Ok this seems to be going round and round between insulting the lack of grammar to trying to usher in world peace.
Couple of facts exist to those trying to play the game and watching it go from the Reboot video to today.
These are:
1 it would seem PGI got in over its head with the CRY3 Engine, for whatever the reason the first UI has been unable to accomplish the direction they chose to go in so a total rework has become necessary.
2.The business model they also chose is clearly based on the business model established by the Board game and they have adopted it to this graphic rendering. That model is to make Mechs/ Iron robots that have clear and unique features and players will want to have and will buy. Look at the Ral Partha success and then go to the Mektek mods of MW4 what did they all work on MECHS and this is what sells. SOOOO to raise money this was and is their formula. Not bad to stick with the tried and true.
3. drawing up the business plan set the course for hiring with designers and modelers at the top of the list this I think is obvious from the content presented here over the last 2 years. The approach seems out of balance to me, with them having far more talent in turning out shiny new vehicles then cleaning up the bugs and glitches and expanding content.
4. It needs to be said the project was vastly underfunded for what they tried to undertake. Money was to short in the case of hiring engineers and programmers, especially ones trained on the the engine. It seems they were just not available and seem to be still in short supply I point to the current state of affairs as proof.
5. The Engine may just be the problem when you look at the track record only 4 games have been released 2013 including MWO, the previous games had 2 games using parts of CRY3 and CRY2. Their are 4 more games currently in development with CRY 3 latter this year. So the documentation and success of the engine is still thin and as a result maybe in doubt. Nothing as of yet has reached the success of other F2P games currently on the market.
6. In all big projects, some sections get completed ahead of schedule and some are delayed that is the nature of multi-faceted projects. Some times it is a result of managements placement of resources. Which maybe the case here or it may not be. But the evidence of what we have in front of hints this maybe a fact.
7. My final point is the vision of the Developer, his independence from the publisher and the Publishers vision these may not always be the same as the potential fan base. I would suggest you look at the other mech game in Beta still a video from August by the Publisher states some interesting facts. You be the judge. We all, having spent decades invested in the genre want a game that does XYZ. the Developer and Publisher may intend to go down that road but as they move forward through the process change focus. I think that is the case here. Now this maybe done as a result of marketing other investors and from market study's that determine that the greatest chance at financial success is this path not that path. All the while trying to maintain the paying base while growing the market for those not in the base.
The Story would likely go some thing like this;
The base has 100,000 world wide that even know about the past games and the genre. some may have played some may have role played and other experienced the none automated board games, but the world of online gamers is 1,000,000. We need to attract 900,000 other people to our game how can we best do that. Is the game to be built for those hard core consumers who may or may not be welcoming to new players (something that is outside of our control) or do we build a game based on a marketing model that will draw in the less vested consumer who will spend money on our game. Then what does that game look like.
So I do believe the evidence is right in front of us all the game is being built to go beyond most of us to attract new people so our moaning here has little effect on the core of the development. They will do enough to try and keep us here and spending money to give them the resources to continue but the path we would chose and the business path of building a company meeting a payroll is beginning to separate. You may say as the old Irish Proverb and song suggests one is on the low road and one is on the high road . The real question is will we meet up again or continue to grow distant. Only time will tell, your choice now, like mine, is do you play what is here deciding to take it for what it is or decide to spend your free time and money some where else. It really can not get any clearer then that. CW may come it may not UI 2.0 may solve issues it may create new ones PGI may decide the headaches are just to much and go the way MW4 or 3025 did. No one knows for sure. What we do know is we have this and we have some conversation to move forward. For certain they are not done, the issue remains will the finish product be what YOU WANT. That is an individual choice.
Edited by nightsniper, 29 January 2014 - 12:31 PM.