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Ui 2.0 And The Reason Nothing Else Is Here


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#81 MetalBacon

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Posted 28 January 2014 - 02:56 PM

View PostBLOOD WOLF, on 28 January 2014 - 02:52 PM, said:

like i said its reasonable to be mad for past mistakes but dont judge them on what they are trying to do


Well you shouldn't judge on what they're GOING to do regardless of your love/hate relationship with PGI, cause it ain't done yet. People are bashing PGI for what they HAVE done.

View PostBLOOD WOLF, on 28 January 2014 - 02:33 PM, said:

http://mwomercs.com/...e-inner-sphere/

they have hit every deadline so far for 2013 and early 2014, and if they hit feb 4th all your ******** goes out the window. even if they screwed up IN the PAST i dont kick a man when he's down.


I mean Blizzard only moved back their SC2 deadline like a bazzilion times, but hey, they met it.

View PostBLOOD WOLF, on 28 January 2014 - 02:33 PM, said:

http://mwomercs.com/...e-inner-sphere/

they have hit every deadline so far for 2013 and early 2014, and if they hit feb 4th all your ******** goes out the window. even if they screwed up IN the PAST i dont kick a man when he's down.


I mean Blizzard only moved back their SC2 deadline like a bazzilion times, but hey, they met it.

#82 3rdworld

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Posted 28 January 2014 - 02:58 PM

CW was supposed to come out 90 days after Open Beta. That deadline has been passed for 366 days as of today.

Just sayin.

{Scrap}. We totally should have had a celebration yesterday. It would have been the 1 year anniversary of the CW no show.

Edited by 3rdworld, 28 January 2014 - 03:00 PM.


#83 Deathlike

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Posted 28 January 2014 - 03:00 PM

View Post3rdworld, on 28 January 2014 - 02:58 PM, said:

CW was supposed to come out 90 days after Open Beta. That deadline has been passed for 366 days as of today.

Just sayin.


TBH, PGI has come full 360.

#84 BLOOD WOLF

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Posted 28 January 2014 - 03:33 PM

View PostMetalBacon, on 28 January 2014 - 02:56 PM, said:


Well you shouldn't judge on what they're GOING to do regardless of your love/hate relationship with PGI, cause it ain't done yet. People are bashing PGI for what they HAVE done.



I mean Blizzard only moved back their SC2 deadline like a bazzilion times, but hey, they met it.



I mean Blizzard only moved back their SC2 deadline like a bazzilion times, but hey, they met it.

since SC2 did the same thing why are you more harsher on PGI, and they dont even have the dev level that blizzard has. comon, shoot yourself in the foot

#85 Roland

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Posted 28 January 2014 - 03:35 PM

View PostBLOOD WOLF, on 23 January 2014 - 02:25 AM, said:

I think its time to start a little discussion. Most of you guys are mad that things like CW isn't here. and it took so long for UI 2.0 to get here and you know what i'm not surprised. I dont think people understand the work needed to make something like that happen.

Actually, a lot of us are professional software engineers, who manage extremely large development projects, and know exactly what kind of work should be required to make something like that happen.

Some of you guys think that software is something akin to magic or rainbows or something.. it's not. It's a product which you engineer.

#86 BLOOD WOLF

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Posted 28 January 2014 - 03:38 PM

View PostRoland, on 28 January 2014 - 03:35 PM, said:

Actually, a lot of us are professional software engineers, who manage extremely large development projects, and know exactly what kind of work should be required to make something like that happen.

Some of you guys think that software is something akin to magic or rainbows or something.. it's not. It's a product which you engineer.

i start to question when people say that. alright then, give us a run through of what the UI is, what it should do, what it currently does, what it lacks, what is needed. why do they need to remake a whole new UI and not just use 1.0

Edited by BLOOD WOLF, 28 January 2014 - 04:31 PM.


#87 BLOOD WOLF

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Posted 28 January 2014 - 03:42 PM

srry to be a little assertive their but saying big projects doesn't give enough detail

Based on your expert opinion then with about maybe a few people working on the UI-ETA

we dont even know what CW looks like besides what was shown so? hmm,

a mech a month+they had to model and i know a lot of great people from the RAW team who took more than a month just to model and rig a CIS lucrehulk into SWEAW/foc. great guy name killerhurdz. you guys are full of it. I know the members of the RAW team and Clonewares modification who i have had the pleasure of knowing for +5 years maybe and all this **** about how easy the work is, you guys can kiss my ***.

money is just the means to get things moving. I have seen people do this for free and yea make better work but still.

I dont have to be a big dev like the most of you but i had and still have the pleasure of knowing many who are still working hard on their products. they can only go as fast as what their skills can take em, maybe their not the best, could be the worst but their trying. dont tell me dev work is easy, or making a UI is easy, or modeling is easy, or anything else, nothing is easy except for breathing and using the bathroom.

Edited by BLOOD WOLF, 28 January 2014 - 04:05 PM.


#88 NocturnalBeast

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Posted 28 January 2014 - 03:51 PM

This thead is like:

Posted Image

#89 White Bear 84

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Posted 28 January 2014 - 04:00 PM

You know all of this trolling could have been avoided if you just went and edited your original post by hitting enter a few times... ...then you can't get trolled by paragraph, spelling or grammar {Godwin's Law}'s.

You tend to get that ALOT on here...

Posted Image

.....

View PostBLOOD WOLF, on 28 January 2014 - 03:42 PM, said:

srry to be a little assertive their but saying big projects doesn't give enough detail


*there,

Edited by White Bear 84, 28 January 2014 - 04:02 PM.


#90 BLOOD WOLF

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Posted 28 January 2014 - 04:16 PM

I'm not going to say grammar isn't important i will go back and revise

#91 Rebas Kradd

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Posted 28 January 2014 - 04:33 PM

1. Any Battletech nerds whining that this isn't "YOUR GAME" anymore need to get over yourselves. PGI was never going to make a profit off a small niche fanbase like BT. It's no surprise to me that they eventually woke up and realized they needed to break a few of the ridiculous promises they'd made early on (first-person only, really? Talk about getting esoteric). The game needs to appeal to a wider base of folks...like me, a casual fan who picked up the franchise with MW2, didn't even know a board game or novels existed until last year, and is all the more at peace for it.

2. Anyone who's still complaining about 3PV or consumables automatically loses credibility with me. You're griping about being promised a Corolla and getting a Camry instead. Are either of those features actually affecting the game? Is anyone actually including them in their Top Ten Gamebreaking Issues list? No. They were both implemented in fairly unobtrusive fashion. They didn't break the game. And since that was the primary fear over which the community resisted them - the fear that they'd break the game - complaining about them now is either a) intellectually dishonest or :mellow: a sign that you're a gamestyle snob, in which case, see #1. Either way, griping about something in principle is a waste of everyone's time.

3. If you're not seeing PGI's renewed communication, that's on you. 2013 was awful, but the renewed effort has been all over the place and is improving. There are verbal commitments from a handful of devs to boost communication, and Russ Bullock has affirmed by retweet his appreciation of his people's effort.

4. PGI has the manpower equivalent of less than ten people to code the game. That's taking into account the fact that they have eighteen actual engineers/programmers and the hardcoded UI1.5 cuts the eighteen's productivity by more than half. I believe that the fact that a new UI is being built midstream means that every feature created for the game has to be written for two UI's. It's not as if there are no explanations for the productivity slowdowns, though they could be more fleshed out. PGI has staked their 2014 on the theory that UI2.0 was the bottleneck. If we don't get an acceleration of development after March, well, then we'll know. But enough of the "six people should be enough, I'm a programmer so I would know" theory. Plenty of programmers posting in this thread seemed perfectly happy to just shrug and go "Yeah, that's coding for ya. Just keep pluggin', guys." Which group of experts should I trust?



The only real gripe I have with MWO, and it's a biggie, is the central one - slow development. Let's stick to that.

Edited by Rebas Kradd, 28 January 2014 - 07:39 PM.


#92 BLOOD WOLF

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Posted 28 January 2014 - 04:48 PM

i play around alot with 3D modeling but im years aways from being proficient. the title of the thred was
Ui 2.0 And The Reason Nothing Else Is Here

It wasn't meant to let personal grudges get in the way of constructive thought. I think Rebas summed it up and i cant refute that.

Edited by BLOOD WOLF, 28 January 2014 - 05:51 PM.


#93 Col Jaime Wolf

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Posted 28 January 2014 - 06:00 PM

View PostEd Steele, on 28 January 2014 - 03:51 PM, said:

This thead is like:

Posted Image


since pgi deigned to NOT release the vulture along with other clan mechs... i will continue to beat this carcass until it at least half resembles my missing mad dog :mellow:.

#94 BLOOD WOLF

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Posted 28 January 2014 - 06:16 PM

View PostMellifluer, on 28 January 2014 - 06:00 PM, said:


since pgi deigned to NOT release the vulture along with other clan mechs... i will continue to beat this carcass until it at least half resembles my missing mad dog <_<.

fair enough, brutal but fair :mellow:

Edited by BLOOD WOLF, 28 January 2014 - 06:17 PM.


#95 KharnZor

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Posted 28 January 2014 - 06:48 PM

View Postcdlord, on 23 January 2014 - 06:55 AM, said:

Girls girls, you are both pretty.....

Posted Image

#96 Col Jaime Wolf

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Posted 28 January 2014 - 09:47 PM

View PostKharnZor, on 28 January 2014 - 06:48 PM, said:

Posted Image



"Girls girls, you are both pretty....."


wow this does say it all doesn't it :mellow:

Edited by Mellifluer, 28 January 2014 - 09:47 PM.


#97 BLOOD WOLF

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Posted 29 January 2014 - 05:16 AM

View PostMellifluer, on 28 January 2014 - 09:47 PM, said:



"Girls girls, you are both pretty....."


wow this does say it all doesn't it :)

not really, Rebas restated an in excellent form, what i wrote at the beginning of this thread. there were 2 problems, one was that people cared more that i didn't split my paragraphs and second next game came spouting nonsense. and a third he didn't even address what i said. i cant say that i wasn't pissed about no CW and yes i did read about it coming in 90 days but it didn't and i'm not gonna flame for 3 years because of that. lastly this is what i like to call an evolving game, as it can be fixed.

#98 MetalBacon

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Posted 29 January 2014 - 05:17 AM

View PostBLOOD WOLF, on 28 January 2014 - 03:33 PM, said:

since SC2 did the same thing why are you more harsher on PGI, and they dont even have the dev level that blizzard has. comon, shoot yourself in the foot


So wait, if the president of the united states starts going around and ****** goats, this makes it ok for you to go around and **** goats?

NO mothahfcker, you BOTH get stoned with righteous fury.

It's the excuse of a generation: "Oh I only did/did not do that because that guy also did/did not do it"

Edited by MetalBacon, 29 January 2014 - 05:18 AM.


#99 MetalBacon

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Posted 29 January 2014 - 05:22 AM

Also MWO is nowhere NEAR in scope compared with SC2.

#100 nightsniper

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Posted 29 January 2014 - 08:09 AM

Ok this seems to be going round and round between insulting the lack of grammar to trying to usher in world peace.

Couple of facts exist to those trying to play the game and watching it go from the Reboot video to today.

These are:

1 it would seem PGI got in over its head with the CRY3 Engine, for whatever the reason the first UI has been unable to accomplish the direction they chose to go in so a total rework has become necessary.

2.The business model they also chose is clearly based on the business model established by the Board game and they have adopted it to this graphic rendering. That model is to make Mechs/ Iron robots that have clear and unique features and players will want to have and will buy. Look at the Ral Partha success and then go to the Mektek mods of MW4 what did they all work on MECHS and this is what sells. SOOOO to raise money this was and is their formula. Not bad to stick with the tried and true.

3. drawing up the business plan set the course for hiring with designers and modelers at the top of the list this I think is obvious from the content presented here over the last 2 years. The approach seems out of balance to me, with them having far more talent in turning out shiny new vehicles then cleaning up the bugs and glitches and expanding content.

4. It needs to be said the project was vastly underfunded for what they tried to undertake. Money was to short in the case of hiring engineers and programmers, especially ones trained on the the engine. It seems they were just not available and seem to be still in short supply I point to the current state of affairs as proof.

5. The Engine may just be the problem when you look at the track record only 4 games have been released 2013 including MWO, the previous games had 2 games using parts of CRY3 and CRY2. Their are 4 more games currently in development with CRY 3 latter this year. So the documentation and success of the engine is still thin and as a result maybe in doubt. Nothing as of yet has reached the success of other F2P games currently on the market.

6. In all big projects, some sections get completed ahead of schedule and some are delayed that is the nature of multi-faceted projects. Some times it is a result of managements placement of resources. Which maybe the case here or it may not be. But the evidence of what we have in front of hints this maybe a fact.

7. My final point is the vision of the Developer, his independence from the publisher and the Publishers vision these may not always be the same as the potential fan base. I would suggest you look at the other mech game in Beta still a video from August by the Publisher states some interesting facts. You be the judge. We all, having spent decades invested in the genre want a game that does XYZ. the Developer and Publisher may intend to go down that road but as they move forward through the process change focus. I think that is the case here. Now this maybe done as a result of marketing other investors and from market study's that determine that the greatest chance at financial success is this path not that path. All the while trying to maintain the paying base while growing the market for those not in the base.

The Story would likely go some thing like this;
The base has 100,000 world wide that even know about the past games and the genre. some may have played some may have role played and other experienced the none automated board games, but the world of online gamers is 1,000,000. We need to attract 900,000 other people to our game how can we best do that. Is the game to be built for those hard core consumers who may or may not be welcoming to new players (something that is outside of our control) or do we build a game based on a marketing model that will draw in the less vested consumer who will spend money on our game. Then what does that game look like.

So I do believe the evidence is right in front of us all the game is being built to go beyond most of us to attract new people so our moaning here has little effect on the core of the development. They will do enough to try and keep us here and spending money to give them the resources to continue but the path we would chose and the business path of building a company meeting a payroll is beginning to separate. You may say as the old Irish Proverb and song suggests one is on the low road and one is on the high road . The real question is will we meet up again or continue to grow distant. Only time will tell, your choice now, like mine, is do you play what is here deciding to take it for what it is or decide to spend your free time and money some where else. It really can not get any clearer then that. CW may come it may not UI 2.0 may solve issues it may create new ones PGI may decide the headaches are just to much and go the way MW4 or 3025 did. No one knows for sure. What we do know is we have this and we have some conversation to move forward. For certain they are not done, the issue remains will the finish product be what YOU WANT. That is an individual choice.

Edited by nightsniper, 29 January 2014 - 12:31 PM.






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