The Underrated Locust
#4081
Posted 12 June 2016 - 10:56 AM
#4082
Posted 12 June 2016 - 01:17 PM
#4083
Posted 15 June 2016 - 02:22 AM
#4086
Posted 17 June 2016 - 04:17 PM
#4088
Posted 17 June 2016 - 05:01 PM
Edited by Keshav Murali, 17 June 2016 - 05:01 PM.
#4089
Posted 17 June 2016 - 05:02 PM
Ovion, on 17 June 2016 - 04:34 PM, said:
Basically every other Light got bigger though.
Is going to be... interesting to say the least.
It's not great. It's downright ridiculous.
I dearly hope that the Locust will lose its structure quirks if it got downscaled by that much. Moving at nearly 170 kph with such a tiny profile? It's ridiculously overpowered now.
#4090
Posted 17 June 2016 - 05:14 PM
Fox With A Shotgun, on 17 June 2016 - 05:02 PM, said:
I dearly hope that the Locust will lose its structure quirks if it got downscaled by that much. Moving at nearly 170 kph with such a tiny profile? It's ridiculously overpowered now.
And even being made roughly 10% smaller, with the quirks, it's still going to go down in 1-2 volleys.
Hardly 'ridiculously overpowered' at all, especially for most pilots.
It'll be nice to have, and those that are already extremely good at the Locust will be given a little extra edge, but the rest of us... it's a little help.
The rest of the Lights are going to be medium sized though.
That's less good.
#4091
Posted 17 June 2016 - 05:20 PM
#4092
Posted 17 June 2016 - 06:56 PM
Ovion, on 17 June 2016 - 04:34 PM, said:
Basically every other Light got bigger though.
Is going to be... interesting to say the least.
Even the Urbie! wtf?
Any reason why the Panther got hella bigger but the Cheeter went untouched? Baffling.. It just seems weird that the light queue is often below 20%, yet most of em got bigger. It is true that a lot of the heavier mechs got bigger too, so I wonder if proportionally they did get smaller in context with the other classes. We'll just have to see. All we know is the Locust seems to benefit (assuming they don't nuke the quirks again).
Edited by Takashi Uchida, 17 June 2016 - 07:02 PM.
#4093
Posted 17 June 2016 - 07:36 PM
#4094
Posted 17 June 2016 - 08:33 PM
Ovion, on 17 June 2016 - 05:14 PM, said:
The rest of the Lights are going to be medium sized though.
That's less good.
Unless PGI is gonna juke Heavy/Assault agility again, Lights are even less viable now.
Bigger rescale. Bigger ST. XL engines. Yeah...
But hey, Locust should be tight.
#4095
Posted 17 June 2016 - 10:51 PM
Catapult (all variants): Movement Archetype changed from Large (25°) to Medium (30°).
• Jenner (all variants): Movement Archetype changed from Tiny (40°) to Small (35°).
• Jenner IIC (all variants): Movement Archetype changed from Tiny (40°) to Small (35°).
• Nova (all variants): Movement Archetype changed from Medium (30°) to Small (35°).
• Quickdraw (all variants): Movement Archetype changed from Large (25°) to Medium (30°).
• Spider (all variants): Movement Archetype changed from Tiny (40°) to Small (35°).
So Jenner and Jenner IIC will be less maneuvarable as well as getting bigger. Spidy also less twisty...
Nova now shares the Archetype with Jenner, Jenner IIC, Spider, Firestarter and the other 35 tonners. (Think also Cicada)
Hail Locust, King of Kings, Light of Lights.
Hail Nova, Light of Mediums
#4096
Posted 18 June 2016 - 05:55 AM
#4097
Posted 18 June 2016 - 08:13 AM
There will definitely be some people feeling the heat of my 1V next week.
#4098
Posted 18 June 2016 - 09:09 PM
shopsmart, on 17 June 2016 - 05:20 PM, said:
When did we ever stop ankle biting all the ballistic mechs that think 4 tons of explodium in their legs is a good idea?
Cato Phoenix, on 18 June 2016 - 08:13 AM, said:
There will definitely be some people feeling the heat of my 1V next week.
You still don't have the 1E? What heresy is this? Get that alpha predator NAO, XD.
#4099
Posted 18 June 2016 - 10:34 PM
#4100
Posted 20 June 2016 - 12:00 AM
Edited by Vlasterx, 20 June 2016 - 12:27 AM.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users