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Gauss Rifles Still Ruined


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#21 MavRCK

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Posted 21 January 2014 - 09:22 PM

Gauss rifle is terrible. Its real dps is 15 damage divided by Charge time + Recycle time + Time Held before firing = 15 / 0.75 sec + 4 sec + (0 to 2 secs) = 15 / (4.75 - 6.75) = 3.16 to 2.22 dps

I know math isn't the strong point of many, but if this basic math doesn't convince the majority of players here that the gauss needs some love...

then ignore them :)

Nerds rule and haters will be haters.

Welcome to 2014. ;)

Edited by MavRCK, 21 January 2014 - 09:22 PM.


#22 CMetz

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Posted 21 January 2014 - 09:49 PM

I will ammend my point to say that I feel gauss charging should be kept, but charge time reduced. .25 sec would probably suffice.

#23 Bishop Steiner

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Posted 21 January 2014 - 09:57 PM

View PostMavRCK, on 21 January 2014 - 09:22 PM, said:

Gauss rifle is terrible. Its real dps is 15 damage divided by Charge time + Recycle time + Time Held before firing = 15 / 0.75 sec + 4 sec + (0 to 2 secs) = 15 / (4.75 - 6.75) = 3.16 to 2.22 dps

I know math isn't the strong point of many, but if this basic math doesn't convince the majority of players here that the gauss needs some love...

then ignore them :)

Nerds rule and haters will be haters.

Welcome to 2014. ;)

if DPS was any real measure of anything, your argument might mean something. But since DPS is a fallacious argument, stop, please. This is mechwarrior, not accounting.

#24 rolly

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Posted 21 January 2014 - 10:02 PM

View PostSerapth, on 21 January 2014 - 06:14 PM, said:

Elo e-peen waving aside, are you honestly telling me you haven't seen a drastic drop in gauss rifle usage in game? Aside from the very occasional Highlander, as I said, in hundreds of games I rarely ever see them in game. I literally haven't seen a gauss Ilya in months, previously one of the more common builds you would see. I have however seen a massive rise in AC5 usage, seemingly taking it's place.


You may notice I never once said I couldn't use one, I do however find them much less useful now.


I like how you change what you said Seraph, and I quote "In the hundred to perhaps thousands of games I played since the change was made, I've rarely seen any gauss rifles in use, " It suddenly becomes: "in hundreds of games I rarely ever see them in game."

Indeed. Shock of all shocks, you're numbers seem to have changed. But then again I guess you're not estimating that data are you?

Which is it ? Hundreds or Thousands compiled in your research?
I'd still like to know how you managed to compile all 23 of your teammates and enemies weapons load outs and recorded it all into a profound observation spanning thousands, (correction) hundreds of games.

Who needs to buy a UAV when we have you?

View PostBishop Steiner, on 21 January 2014 - 09:57 PM, said:

if DPS was any real measure of anything, your argument might mean something. But since DPS is a fallacious argument, stop, please. This is mechwarrior, not accounting.


Maybe Accounting Warrior:Online? I'm sure every good non-gauss toting mechwarrior has a good accountant. He's gotta balance those c-bills some how for income-tax purposes.

View PostGoosfraba, on 21 January 2014 - 09:09 PM, said:

Gauss? Ridiculous? PPCs, slow and they overheat like crazy, lasers? You need, like 20 to make some damage. LRMs? They make piloting look like a job.

REAL mechwarriors, and by REAL I mean la creme de la creme, use this.

Posted Image


Ahh yes, the great grand daddy of the Gauss Rifle. Is that an ER variant?

Edited by rolly, 21 January 2014 - 09:59 PM.


#25 smokefield

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Posted 21 January 2014 - 10:29 PM

just tune up the sound..i can live with the rest of the mechanics.

#26 Mellowseven

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Posted 21 January 2014 - 10:31 PM

I see plenty of gauss. it does take more skill to use them. That might mean players in the lower end of the brackets don't use them. Maybe that is why you don't see them.

#27 Charles Fornton

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Posted 21 January 2014 - 10:44 PM

I use doub;le gauss jagers all the time. Yum.

#28 Stealth Raptor

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Posted 21 January 2014 - 10:44 PM

while i wont proclaim to know my elo, people who have dropped with/against me know im no slouch, and i still run ppc gauss on the majority of my mechs (i still use the dinosaur 3 ppc gauss build on my misery from back in the day) and i tend to get top 3 damage (and frequently top period). i think a lot of the decline in use is not so much the less dps because of the charge time but because people cant juggle the charge while firing other weapons. if you can master it, gauss is still very effective, it just isnt the best thing right now, which isnt necessarily a bad thing

Edited by Stealth Raptor, 21 January 2014 - 10:52 PM.


#29 Wildstreak

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Posted 21 January 2014 - 10:46 PM

It may not be prominent but I have seen a few Gauss Jagers.
Don't know how they can drive those things, one moved a top speed of 37kph, the other moved a better speed (forget what) leading me to believe he skimped on armor.
Been thinking about what to drive next, the HBK-4J Newb Friendly Mini-LRM is nearly Mastered in a shorter period of time than other Mechs, thinking about Thunderbolt and maybe try putting a Gauss on a 5S.

#30 MavRCK

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Posted 21 January 2014 - 11:40 PM

View PostBishop Steiner, on 21 January 2014 - 09:57 PM, said:

if DPS was any real measure of anything, your argument might mean something. But since DPS is a fallacious argument, stop, please. This is mechwarrior, not accounting.


Math is hard! Burn science at the stake!

Intelligent conversation has no match for the love my gauss rifle!

*sarcasm off *

lol

:)

#31 ImperialKnight

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Posted 21 January 2014 - 11:52 PM

The number of dual gauss jagers I have assassinated in my Spider has shown that OP's opinions are invalid

#32 QuimMorius

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Posted 22 January 2014 - 12:52 AM

I see the Gauss every other game, and I use them myself (2x Gauss Jaeger, 3x Gauss Ilya), also did pre changes. I think the gauss has become what it should be, powerful sniping weapon which requires some skill to use, and I have a lot of fun with them when I need to do another flavor for a change.

#33 Helsbane

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Posted 22 January 2014 - 04:57 AM

Arguments present in the thread aside, I'm a firm believer in 'pull trigger, goes boom'. Every firearm in my gun rack functions on this ages old premise. When the trigger is pulled, it goes off. If not, we spend some quality time together on my desk as I tear it apart to see where the malfunction is. No military would field a weapon that has a delay in firing due to the KISS principle.

#34 QuimMorius

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Posted 22 January 2014 - 05:13 AM

Lol, what has military to do with this game? Its all fiction and made for us to have fun, and is on the far lower side regarding logic's anyways. Even today who would take a laser into a war with only 270 meters range, and think about huge ballistics doing no damage past 800 meters. 3050 fighting is probably with done with bits and bytes if the earth still exists.

Shooting 1x gauss (13 tons ammo) for an entire match in "turret mode" could give you 1980 damage even though the DPS is only 2,2, the gauss is all about sneaking, peeking and placing the shots into mechs before and during the main fight. And I love it!

Edited by QuimMorius, 22 January 2014 - 05:20 AM.


#35 Thorqemada

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Posted 22 January 2014 - 05:33 AM

Atm my accuracy with Gauss is 63% and each hit averages at 22 damage (but i have only a few matches and it may average out over time).
With AC20 i have 57% accuracy and do 19 damage per hit.
With PPC 50% at 9 damage.

Gauss is pretty fine!

PS: Lasers suck - at >80% i have at best 50% of the full damage and stay to long vulnerable.

Edited by Thorqemada, 22 January 2014 - 05:35 AM.


#36 Bishop Steiner

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Posted 22 January 2014 - 05:50 AM

View PostMavRCK, on 21 January 2014 - 11:40 PM, said:


Math is hard! Burn science at the stake!

Intelligent conversation has no match for the love my gauss rifle!

*sarcasm off *

lol

:D

or....

math and science without context is rubbish.

DPS (aka "MATH") is a meaningless figure because mechs don't exist in a vacuum where they can just shoot at each other nonstop. Movement. Cover. Missed shots. Range. All in the math your beloved DPS fallacy does not take into account.

Perhaps it's time to step your math past grade school arithmetic into the realm applied mathematics, statistics and actuarial sciences?

But by all means, when you actually start an intelligent conversation, I promise to be positively riveted!

#37 nightsniper

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Posted 22 January 2014 - 06:10 AM

Well I have to chuckle over the Steiner boys here complaining about ballistic weapons and their stand on them remaining nerfed. What else would one expect. The Gauss in its current state is awkward to say the least. Having to double trigger a weapon is like double clutching to move. A delay is one thing but I have to agree it should be a point and shoot even with a delay for charging. The delay will still reduce the effectiveness of the weapons accuracy and bring it back into balance with the arcade style game we are involved in here. Also Steiner laser Atlas drivers will not find they are being armed as quickly so they can keep their recon lances, pug stomping, record intact.

So the delay is not a problem for a sniper weapon if you can just point and track until it fires. I use the Guass on certain builds as I use the AC 20 on others depends on how I want to play at a given time and on some maps it works well on others it does not. Same is true for the LRM boats and Steiner Laser builds. The point now is for the devs to settle on it and allow the players to learn to play it. Weapon changes patch after patch do not freshen up the game just frustrate the base which if it is not growing, we will continue only see either an early death of PGI and friends or more of MM putting all lights against all assaults more often just to keep the limited base playing.

Remember the business model here is not the game board it is the Mechs, this is a proven winner with the game board business model. Mechs sell, the board is just the basics to play with your mech. Look at the battletech model going on 3 decades what sold the minis by ral patha what brought more people into the board game buying, assembling and painting minis of the mechs. Scenarios changed as new mechs were brought onto the field. The board is still a basic hex layout always has always will be the mechs are what change.

As long as the Devs want to bring parity to the game for all weapons systems be prepared for more nerfing and buffing until the Arcade masters assure the perfect 50% result for everything. Be glad we have not seen them take away slots yet or tweek tonnage or load out configs.

#38 Cyberiad

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Posted 22 January 2014 - 06:39 AM

View PostHelsbane, on 22 January 2014 - 04:57 AM, said:

Arguments present in the thread aside, I'm a firm believer in 'pull trigger, goes boom'. Every firearm in my gun rack functions on this ages old premise. When the trigger is pulled, it goes off. If not, we spend some quality time together on my desk as I tear it apart to see where the malfunction is. No military would field a weapon that has a delay in firing due to the KISS principle.


Actually dropping bombs in CCRP (computer calculated release point) requires the pilot to pull the trigger to consent to dropping the bomb instead of actaully dropping the bomb. You pull the trigger and the computer drops them when it thinks they'll land at the right place.

#39 Serapth

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Posted 22 January 2014 - 06:50 AM

View Postrolly, on 21 January 2014 - 10:02 PM, said:


I like how you change what you said Seraph, and I quote "In the hundred to perhaps thousands of games I played since the change was made, I've rarely seen any gauss rifles in use, " It suddenly becomes: "in hundreds of games I rarely ever see them in game."

Indeed. Shock of all shocks, you're numbers seem to have changed. But then again I guess you're not estimating that data are you?

Which is it ? Hundreds or Thousands compiled in your research?
I'd still like to know how you managed to compile all 23 of your teammates and enemies weapons load outs and recorded it all into a profound observation spanning thousands, (correction) hundreds of games.



Wow, reading comprehension certainly isn't your strong suit now is it?

Let me break this down in to remedial English for you.

I have most certainly played hundreds of games, since the change was implemented. It is possible I have played much more than that.

Thus "In the hundred to perhaps thousands of games I played". Are you with me now, or do you want even smaller words?

For solid numbers, according to my stats, I've played 4,500 matches since stats were tracked, The gauss nerf went in September. Stat tracking went in during March. Assuming an even distribution of games over that period of time that means 6 months of matches pre nerf,5 months post nerf. That means about 45% of those 4,500 hundred matches would have been post nerf. That means 2,025 matches played since the nerf. So yes, thousands. Coincidentally an even distribution isn't really valid either, as I took a month off in the summer and played much more over the winter holidays. Most likely, its more like 60-70% of my games played were since the nerf.

So, which is it? 2,025 apparently.

#40 nightsniper

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Posted 22 January 2014 - 07:55 AM

Please keep it simple, the devs want a balanced approach. If you don't they will nerf you.





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