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Should Ppc Be Nerfed?


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#21 Drunk Canuck

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Posted 14 January 2014 - 09:38 AM

View PostMekwarrior, on 14 January 2014 - 06:42 AM, said:

I don't have any mechs that use PPCs but I still don't want to see them nerfed with anything like click to charge, I hope they will remove click to charge from Gauss too.


See, this is where you are wrong. If PGI wanted to stick to some level of canon, they would have put a charge up on PPC's like they are supposed to have, and the Gauss Rifle should have been left alone. The difference is that you can't boat 4 Gauss Rifles, you can wield 4 PPC's without even trying. Yes, PPC's need a nerf with a charge up time and a longer cooldown period and they need some fixing too. The hit registry on smaller Mech's is horrendous and the whole under 90 meters of the standard PPC thing not doing damage doesn't work properly, I have seen and been killed by 2 PPC Cicada's from 40 bloody meters.

#22 NRP

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Posted 14 January 2014 - 09:44 AM

Oh god, a "charge and fire" mechanic for PPCs? Really?

I've come to the conclusion that some people just want PPCs eliminated from the game entirely.

#23 Ryokens leap

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Posted 14 January 2014 - 09:55 AM

I'd like to see a test trial period where gauss charge is removed and put onto PPC/ERPPC. Have the charge variable where the longer the charge is built the higher the damage. This could also evolve into the PPC capacitor module later.

#24 Joseph Mallan

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Posted 14 January 2014 - 09:57 AM

View PostNRP, on 14 January 2014 - 09:44 AM, said:

Oh god, a "charge and fire" mechanic for PPCs? Really?

I've come to the conclusion that some people just want PPCs eliminated from the game entirely.

For a weapon that fires

Quote

a concentrated stream of protons or ions at a target,
Charging would seem to fit.

Edited by Joseph Mallan, 14 January 2014 - 10:12 AM.


#25 DaZur

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Posted 14 January 2014 - 10:01 AM

Part of the reason the charge-delay was added to the Gauss (aside from desyncing it from the PPCs) was to mitigate it's effectiveness / usefulness inside brawl range...

PPC get the sub-90 nerf, EPPC gets heat... and Gauss gets charge-nerfed. It's the natural order of things...

"THIS" is I why I wish I could reach through my screen and Ho-slap people myopically demanding nerfs without broadening their grasp of how it could potentially impact parallel and ancillary mechanics and game play... ;)

#26 Trauglodyte

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Posted 14 January 2014 - 10:08 AM

View PostVillz, on 14 January 2014 - 04:07 AM, said:

What does ever1 think about adding the gauss charge mechanic onto the ppc also?


PPCs don't need a charge timer. They just need to set to spread. It is a plasma weapon, not a ballistic shell. Treat it as it should be treated and we won't have a problem. Who cares if you spread 10 points of damage around in a small area? Is anyone out there really afraid of the LB weapons because of the spread? Nope.

View PostJoseph Mallan, on 14 January 2014 - 09:57 AM, said:

Quote

a concentrated stream of protons or ions at a target


For a weapon that fires
Charging would seem to fit.


Yes, the PPC does fire a concentrated stream of particles at a target. There are two ways to handle it, though. Do we add a charge mechanic to it? You could but you don't charge up lasers and they operate no differently than the PPC does as both require a reaction of some sort (modern lasers require chemical reactions to create the energy for the laser while some use microwaves and other means). The other way is to recreate the "stream" burst by way of splash. When a bolt of lightning, also plasma, hits the ground, it strikes in an instant an in a near minute location but can "walk" depending on the characteristics of the arc. Delaying the firing of the PPC makes less sense and doesn't really do anything to fix the current convergence issue (look at Villz' video of him doing Gauss shots while JJing). Making it so that it has a small splash area would, though. Then, they'd actually work like they're supposed to as long ranged fire support weapons.

Edited by Trauglodyte, 14 January 2014 - 10:15 AM.


#27 Villz

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Posted 14 January 2014 - 12:36 PM

View PostAlcom Isst, on 14 January 2014 - 08:13 AM, said:


I see a ghost heat pun in that emote.

that was good

ggclose™

#28 Klappspaten

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Posted 14 January 2014 - 12:38 PM

They gotta change the name of the PPC into "bluey flashy autocannonthingy" because thats what it is at the moment. And when they did that they delete it from the game and make a proper PPC ... a LIGHTNING THROWER as it is supposed to be.

#29 LiGhtningFF13

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Posted 14 January 2014 - 12:39 PM

WTF?! PPCs are just fine that way damn it.

#30 Klappspaten

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Posted 14 January 2014 - 12:41 PM

View PostLiGhtning90, on 14 January 2014 - 12:39 PM, said:

WTF?! PPCs are just fine that way damn it.


no they aren´t

#31 kesuga7

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Posted 14 January 2014 - 12:44 PM

Reticle shake while falling from jumpjets please :)

Or the heavier the mech the more thrust is needed before landing to avoid leg damage

45 Tonn blackjack - Less Jumpjet Thrust needed before hitting ground
90- Highlander - more thrust needed before hitting ground to avoid leg damage

or Make shooting a ppc midair cause your rec-tile to go off target which will make it difficult to line up the second Twin ac 5' ballistic hit - Vice Versa

That or like others have stated the closer your target is with a PPC the more likely it won't converge if two ppc's are shot

Edited by kesuga7, 14 January 2014 - 12:44 PM.


#32 C E Dwyer

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Posted 14 January 2014 - 12:44 PM

No we shouldn't

#33 FupDup

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Posted 14 January 2014 - 12:50 PM

I'd rather see most of the other stuff buffed.

#34 Nothing Whatsoever

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Posted 14 January 2014 - 12:54 PM

Hmm... limit Hardpoints!

Using Highlanders as examples:
  • Only the 732 can carry a Gauss, no PPCs
  • 733P only PPC in the Arm, maybe two can fit there?
  • 733C has AC/20
  • and so on.
Weapons can remain powerful and mech variants get balance passes.

:)

#35 hellcatq

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Posted 14 January 2014 - 01:18 PM

PPC is not really effective using anymore than two of them. Sure you can put them on there, but you are going to overheat and quickly be killed. Just like those stupid mechs I see with 4 LL. Just because the fit doesn't mean they should be used like that.

#36 Villz

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Posted 14 January 2014 - 03:05 PM

View Posthellcatq, on 14 January 2014 - 01:18 PM, said:

PPC is not really effective using anymore than two of them. Sure you can put them on there, but you are going to overheat and quickly be killed. Just like those stupid mechs I see with 4 LL. Just because the fit doesn't mean they should be used like that.


I still play my 4ppc 3f stalker occasionally and do real well.....

#37 Lightfoot

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Posted 14 January 2014 - 03:29 PM

I quit playing MWO because of all the nerfs. Gauss nerf is from Duke Nukem anyway. I am not interested in playing QuakeWarrior V. Get back to Battletech and stop the Quake junk.

MWO was supposed to be a science-fiction simulation of 31st Century Battlemechs, not nerf-mah-ppc-and-gauss-Quake.



#38 Deathlike

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Posted 14 January 2014 - 03:32 PM

View PostDirus Nigh, on 14 January 2014 - 07:55 AM, said:

Jump jets do cause heat. It's a small amount, but it's there.



It's negligible for the most part. You might as well fart, and produce more heat, considering how even the base 10 DHS makes it virtually irrelevant. Only SHS mechs suffer from it anyways.

#39 Khobai

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Posted 14 January 2014 - 03:44 PM

PPCs shouldnt be nerfed. PPCs should just be changed.

1) instead of doing 10 damage to one location, PPCs should do 6-7 damage to one location, and 3-4 damage split up among adjacent locations.

2) with pinpoint damage significantly reduced, PPCs can have their minimum range removed, and they can be given an EMP effect which disrupts HUD electronics.

#40 Dirus Nigh

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Posted 14 January 2014 - 04:16 PM

View PostDeathlike, on 14 January 2014 - 03:32 PM, said:



It's negligible for the most part. You might as well fart, and produce more heat, considering how even the base 10 DHS makes it virtually irrelevant. Only SHS mechs suffer from it anyways.


Not saying it has an effect, just that it is there. I do think it should be raised, and have suggested it in other threads.





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