Public Test Ui 2.0 - Part 3, Thursday Jan. 16Th
#141
Posted 16 January 2014 - 11:13 AM
#142
Posted 16 January 2014 - 11:19 AM
#143
Posted 16 January 2014 - 11:21 AM
#144
Posted 16 January 2014 - 11:24 AM
- We need a "Strip Chassis" button. It is painful doing and inventory clean out with the current system for some of us with 100+ mechs.
- I Would like to be able to save loadouts.
- Still cannot move mechs around in mechlab. When looking at my lights category I would like to have the freedom to move my hero jenner for example over with the other jenners.
In Game
- was not able to type in game while waiting for players to ready up.
#145
Posted 16 January 2014 - 11:28 AM
#146
Posted 16 January 2014 - 11:29 AM
My initial reaction:
As before, the visual style is pleasing, but holy {Scrap} is it a nightmare to navigate.
The Mechlab loadout screen is absolutely unusable still.
It's very disorganized with lots of wasted space on non-crucial information and no easy way to see an overall loadout on a mech.
I won't mind if this is how it goes in on the 4th if it means that other feature can get implemented, but they had better give it some VERY serious thought on how they plan on redesigning the loadout screen. It's probably one of the worst I've seen in any mechwarrior title as far as usability goes.
Again, visually UI 2.0 looks amazing...it just needs a serious second pass on the layout and overall user-experience.
#147
Posted 16 January 2014 - 11:29 AM
Coburn, on 16 January 2014 - 11:24 AM, said:
- We need a "Strip Chassis" button. It is painful doing and inventory clean out with the current system for some of us with 100+ mechs.
- I Would like to be able to save loadouts.
- Still cannot move mechs around in mechlab. When looking at my lights category I would like to have the freedom to move my hero jenner for example over with the other jenners.
In Game
- was not able to type in game while waiting for players to ready up.
That last one is in the known issues list (the others may be too). You should post your feedback in the test forum section though. There is also a survey they want you to take.
#148
Posted 16 January 2014 - 11:30 AM
#149
Posted 16 January 2014 - 11:31 AM
KursedVixen, on 16 January 2014 - 11:30 AM, said:
You can't see the loadout while buying mechs because the mech details page isn't in yet.
Edited by dymlos2003, 16 January 2014 - 11:32 AM.
#151
Posted 16 January 2014 - 11:35 AM
#152
Posted 16 January 2014 - 11:35 AM
While configuring the quantity owned is a bit easier to see, but I'd still prefer green for I own one, yellow for I gotta buy one, and red for invalid. After getting used to where the parts were I felt it was more intuitive and easier to manage.
The social screen looked better, wit hthe group separate from the friends. Didn't have any friends on so couldn't make a group and see if it worked any better.
I like it! Hopefully it will set the stage for the additional functionality to make the game feel more like acommunity and less like a deathmatch.
#153
Posted 16 January 2014 - 11:37 AM
1. When you are in a gruop and you Change the mech after pressing ready. You will not drop. The Group dropes alone. It should Change the Status to not ready.
2. My Keyboard has in UI2.0 some Errors. Z and Y have changed position for example.
3. After the game shows nothing when a mech is still ingame. Just in the Screen where you choose your mechs ...it is marked as still ingame.
4. It would be nice to see my empty mechbays and to be able to remove the Trial mechs from the choice Screen.
#154
Posted 16 January 2014 - 11:40 AM
Can anyone help?
#155
Posted 16 January 2014 - 11:41 AM
[ CryEngine Error]
X *** Memory allocation for 5592404 bytes failed ***
...Soooooo, I never got to try out anything but the front end and I was less than impressed with the that.
Even the mechbay itself looks worse, as though they are stored in a musty, dark warehouse instead of a repair area with vibrant activity. I used to like being able to select a mech in the bay and quickly see, to the right, the loadout, engine, weapons and modules. But it's gone now.
Too many disappointments in what I saw to even list. I can't believe the people who worked on this actually thought this new UI was better laid out, or informative (meaningfully,speaking), or intuitive, or even attractive.
I'm going to hold off on any new purchasing at this point. Seeing what all the supposed man-hours and creative thinking seemed to produce in the new UI, I am much less enthusiastic about CW than I was before.
#157
Posted 16 January 2014 - 11:51 AM
2. When scrolling through mechs, need to see loadout as was offered on right side of mechlab screen in current version. I know I have three, but each is both need and equipped differently, need to see at a glance which is which.
Graphics of lasers are awesome....
A bit clunky, but Nice Work! Still needs tweeking but on the right track.
#158
Posted 16 January 2014 - 11:52 AM
TheMuIe, on 16 January 2014 - 11:40 AM, said:
Can anyone help?
Heffay, on 16 January 2014 - 11:49 AM, said:
Go to the Test Forum section; there is a list of known issues (I think yours is one of them), and spots for feedback.
Also changes to your account made after the 7th will not show up.
Edited by Sug, 16 January 2014 - 11:52 AM.
#159
Posted 16 January 2014 - 11:57 AM
Somehow it's still less frustrating than any Blizzard install I have ever endured
#160
Posted 16 January 2014 - 12:01 PM
Oh god yes.
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