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So What Will Happen With All Pug And Premade Drops If Seperated By Choice?


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#81 Sandpit

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Posted 26 January 2014 - 03:01 PM

View PostRoland, on 26 January 2014 - 02:37 PM, said:

None of your statements here are true.

Sure thing. They're all true because it's the same exact thread. Again. If people want to keep blaming premades then they'll keep losing ebcause they aren't going to learn why they really lose

View PostRoland, on 26 January 2014 - 02:58 PM, said:


Let the folks who are afraid of the premades go play in a solo queue.

and yet, PGI, a company that relies on this game to pay their bills, hasn't done that yet. Maybe because factual data proves premades aren't the reason people lose? Point being it's never going to stop. Those "elite" players aren't going to accept that they just aren't as good as they thought they were.

#82 Roland

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Posted 26 January 2014 - 03:06 PM

View PostSandpit, on 26 January 2014 - 03:01 PM, said:


and yet, PGI, a company that relies on this game to pay their bills, hasn't done that yet. Maybe because factual data proves premades aren't the reason people lose?

Maybe because PGI makes terrible decisions on a routine basis?

#83 Sandpit

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Posted 26 January 2014 - 03:08 PM

View PostRoland, on 26 January 2014 - 03:06 PM, said:

Maybe because PGI makes terrible decisions on a routine basis?

That's a matter of opinion. I would disagree with it.

#84 Roland

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Posted 26 January 2014 - 03:10 PM

Your opinion is ridiculous though.
By your thinking, they should just get rid of feature suggestions, because of an idea had merit, pgi would already have done it.

#85 xMEPHISTOx

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Posted 26 January 2014 - 03:11 PM

View PostBlackIronTarkus, on 25 January 2014 - 05:28 PM, said:

Groups would go extinct...


And sync dropping would rule supreme! ;)

#86 HeavyRain

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Posted 26 January 2014 - 03:12 PM

Let's say there is one queue that EVERYBODY can join. Solo players, 2-man, 3-man etc, up to 12-man. This is the default queue. Then there is another queue that solo players can choose to join in order to fight only other solo players. You have to go and specifically select that queue.
How does this affect your game? Especially since many of you keep saying that people who would want to play in that other queue are whiners, bads, incompetent and many other colourful adjectives. Do you really want so much to play together with those people?
Are they that many that you won't be able to find matches in the "normal" queue?
Hmmm? Maybe they are?
Do you really need them that much?

#87 Sandpit

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Posted 26 January 2014 - 03:16 PM

View PostRoland, on 26 January 2014 - 03:10 PM, said:

Your opinion is ridiculous though.
By your thinking, they should just get rid of feature suggestions, because of an idea had merit, pgi would already have done it.

lol ok

There's plenty of good ideas in feature suggestions. This just isn't one of them.

#88 Khobai

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Posted 26 January 2014 - 03:22 PM

Quote

That's a matter of opinion. I would disagree with it.


They do make some bonehead decisions. Like group tonnage limits.

They make most of their money from selling heavies and assaults. And now they want to add game mechanics that prevent people from playing heavies and assaults? Thats gonna hurt PGI badly in the wallet when people stop buying assaults because they can no longer use them in premades.

#89 Sandpit

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Posted 26 January 2014 - 03:24 PM

View PostKhobai, on 26 January 2014 - 03:22 PM, said:


They do make some bonehead decisions. Like group tonnage limits.

They make most of their money from selling heavies and assaults. And now they want to add game mechanics that prevent people from playing heavies and assaults? Thats gonna hurt PGI badly in the wallet when people stop buying assaults because they can no longer use them in premades.

I disagree. I think tonnage limits will be a good thing.

I also see plenty of medium and below mechs running around in matches so I doubt that will change any wallets.

I also fail to see where tonnage limits prevent you from taking an mech you want. It just means you might run into slightly longer wait times if you only run 1 type of mech

#90 Khobai

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Posted 26 January 2014 - 03:26 PM

Quote

I think tonnage limits will be a good thing.


only you would think PGI selling less assault mechs is a good thing.


Quote

also fail to see where tonnage limits prevent you from taking an mech you want.


Because of group tonnage limits. Groups will not be able to take a combination of mechs over a certain tonnage. No more playing 4-mans with 4 atlases.

#91 xMEPHISTOx

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Posted 26 January 2014 - 03:27 PM

View PostSandpit, on 26 January 2014 - 03:24 PM, said:


I disagree. I think tonnage limits will be a good thing.



Tonnage limitations could potentially be a good thing, maybe better to match tonnage as opposed to matching elo's. Or use them in tandem.

Edited by xMEPHISTOx, 26 January 2014 - 03:28 PM.


#92 Quick n Fast

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Posted 26 January 2014 - 03:30 PM

wat I would like to know is... wat would happen if u got ur "perfect game"... were pugs r with pugs, n grps r with grps, equal amount of lights, meds, Hvys & Assaults, 95% even tonnage drops n everyone of equal ELO on each team... and you still got 12-0 rolfstomp'd... then wat would you blame?

#93 Sandpit

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Posted 26 January 2014 - 03:33 PM

View PostKhobai, on 26 January 2014 - 03:26 PM, said:


only you would think PGI selling less assault mechs is a good thing.




Because of group tonnage limits. Groups will not be able to take a combination of mechs over a certain tonnage. No more playing 4-mans with 4 atlases.

Says who? That just means the other 220 tons will be made up of light mechs. I fail to see where it says you can't run an atlas all the time if you want. In other words, play what you want but there are trade-offs. If you want to do nothing but pilot an Atlas more power to you. Just because there's limitations doesn't mean it's "bad"

View PostxMEPHISTOx, on 26 January 2014 - 03:27 PM, said:

Tonnage limitations could potentially be a good thing, maybe better to match tonnage as opposed to matching elo's. Or use them in tandem.

I think using both of those for MM will make things much more even on matches.

#94 Khobai

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Posted 26 January 2014 - 03:34 PM

Quote

Says who?


PGI said so in ask the devs.

Groups will have predetermined tonnage limits. Like a group of 4 might be limited to 245 tons.

http://mwomercs.com/...vs-45-answered/

So a group of 4 could at most drop with two atlases, a locust, and a commando. In other words no one is going to want to use mechs like atlases in groups anymore because it takes away so much tonnage from other players. Were trading one flawed system where a certain weight class isnt used for another flawed system where a different weight class isnt use. Thats pretty stupid if you ask me.

Edited by Khobai, 26 January 2014 - 03:47 PM.


#95 Sandpit

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Posted 26 January 2014 - 03:44 PM

View PostKhobai, on 26 January 2014 - 03:34 PM, said:

a group of 4 might be limited .

......

I say again.....

Basically it boils down to "The game is ruined because I MIGHT not be able to drop in a 4man with 4 atlases" to which I say there's more than just you that plays this game and there's more to balancing the game in its entirety than your (or mine for that matter) opinions based on anecdotal evidence biased by our own personal experiences.

#96 Khobai

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Posted 26 January 2014 - 03:45 PM

groups WILL be limited in tonnage. we just dont know the exact values yet. It might be 245, it might be 220, it might be 260. But they WILL be limited to some tonnage value. And the result is going to be no one piloting atlases anymore in groups.

Quote

Basically it boils down to "The game is ruined because I MIGHT not be able to drop in a 4man with 4 atlases"


Again youve completely missed the point. No one is gonna drop in a 4 man with ANY atlases. Even taking 1 Atlas, will likely mean the rest of your 4-man has to pilot mediums. No one is going to want to pilot terrible mediums... so most groups will choose to drop with 3 heavies and 1 medium or 1 victor, 2 heavies, and 1 light.

Tonnage limitations will only result in making mechs like the Victor, Jagermech, Shadowhawk, and Jenner extremely prolific because theyre the best options for their tonnage brackets. Its going to create an entirely new meta game based on taking the best mechs for their tonnage.

Its a very bad idea. If you create a system that can be abused, players will abuse it to its fullest.

Edited by Khobai, 26 January 2014 - 03:58 PM.


#97 Sandpit

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Posted 26 January 2014 - 03:49 PM

View PostKhobai, on 26 January 2014 - 03:45 PM, said:

groups WILL be limited in tonnage. we just dont know the exact values yet. It might be 245, it might be 220, it might be 260. But they WILL be limited to some tonnage value. And the result is going to be no one piloting atlases anymore in groups.

Sure thing if you think so. We'll just have to wait and see. And yet none of this has to do with premades vs. pugs and separate queues

#98 Felbombling

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Posted 26 January 2014 - 03:56 PM

Nick, when did I say anything about premades being evil? Are you having a tough day or something? You're trying to label a group of people as a bunch of ******* for not basking in the challenge of Trial Mechs vs. Min-Maxed Mech glory when what they were looking for was a level playing field. If you cannot understand that, I don't know what else to say.

#99 Khobai

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Posted 26 January 2014 - 03:56 PM

Quote

Sure thing if you think so. We'll just have to wait and see. And yet none of this has to do with premades vs. pugs and separate queues


How does it have nothing to do with premades? It directly affects premades.

#100 Dymlos2003

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Posted 26 January 2014 - 03:58 PM

Pugs and premades are going to be grouped together in CW unless you all forgot about that. So it's not going to change.



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