Mister Blastman, on 15 January 2014 - 08:19 AM, said:
I've said it before and I'll say it again...
In TT, the only way to have anything like convergence was to have a targeting computer on your mech. Targeting computers took up extra tonnage and crits.
In Table Top board games the mechs don't move so the dice apply random hits based on modifiers. In interactive simulations of mechs they move, some very fast, and that becomes the random modifier for hit location. Works better for a Spider than an Atlas, but the Atlas gets more armor and is in the advantaged position even though it gets hit more often than the Spider. How well you do depends on your ability to pilot either mech. This is good, because you don't want dice rolls controling a simulation, which MWO tries to be, mostly.
MWO does not have convergence. It uses two reticles, which suffer a movement penalty when locked together. The various weapon types do not have convergence with each other and this de-convergence factor can be multiplied by moving laterally. Skill is needed to not expose your mech to focus fire of several mechs, but is otherwise very effective at spreading damage.
Like weapons in the same location do have convergence, but that is all, and you can still induce low accuracy with lateral movement. That is skill dependent. Your personal Mech-piloting skill is being put to a defensive test and you win or lose based mostly on this skill.
The above has always worked fine for me in MWO, as well as MW2-MW4 where you couldn't ask for the game to be adjusted to your needs and beyond known and discovered exploits, nothing was ever changed.
The PPC is over-hot in MWO actually and has a 90 meter minimum range now with no way to turn off the field inhibitor which creates this minimum range, something you could do in Battletech. That's more than enough nerfing.
Here is Battletech's PPC description which matches MWO's PPC pretty well except the heat values are wrong for DHS 1.4. being balanced for full DHS 2.0's.
PPC
"The Particle Projector Cannon (or PPC) is a unique energy weapon. PPCs fire a concentrated stream of protons or ions at a target, causing damage through both thermal and kinetic energy. Despite being an energy weapon, it produces recoil. The lethality of the weapon rivals that of higher-caliber autocannons; just three shots from a PPC will vaporize two tons of standard military-grade armor. Targets hit by multiple, simultaneous PPCs can also suffer electrical side-effects, such as overloaded computer systems or targeting sensors. The ion beam also extends to much farther ranges than autocannon fire, though PPCs generate large amounts of waste heat.
PPCs are equipped with a Field Inhibitor to prevent feedback which could damage the firing unit's electronic systems. This inhibitor degrades the performance of the weapon at close ranges of less than 90 meters. Particularly daring warriors have been known to disengage the inhibitor and risk damage to their own machine when a target is at close range."
You see MechWarriors, piloting that mech is a skill. The mech is an encumbrance that makes you easy to hit and how well you pilot it is more important than how well you aim. If you are just popping over a ridge, you will likely get full convergence of every weapon your opponent carries. That's a lesson teaching you not to do that. If you don't like it, don't make yourself a "Fat Target". Please don't come to the forums and ask for changes to gameplay that most players are happy with.
For anyone having problems with piloting their mechs and being fat targets all too often, I suggest switching to a Joystick. It's what I use and I have no problem spreading the damage from multiple mechs. The only mech I get cored in is the Awesome, but it's just too fat a target. Any other mech is damaged all over before going down. Seriously though, piloting the mech is the test of your personal skill, not a game flaw, not a convergence problem.