Wanzer MkII, on 23 January 2014 - 08:41 AM, said:
Look, maybe I didn't explain myself right.
You guys are stuck on "artists don't code" and yeah, I get that. They had an art guy sitting there doing nothing so we came up with cockpit glass. If the artists have so much extra time to put out pointless items while important things like CW and UI 2 are still in development, well then, maybe they have too many artists and not enough developers.
That is the point. They are putting too much "resources" on things that don't actually improve the game. Cockpit glass doesn't improve the game.
Fix the game, then polish it.
and again you don't understand concept of development in big teams..
in big studios and teams "resources" are not always money.. more often..resources are "manpower" and "time".. they have these coders, artists, many departments..so your idea is that other departments should just stop doing their job just because CW is still not there?
Or do you believe that when you are dealing with concept like CW, if you will throw another 10 people into it, it will develop faster?? both are wrong.. first of all..you really can't throw 10 coders into one thing..it doesn't work..it slows things down.. Also, you really can't put 5-6 different designers and lead roles into one specific job and expect it will somehow come faster..again..it will again slow things down..you are thinking like typical high manager in some publishing house who has no idea how things works but feel he has to be important and tell people what they should be doing..
fact is..there is only so much people you can put into one project or part of the project..you really can't make typical circle "design, code, test, gather feedback, repeat", faster just throwing people into it..
In the same time..these teams also have their own boards with "to do" list..they finished they rounds of mechs, weapon models, etc..clan mechs have time..so it was time to work more on immersion thing..which has to be done anyway at some point..cockpit glass is most probably job of people, who are dealing with mechs, technical art assets, etc..basically they had guy who developed that shader and texture, and other guys who mapped this into cockpit UVW ..none of these would help to develop CW or UI2 faster nor their are cutting resources of other teams..because it's more about manpower and time..not money as many may think..
Edited by mania3c, 23 January 2014 - 09:57 AM.