There are two kinds of players in MWO: Temporary targets, and veterans. Temporary targets don't play with a voice comm group, they solo, and more often that not are fairly new to the game. Veterans will some times solo (until they get stomped a few times), but more often than not play with a voice comm group. If you get enough voice comm groups on one side, the 'fillers' (those temporary targets) are frequently going to be on the side with fewer voice comm groups. The side with fewer voice comm groups is most likely to be stomped (if you look at a Bell curve), but there will always be exceptions.
The bottom line is that teamwork, backed by experience and tactics will trump what ever ELO has to say about match-making. The match-making system is pretty much unable to cope with this. The solution would be two type of matches:
Solo-player only matches (fast queue)
Grouped only matches (slow queue?)
All of this has been hashed out repeatedly since the game went into beta. It is quite obvious that PGI has no intention of splitting up players into categories for match-making, they would rather attempt mathematical fixes. If they wanted to stop the complaints about stomps, they would have split the solo players from the grouped players many months ago.
Edited by Jacmac, 31 January 2014 - 08:00 AM.