Okay, jokes aside.
Hitregistration (in conflux with HSR) :
A very weird bunny, this one, really .
Erratically moves hitboxes around mechmodels at seemingly random (most unfitting !!!!) times .
Seen a thousand hits do thousand times no damage, be they incoming or outgoing .
Glowing red side and centertorsos have been missed magically although the fired upon mech stood still.
A million non-hits, going wide past my mech on my screen rip off arms, open torsoes, costs your life.
Latencies on my end: 118-131 ms
Leads me to say : CB was better to shoot (feeling-wise, more direct, better controllable outcome), "lag"-lead proved to be more consistent in delivering accurate hits (paperdoll+target) on both representations of the target than what we have now.
Above conclusion is based on my experiences/gut-feeling, do the maths yourselves
Oh:
INB4 Technerds ...
DNS-Checkd, fresh set win7/64,ISP reroutes transatlanc signal for our transmitterbox now via alternate hop (ping +3ms), etc. etc.




























