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Public Test Ui 2.0 - Part 3, Thursday Jan. 16Th


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#141 DeathofSelf

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Posted 16 January 2014 - 11:13 AM

as far as usefulness and intuitiveness, it's on par with windows 8

#142 Mister Blastman

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Posted 16 January 2014 - 11:19 AM

It is impossible to disable post-processing right now, no matter what you select in the menu it seems.

#143 SgtMagor

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Posted 16 January 2014 - 11:21 AM

couldn't customize my mech and unable to connect to a match game.

#144 Coburn

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Posted 16 January 2014 - 11:24 AM

Mech Lab

- We need a "Strip Chassis" button. It is painful doing and inventory clean out with the current system for some of us with 100+ mechs.

- I Would like to be able to save loadouts.

- Still cannot move mechs around in mechlab. When looking at my lights category I would like to have the freedom to move my hero jenner for example over with the other jenners.

In Game

- was not able to type in game while waiting for players to ready up.

#145 Sug

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Posted 16 January 2014 - 11:28 AM

Yikes.

#146 Bhael Fire

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Posted 16 January 2014 - 11:29 AM

Just had a chance to test out the new UI for the third time since they started doing public tests.

My initial reaction: ;)

As before, the visual style is pleasing, but holy {Scrap} is it a nightmare to navigate.

The Mechlab loadout screen is absolutely unusable still.

It's very disorganized with lots of wasted space on non-crucial information and no easy way to see an overall loadout on a mech.

I won't mind if this is how it goes in on the 4th if it means that other feature can get implemented, but they had better give it some VERY serious thought on how they plan on redesigning the loadout screen. It's probably one of the worst I've seen in any mechwarrior title as far as usability goes.

Again, visually UI 2.0 looks amazing...it just needs a serious second pass on the layout and overall user-experience.

#147 Heffay

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Posted 16 January 2014 - 11:29 AM

View PostCoburn, on 16 January 2014 - 11:24 AM, said:

Mech Lab

- We need a "Strip Chassis" button. It is painful doing and inventory clean out with the current system for some of us with 100+ mechs.

- I Would like to be able to save loadouts.

- Still cannot move mechs around in mechlab. When looking at my lights category I would like to have the freedom to move my hero jenner for example over with the other jenners.

In Game

- was not able to type in game while waiting for players to ready up.


That last one is in the known issues list (the others may be too). You should post your feedback in the test forum section though. There is also a survey they want you to take.

#148 KursedVixen

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Posted 16 January 2014 - 11:30 AM

I like the new look but a couple things bug me 1. what is the weapons loadout how do I know what is in a mech i'm going to buy??? as far as weapons and equipment? 2. The filters for the mechbays need to work i don't want to see trial mechs under the owned filter. It's kinda hard to navigate too I liked it when you could click on sections of the mech or you had that one point click thing in the corner instead of having a list.

#149 Dymlos2003

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Posted 16 January 2014 - 11:31 AM

View PostKursedVixen, on 16 January 2014 - 11:30 AM, said:

I like the new look but a couple things bug me 1. what is the weapons loadout how do I know what is in a mech i'm going to buy??? as far as weapons and equipment? 2. The filters for the mechbays need to work i don't want to see trial mechs under the owned filter. It's kinda hard to navigate too I liked it when you could click on sections of the mech or you had that one point click thing in the corner instead of having a list.


You can't see the loadout while buying mechs because the mech details page isn't in yet.

Posted Image

Edited by dymlos2003, 16 January 2014 - 11:32 AM.


#150 DaisuSaikoro Nagasawa

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Posted 16 January 2014 - 11:33 AM

View PostDamocles69, on 15 January 2014 - 02:40 PM, said:

can't wait to see the mediocrity you guys have cooked up this time...


Dont be a Steiner.

Wait to see what's what before being a Steiner, man.

#151 Runs With Scissors

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Posted 16 January 2014 - 11:35 AM

It would be appreciated if they could schedule these tests at more reasonable times, like the weekend. having a test at in the afternoon when most ppl are working (at least in my timezone) is difficult, and the last one was on thanksgiving. having a huge chunk of the player base unable to participate in providing feedback seems ridiculous.

#152 Melofeign

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Posted 16 January 2014 - 11:35 AM

Overall I liked the look and feel of the new UI. I like the font set better than the current one, and the confirmation screens also look nicer. I like the filtering of the mechs, and where button placement was to configure or buy. I also liked the information on pitch and yaw etc when you left your mouse over a mech. I didn't like that trial mechs were in there; I own a spider that is a trial and it confused me that I'd have to buy it again until I saw the other spider.

While configuring the quantity owned is a bit easier to see, but I'd still prefer green for I own one, yellow for I gotta buy one, and red for invalid. After getting used to where the parts were I felt it was more intuitive and easier to manage.

The social screen looked better, wit hthe group separate from the friends. Didn't have any friends on so couldn't make a group and see if it worked any better.

I like it! Hopefully it will set the stage for the additional functionality to make the game feel more like acommunity and less like a deathmatch.

#153 Kinski Orlawisch

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Posted 16 January 2014 - 11:37 AM

Nice.....but a few Errors.
1. When you are in a gruop and you Change the mech after pressing ready. You will not drop. The Group dropes alone. It should Change the Status to not ready.

2. My Keyboard has in UI2.0 some Errors. Z and Y have changed position for example.

3. After the game shows nothing when a mech is still ingame. Just in the Screen where you choose your mechs ...it is marked as still ingame.

4. It would be nice to see my empty mechbays and to be able to remove the Trial mechs from the choice Screen.

#154 Dom the Destroyer

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Posted 16 January 2014 - 11:40 AM

I don't see all of my mech's nor do I see my premium.

Can anyone help?

#155 Jaricho

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Posted 16 January 2014 - 11:41 AM

Absolutely every game I tried to enter crashed out at the map loading screen with the message....

[ CryEngine Error]

X *** Memory allocation for 5592404 bytes failed ***


...Soooooo, I never got to try out anything but the front end and I was less than impressed with the that.
Even the mechbay itself looks worse, as though they are stored in a musty, dark warehouse instead of a repair area with vibrant activity. I used to like being able to select a mech in the bay and quickly see, to the right, the loadout, engine, weapons and modules. But it's gone now.

Too many disappointments in what I saw to even list. I can't believe the people who worked on this actually thought this new UI was better laid out, or informative (meaningfully,speaking), or intuitive, or even attractive.

I'm going to hold off on any new purchasing at this point. Seeing what all the supposed man-hours and creative thinking seemed to produce in the new UI, I am much less enthusiastic about CW than I was before.

#156 Heffay

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Posted 16 January 2014 - 11:49 AM

View PostTheMuIe, on 16 January 2014 - 11:40 AM, said:

I don't see all of my mech's nor do I see my premium.

Can anyone help?


Go to the Test Forum section; there is a list of known issues (I think yours is one of them), and spots for feedback.

#157 Ignatz22

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Posted 16 January 2014 - 11:51 AM

1. Couldn't add friends, multiple tries.

2. When scrolling through mechs, need to see loadout as was offered on right side of mechlab screen in current version. I know I have three, but each is both need and equipped differently, need to see at a glance which is which.

Graphics of lasers are awesome....

A bit clunky, but Nice Work! Still needs tweeking but on the right track.

#158 Sug

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Posted 16 January 2014 - 11:52 AM

View PostTheMuIe, on 16 January 2014 - 11:40 AM, said:

I don't see all of my mech's nor do I see my premium.

Can anyone help?



View PostHeffay, on 16 January 2014 - 11:49 AM, said:


Go to the Test Forum section; there is a list of known issues (I think yours is one of them), and spots for feedback.


Also changes to your account made after the 7th will not show up.

Edited by Sug, 16 January 2014 - 11:52 AM.


#159 Tyberion

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Posted 16 January 2014 - 11:57 AM

I've missed the first round of testing because I'm STILL Patching.

Somehow it's still less frustrating than any Blizzard install I have ever endured ;)

#160 Sug

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Posted 16 January 2014 - 12:01 PM

Do you really wish to log out?

Oh god yes.





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