Jump to content

Should Ppc Be Nerfed?


82 replies to this topic

#41 Villz

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 627 posts
  • Locationstraya m8

Posted 14 January 2014 - 07:20 PM

View PostKhobai, on 14 January 2014 - 03:44 PM, said:

PPCs shouldnt be nerfed. PPCs should just be changed.

1) instead of doing 10 damage to one location, PPCs should do 6-7 damage to one location, and 3-4 damage split up among adjacent locations.

2) with pinpoint damage significantly reduced, PPCs can have their minimum range removed, and they can be given an EMP effect which disrupts HUD electronics.


8/2 and we might start talking once ac5 and ac2 dps is brought into realistic levels (heat reduction prob would be needed in conjunction)

#42 Lukoi Banacek

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 4,353 posts

Posted 14 January 2014 - 07:23 PM

I think automatic convergence should be nerfed.

I think mechs in the air should have targeting similar to a Mech in 3PV to reduce popsniping. Grounded PPC users are not in anyway OP imo.

#43 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 14 January 2014 - 07:43 PM

Quote

I think automatic convergence should be nerfed.


making weapons spread damage around has the same basic effect as getting rid of convergence.

#44 mekabuser

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,846 posts

Posted 14 January 2014 - 07:44 PM

View PostMister Blastman, on 14 January 2014 - 09:26 AM, said:


I'd much prefer a mechanic added similar to modified splash damage.

Say at the PPC max effective range... it is pinpoint to one panel. The closer you get to 90 meters, however, the more the PPCs deconverge or spread out to the point at say 100 meters, they damage 4 or 5 panels in a shot.

Of course, that means the damage of 10 pts would be spread around to total 10 in whole.

for one, no charge mechanic.. Do you really want to kill the ppc again? op?Second, for the love of pete, what are you people doing that someone jumpsniping is causing you so much damage? you can see the things flying across the map. cover?
Im stupid aggressive but i dont go waddling out in the open within range of the enemy....
I gotta watch the vid to see what the hubub is about. Every game i see ppc, ac this and that, er med LL lrm and srm.. What the frak is the probleM?

#45 mekabuser

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,846 posts

Posted 14 January 2014 - 07:53 PM

somebody get me a bucket.

um.. ok.. YOU like ppc pseudo meta builds, and since you seem to take it quite a bit you can do well in it..
golf clap.

just because you and your brahs want to take the cheese doesnt mean its the only option.

then again, your soundtrack speaks for itself..

#46 Profiteer

    Member

  • PipPipPipPipPipPip
  • 353 posts
  • LocationNew Zealand

Posted 14 January 2014 - 08:18 PM

View PostVillz, on 14 January 2014 - 04:07 AM, said:



^
As you can see despite the nerfs ppc's seem to be just as popular.

What does ever1 think about adding the gauss charge mechanic onto the ppc also?


I think you've found a suggestion that could rival ghost heat in forum hate :ph34r:

Edited by Profiteer, 14 January 2014 - 08:19 PM.


#47 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 14 January 2014 - 08:23 PM

View Postmekabuser, on 14 January 2014 - 07:44 PM, said:

for one, no charge mechanic.. Do you really want to kill the ppc again? op?Second, for the love of pete, what are you people doing that someone jumpsniping is causing you so much damage? you can see the things flying across the map. cover?
Im stupid aggressive but i dont go waddling out in the open within range of the enemy....
I gotta watch the vid to see what the hubub is about. Every game i see ppc, ac this and that, er med LL lrm and srm.. What the frak is the probleM?


Most people's reaction, as I have observed, is to hide and cower behind cover praying the hand of God will come down and save them from the terror snipers. That reaction causes them to die, every time.

The only way to fight snipers is to push into their faces and brawl them... if you don't have snipers yourself.

The problem is snipers are too damn effective in almost every situation right now due to SRMs being terrible.

#48 Prezimonto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 2,017 posts
  • LocationKufstein FRR

Posted 14 January 2014 - 08:26 PM

I love the idea of a lightning effect added to the PPC... It hits for 5 damage.. jumps to random new hard point does 3 damage, jumps to random 3rd hard point and does 2 damage. Add in a cool lightning effect as it jumps around the mech. Awesome visuals plus some damage spread = win. Lower the heat a tiny bit and increase the speed a good amount to compensate.

This isn't my idea... though I can't remember whose it is (now only a few days after reading it... getting old) props to whom ever's idea it is though.

Edited by Prezimonto, 14 January 2014 - 08:27 PM.


#49 Jaguar Prime

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 219 posts
  • LocationRaleigh, NC

Posted 14 January 2014 - 08:56 PM

Correct me if I am wrong but didn't PPC's originally spread damage to adjacent panels? I think I remember this back in Closed beta when they were horrible.

#50 Villz

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 627 posts
  • Locationstraya m8

Posted 14 January 2014 - 09:13 PM

View PostProfiteer, on 14 January 2014 - 08:18 PM, said:


I think you've found a suggestion that could rival ghost heat in forum hate :ph34r:

E Z FISHIN

View PostPrezimonto, on 14 January 2014 - 08:26 PM, said:

I love the idea of a lightning effect added to the PPC... It hits for 5 damage.. jumps to random new hard point does 3 damage, jumps to random 3rd hard point and does 2 damage. Add in a cool lightning effect as it jumps around the mech. Awesome visuals plus some damage spread = win. Lower the heat a tiny bit and increase the speed a good amount to compensate.

This isn't my idea... though I can't remember whose it is (now only a few days after reading it... getting old) props to whom ever's idea it is though.

some tabletop {Dezgra} most likely not a big fan of dice rolling tbh

#51 Lukoi Banacek

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 4,353 posts

Posted 14 January 2014 - 09:26 PM

View PostKhobai, on 14 January 2014 - 07:43 PM, said:


making weapons spread damage around has the same basic effect as getting rid of convergence.


Did not say get rid of convergence...but auto convergence specifically while jumping (apologies, wasnt clear enuf on that initially) contributes largely to the ongoing sniper trend. By slowing convergence slightly on the ground and more so in the air, combined with the added flight imbalance you make "sniping" from the air a much less tenable and less prevalent option.

Doesnt hurt ground based snipers at all, which are not OP imo anyway.

#52 Fooooo

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,459 posts
  • LocationSydney, Aus.

Posted 15 January 2014 - 12:05 AM

View PostJaguar Prime, on 14 January 2014 - 08:56 PM, said:

Correct me if I am wrong but didn't PPC's originally spread damage to adjacent panels? I think I remember this back in Closed beta when they were horrible.


Yeah.

Cant remember exactly why it was removed tho.

Probably the same issues that srm / lrm splash had, although they fixed it on ppcs (removed it or set it to 0dmg splash or 0 radius) before ppcs were even used that much and left it on srms and lrms even tho they got used a ton........go figure... :ph34r:

Edited by Fooooo, 15 January 2014 - 12:06 AM.


#53 Noesis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,436 posts
  • LocationIn the Lab

Posted 15 January 2014 - 12:18 AM

Diffusion would be better than splash as that has complications modeling in MWO. This since the only real problem with PPCs is that when combined with other PPCs and ACs they can cause significant pinpoint damage.

Oh and lets not forget to recognise the additional benefit given to PPCs of being able to remove ECM cover with a hit. Though happy for them to retain this property, even if TAG and other counters where given more prominence to work with LRMs. But there is far too much confidence with direct fire support use over indirect fire support that people simply don't want to field LRMs as much, if at all anyhow. With or without the above diffusion effect though you could change this ECM counter ability to work only if the PPC were to damage the hit box area where the ECM is equipped.

#54 Rushin Roulette

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 3,514 posts
  • LocationGermany

Posted 15 January 2014 - 12:26 AM

View PostViges, on 14 January 2014 - 06:57 AM, said:

Only flamers are fine!



I agree with this comment. Nerf the NARC launcher and the TAG laser. they are OP!

#55 Greyboots

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 396 posts

Posted 15 January 2014 - 02:18 AM

View PostVillz, on 14 January 2014 - 04:07 AM, said:



^
As you can see despite the nerfs ppc's seem to be just as popular.

What does ever1 think about adding the gauss charge mechanic onto the ppc also?


I like how the first PPC salvo of this video resulted in a shutdown. Just an observation...

PPCs are fine. Are they popular? SURE THEY ARE. They go in an energy slot and aren't a "beam over time" weapon. Are they overpowered and in need of a nerf? Well, no. No they aren't.

#56 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 15 January 2014 - 03:43 AM

yay, another high ego elo gameplay vid from villz! With more poptart cheese! And even worse music!


Sorry man but why don't you leave those gauss/PPC builds at home for just a day. Only one.

Build a mech around an LBX and/or some pulse lasers, rock with those guns and show your true skillz.

#57 LiGhtningFF13

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,375 posts
  • LocationBetween the Flannagan's Nebulea and the Pleiades Cluster

Posted 15 January 2014 - 03:48 AM

You guys really drive me mad with your nerf paranoias! Hey what about nerfing the Clans, so that nobody has to be scared anymore

#58 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 15 January 2014 - 04:16 AM

View PostTrauglodyte, on 14 January 2014 - 10:08 AM, said:


PPCs don't need a charge timer. They just need to set to spread. It is a plasma weapon, not a ballistic shell. Treat it as it should be treated and we won't have a problem. Who cares if you spread 10 points of damage around in a small area? Is anyone out there really afraid of the LB weapons because of the spread? Nope.



Yes, the PPC does fire a concentrated stream of particles at a target. There are two ways to handle it, though. Do we add a charge mechanic to it? You could but you don't charge up lasers and they operate no differently than the PPC does as both require a reaction of some sort (modern lasers require chemical reactions to create the energy for the laser while some use microwaves and other means). The other way is to recreate the "stream" burst by way of splash. When a bolt of lightning, also plasma, hits the ground, it strikes in an instant an in a near minute location but can "walk" depending on the characteristics of the arc. Delaying the firing of the PPC makes less sense and doesn't really do anything to fix the current convergence issue (look at Villz' video of him doing Gauss shots while JJing). Making it so that it has a small splash area would, though. Then, they'd actually work like they're supposed to as long ranged fire support weapons.

Good point, but CBT HAS Chemical lasers in their advanced rule set, Apparently in the 31st century a Lasers is just a very powerful flashlight! B) As for the PPC charge Not making sense... no more so than a Gauss. That could be recharging during reload/cooldown! Now having the charge to simulate the minimum range requirement... does fit. :ph34r: It would make it a bit harder to hit at minimum range and we could have our damage back! :)

View PostLiGhtning90, on 15 January 2014 - 03:48 AM, said:

You guys really drive me mad with your nerf paranoias! Hey what about nerfing the Clans, so that nobody has to be scared anymore

That's already being done. I may have to leave the game if My boogeymen are made no more terrifying than a Drac! :)

#59 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 15 January 2014 - 04:25 AM

View PostMister Blastman, on 14 January 2014 - 08:23 PM, said:

Most people's reaction, as I have observed, is to hide and cower behind cover praying the hand of God will come down and save them from the terror snipers. That reaction causes them to die, every time.

The only way to fight snipers is to push into their faces and brawl them... if you don't have snipers yourself.
The problem with that is in a PUG, no one wants to do that because the first guy is going to get pwnt and there is no guarantee that your teammates will follow up your attempt at starting a Braveheart charge anyway.

Quote

The problem is snipers are too damn effective in almost every situation right now due to LRMs being terrible.
FTFY

#60 Marmon Rzohr

    Member

  • PipPipPipPipPipPipPip
  • The Warden
  • The Warden
  • 769 posts
  • Locationsomewhere in the universe, probably

Posted 15 January 2014 - 04:26 AM

PPCs aren't really a problem to balance as much as JJs are. And ineffective SRMs. IMHO.

Poptarting is fun though :ph34r:
But it's kinda time for the game to shake things up a bit B)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users