Skyfaller, on 17 January 2014 - 09:18 AM, said:
The Gauss 'charge up' fire delay is excellent and I'd like to see it applied to the PPCs.
The PPC requiring a charge up delay would balance the weapon rather nicely. Being an unlimited ammo and only 7 tons and 3 slots has to be counterbalanced by something (10 heat really isn't that much of a counterbalance in an FPS game as it was in TT).
The charge up feature does need a little improvement however... it is very hard to know when its ready to fire as in the middle of a fight the sound gets drowned out. A visible indicator in the HUD would be appreciated.
The PPC requiring a charge up delay would balance the weapon rather nicely. Being an unlimited ammo and only 7 tons and 3 slots has to be counterbalanced by something (10 heat really isn't that much of a counterbalance in an FPS game as it was in TT).
The charge up feature does need a little improvement however... it is very hard to know when its ready to fire as in the middle of a fight the sound gets drowned out. A visible indicator in the HUD would be appreciated.















