chap.

Lurms are hateful.

#4008 DarthHias

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Posted 21 May 2016 - 03:05 AM

Has anyone else suffered from the special leg seeking LRMs?

#4009 el piromaniaco

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Posted 21 May 2016 - 07:53 AM

View PostFox With A Shotgun, on 19 May 2016 - 08:38 PM, said:


You haven't lived till you played the ERPPC locust.


Aah!
Next position on my to-do list.

:)

#4010 no one

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Posted 22 May 2016 - 11:59 AM

So I finally got a Pirate's Bane yesterday, and it's an absolutely lovely 'Mech. I swapped out three small lasers for mediums, reduced the head and arm armor, and cut the MG ammo down to a ton. Even un-mastered it's a cut-throat little bugger.

I named my the Outlaw Star because I'm a huge dork.

One thing I'll say, is that the PB really is pretty critically constrained. If you want Ferro you have to lose a machine-gun. I'd love to run this thing with light ferro-fibrous or an XL200.

#4011 Panzermagistratus

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Posted 22 May 2016 - 12:01 PM

View Postno one, on 22 May 2016 - 11:59 AM, said:

So I finally got a Pirate's Bane yesterday, and it's an absolutely lovely 'Mech. I swapped out three small lasers for mediums, reduced the head and arm armor, and cut the MG ammo down to a ton. Even un-mastered it's a cut-throat little bugger.

I named my the Outlaw Star because I'm a huge dork.

One thing I'll say, is that the PB really is pretty critically constrained. If you want Ferro you have to lose a machine-gun. I'd love to run this thing with light ferro-fibrous or an XL200.

Lose the machine guns, stick with 4 mediums and slap a bap in there. Good to go kill some stuff. Posted Image (Note, this must be played like the raven 3L. There is no duration quirk, so your gonna have to keep the laser on component for maximum damage.)

Edited by V4V4, 22 May 2016 - 12:01 PM.


#4012 Ovion

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Posted 22 May 2016 - 12:07 PM

View Postno one, on 22 May 2016 - 11:59 AM, said:

So I finally got a Pirate's Bane yesterday, and it's an absolutely lovely 'Mech. I swapped out three small lasers for mediums, reduced the head and arm armor, and cut the MG ammo down to a ton. Even un-mastered it's a cut-throat little bugger.

I named my the Outlaw Star because I'm a huge dork.

One thing I'll say, is that the PB really is pretty critically constrained. If you want Ferro you have to lose a machine-gun. I'd love to run this thing with light ferro-fibrous or an XL200.

Here's some Pirate's Bane builds for ya. Posted Image

View PostOvion, on 08 May 2016 - 06:03 AM, said:



#4013 no one

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Posted 22 May 2016 - 12:17 PM

View PostV4V4, on 22 May 2016 - 12:01 PM, said:

Lose the machine guns, stick with 4 mediums and slap a bap in there. Good to go kill some stuff. Posted Image (Note, this must be played like the raven 3L. There is no duration quirk, so your gonna have to keep the laser on component for maximum damage.)

Awww, but the machine guns are part of it's periphery charm!

View PostOvion, on 22 May 2016 - 12:07 PM, said:

Here's some Pirate's Bane builds for ya. Posted Image


Nice, thanks. Not sure I'd run a big-gun build on it. Especially not an erLL build. That's just like announcing "Hey, janky ECM light over ----this---> way!" Other locusts can do that better without losing mobility.

I'm running this right now since it's got respectable range grouped firepower and it's heat's manageable sans doubled basics.
OUTLAW STAR

#4014 Tim East

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Posted 22 May 2016 - 12:29 PM

View PostV4V4, on 22 May 2016 - 12:01 PM, said:

Lose the machine guns, stick with 4 mediums and slap a bap in there. Good to go kill some stuff. Posted Image (Note, this must be played like the raven 3L. There is no duration quirk, so your gonna have to keep the laser on component for maximum damage.)

OR, you COULD strip out everything but ECM and a little bit of armor to fit in an ERPPC and troll like a Spider but better because it's a Locust, which have a chassis-wide +20% trolling quirk.

#4015 Vlasterx

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Posted 22 May 2016 - 10:26 PM

I have started to play this game regularly for the first time after the Founders preorder and I have to say it's much better than then. One of the mechs I really enjoy is Locust 1V, with ER LL.

Great little bugger :)



#4016 Virlutris

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Posted 23 May 2016 - 11:41 AM

View Postmad kat, on 21 May 2016 - 01:30 AM, said:

Was messing around with my marauder 5d last night and had two hateful ALRM15's. Anyway a little locust 1e comes to scout our team i let loose with missiles expecting to just waste ammo. To my surprise i splatted the poor thing and i didn't even have LOS. Poor chap.

Lurms are hateful.


Lurms for Lulz :D

View PostDarthHias, on 21 May 2016 - 03:05 AM, said:

Has anyone else suffered from the special leg seeking LRMs?


Yes.

Most frequently in my KGC, of all things. It's a walking umbrella, a gigantic round lurm-catcher, and it's the legs that wear down fastest on the occasion that a lurm boat catches me derping. Wat.

:(

Edited by Virlutris, 23 May 2016 - 11:43 AM.


#4017 mad kat

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Posted 23 May 2016 - 01:46 PM

View PostRequiemking, on 19 May 2016 - 10:14 PM, said:

I made an ERPPC Mist Lynx. Not as fast, but slightly tankier, slightly.


I rebuilt my ERPPC deathsknell for giggles with three sml lasers to go with it just for added cheese.

Now off to snipe some kodiaks....

#4018 DarthHias

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Posted 23 May 2016 - 01:52 PM

View PostVirlutris, on 23 May 2016 - 11:41 AM, said:

Lurms for Lulz Posted Image



Yes.

Most frequently in my KGC, of all things. It's a walking umbrella, a gigantic round lurm-catcher, and it's the legs that wear down fastest on the occasion that a lurm boat catches me derping. Wat.

Posted Image


Yeah I´m glad I´m not the only one. I experienced it in all kind of mechs. It´s really annoying when you get lermed by 3+ boats and don´t manage to take cover, you think o well, bit of sandblasting my armor and it tears of a leg... Last time it happened I was in a Hellbringer, nothing worse than yellow, one leg torn, one stripped.

#4019 Fox With A Shotgun

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Posted 23 May 2016 - 07:24 PM

LRMs aren't actually looking for your legs by the way. It's just the way the homing system is implemented.

During their flight, they correct course only by a certain amount. It doesn't deviate very far. But if you try running away from the source of the LRMs, the original flight path which was meant to hit your torso would hit the ground. It then tries to correct this by aiming slightly up, which isn't high enough to hit torso - so it hits legs instead, being the next highest object from the ground.

If you run towards the LRMs, you'll notice the opposite. LRMs will hit your torso and ignore your legs instead.

Edited by Fox With A Shotgun, 23 May 2016 - 07:24 PM.


#4020 no one

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Posted 23 May 2016 - 11:06 PM

. . . and that's why you run to the side! To the side!

(Admittedly hard to do if you're caught out in the open.)





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