wanderer, on 25 January 2014 - 07:34 PM, said:
How do you consider 0-12 pugstomps as improving the PUG's skill at anything except becoming a better target to your premades?
MWO skill levels only improve in team play. PUGs are not team play. Ergo, take the premade out of the PUG. If there aren't enough premades to allow for steady play, it's because MWO has been allowed to degenerate into a lousy game, and a -huge- part of that is the abominable matchmaker and pug-stomping.
Bonus: You may find to your horror that people PREFER to PUG, because they don't want to be l33t Mechwarriors, they just want to run around blowing up giant stompy robots. Or, you may find that we get easier MM's done when you're looking for 6 groups of 4 people vs. random ELO jibber-jabber that still gets us 11-man drops even in the pits of PUG ELO Hell.
Even when i'm in a 4man with a lance full of unit members i only see 12-0 stomps rarely. Most rounds end up at 12-8 through 11.
I would debate the assumption that your skills only improve in team play. I had a friend who only played in PUGs and after learning the basics he was able to quickly master the light mech roles and move on to being a great pilot able to dance with the fatlas crowd all day in a light. He never joined my unit or any others.
If people prefer to PUG, and not even try to play as a team in a TEAM PLAY ORIENTED GAME. More power to you, but stop trying to segregate the player base just because you want a easier match all the time. That is what this boils down to.
"The Premades are too hard so nerf them" Everytime i see a post like this, that is what i am getting from reading between the lines. If the game is too hard, gritch at devs to make it easier instead of learning..