Fox With A Shotgun, on 16 May 2017 - 10:05 PM, said:
The Survival tree is, for the most part, utter garbage for most lights. MOST lights. There are some lights that have obscene durability buffs, and the survival tree actually amplifies these. Kit Foxes, in particular, can get up to 53 points of armor on each arm (!), and have STs with close to 40 hp struct + 33 armor. This makes them essentially a 45-50 tonner medium in terms of durability, with the survival tree. And as they do not have stellar mobility to begin with and have a hard-locked undersized engine, sinking too much into mobility doesn't give all that much benefit. Panthers would likely benefit from the survival tree as well, seeing as they also have some obscene durability quirks.
If you want to poke a lot, the mobility tree can be pruned somewhat. You still need both sides filled for Speed Tweak for any lights with a big engine, but if all you plan to do is reverse and forward repeatedly with high mounts (Ravens, Locusts w/ ERLL) you can neglect the end-node torso yaw range. Torso pitch for LCT-1V and any others with torso mount ones would do well to pick up torso pitch range. +-20 degrees up/down is not pleasant to use, at all - the least bit of rough ground will see you unable to hit what you see.
Firepower tree...this is where it becomes interesting. Due to the small size of each node's bonuses, you may actually get more value out of sinking points into Sensors instead. Being able to pick out enemy stripped components almost instantly is amazingly good. Radar Dep, Seismic Sensor, Extended Sensor Range and Target Retention / Target Decay will make sure that you never lose track of what you need to hit. That being said, if your weapons generate a vast amount of heat per second (2 ERPPCs come to mind), you will get a lot of utility out of Heat Gen Reduction from the firepower tree. But whether this is worth sinking ~50 node points into is debatable.
Operations. Hill Climb is a real lifesaver for lights. A lot of ramps that fatmechs can't climb, you can! And this means that you can pull a fatmech into a bad position, and run the hell away leaving it stranded in the middle of nowhere. Heat Dissipation is always nice, and heat capacity is always great on mechs with sub-250 engines.
I fiddled with a Panther on an alt account, and found that it did benefit best (not exactly well) from a kind of balanced topiary of the Skill Shrubberies. It's not fast to start, so it needs what speed it can scrounge up, needs twisty-turny skills, lots of heat management, some more hitpoints, more heat help from the weapon shrubbery ...
I think the only thing I din't do much of was the info skills, because it's a gunsy kind of mech and needed a ton of other help, which leaves me miss the Radar Dep for side peeking and poking. It feels like a sizeable hedge maze for the Panther.
It needed help everywhere to feel like it wasn't horribly nerfed. Still seemed hotter after emphasizing heat in every shrubbery, including the JJ shrubbery.
At least locusts don't need the JJ shrubbery, right?