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Every Game Is A Stomp


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#201 KharnZor

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Posted 27 January 2014 - 10:55 PM

View PostCraig Steele, on 27 January 2014 - 10:08 PM, said:


How the heck do you come to that conclusion from a screen shot?

The loosing team may have done nothing stupid, and still got flogged by superior tactics or gunnery.

Bit presumptious to assume the losers were bad or for that matter, to detract for the "brilliance" of the winners by implying anyone could have beaten them because the other team played "stupidly".

The presumption is all yours i can assure you.
Indeed the losing team may have done nothing stupid but therein lies the lesson, you can learn more from defeat than through victory.
Now, sit down champ and chill.

#202 Craig Steele

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Posted 27 January 2014 - 11:16 PM

View PostKharnZor, on 27 January 2014 - 10:55 PM, said:

The presumption is all yours i can assure you.
Indeed the losing team may have done nothing stupid but therein lies the lesson, you can learn more from defeat than through victory.
Now, sit down champ and chill.


LOL, please enlighten me then.

How do you learn from your mistakes without a replay function, the ability to assess where the majority of Dmg came from (angle, position relative) as opposed to the Kill shot (assuming the kill shot came from a mech in front of you anyway). How do you know what you did right before you died, and what you did wrong.

How do I know what you did was stupid?

Peeking over a hill's edge (not the top) to scout out some open ground is a good thing, but if I get one shotted as soon as I peek because they had an ECM scout watching me and a AC40 boat had all day to line me up how do I learn?

How do you do it? I'd genuinly like to improve my game

#203 KharnZor

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Posted 27 January 2014 - 11:33 PM

View PostCraig Steele, on 27 January 2014 - 11:16 PM, said:


LOL, please enlighten me then.

How do you learn from your mistakes without a replay function, the ability to assess where the majority of Dmg came from (angle, position relative) as opposed to the Kill shot (assuming the kill shot came from a mech in front of you anyway). How do you know what you did right before you died, and what you did wrong.

How do I know what you did was stupid?

Peeking over a hill's edge (not the top) to scout out some open ground is a good thing, but if I get one shotted as soon as I peek because they had an ECM scout watching me and a AC40 boat had all day to line me up how do I learn?

How do you do it? I'd genuinly like to improve my game

If you cant use your own brain to figure it out then i dont know what to tell you.
From my end though the moment i see if i'm against pilots of high caliber i hit shadowplay's record button and review it at my leisure.
Posted Image
gg

#204 Craig Steele

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Posted 27 January 2014 - 11:57 PM

View PostKharnZor, on 27 January 2014 - 11:33 PM, said:

If you cant use your own brain to figure it out then i dont know what to tell you.
From my end though the moment i see if i'm against pilots of high caliber i hit shadowplay's record button and review it at my leisure.
Posted Image
gg


Ha ha ha hahaha, I love it how some people call gg.

Really appreciate you sharing your little secrets though, if only everyone in the community was as welcoming to requests for assistance. That sort of approach should help everyone improve and make games more competitive right.

I can't help but wonder how reviewing the same experience without additional data helps you improve, is the game to quick for you in real time and the slo mo function helpful?

Sorry to ask such a simple question, not very good at using my brain I'm told.

#205 YueFei

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Posted 28 January 2014 - 12:17 AM

View PostCraig Steele, on 27 January 2014 - 11:16 PM, said:


LOL, please enlighten me then.

How do you learn from your mistakes without a replay function, the ability to assess where the majority of Dmg came from (angle, position relative) as opposed to the Kill shot (assuming the kill shot came from a mech in front of you anyway). How do you know what you did right before you died, and what you did wrong.

How do I know what you did was stupid?

Peeking over a hill's edge (not the top) to scout out some open ground is a good thing, but if I get one shotted as soon as I peek because they had an ECM scout watching me and a AC40 boat had all day to line me up how do I learn?

How do you do it? I'd genuinly like to improve my game


It's true that sometimes the cause of a defeat is not clear. That's just part of the fog of war.

In the specific example you gave, presumably you would have no idea there was an ECM light keeping tabs on you even after you died. From your POV, all you saw was that you peeked over a hill and a Jagermech was already looking at you and blasts you.

But that's why you play more games and get feedback from your teammates. Sometimes I die and then I ask teammates what the hell happened to me, and sometimes they don't have an answer, but sometimes they do, and it helps.

For your specific example I'd suggest:
1.) Maintain better situational awareness, use the eyeballs to locate enemy scouts who may have LOS on you, instead of relying on the sensors to target them.
2.) Recognize the speed/time circles that are possible at certain match times, and based on that, realize when the enemy heavies/mediums could be in a particular spot on the map, and avoid getting close to those spots, and instead try to scout those spots from a farther vantage point.
3.) Use a parabolic arc going laterally over the hill instead of straight forward/backward. And jink when you reach the crest of a hill, under the assumption that someone may be looking in that direction and will take a shot at you.
4.) Use jump jets to gain a much higher vantage point so you can see farther at more spots of your choosing, rather than being forced to crest hills.
5.) ???? maybe plenty more strategies from much better light mech pilots.

I'm a mediocre pilot, so if I can think of some things, I'm sure much smarter pilots have alot of other little tips and tricks they could provide.

#206 KharnZor

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Posted 28 January 2014 - 12:22 AM

View PostCraig Steele, on 27 January 2014 - 11:57 PM, said:


Ha ha ha hahaha, I love it how some people call gg.

Really appreciate you sharing your little secrets though, if only everyone in the community was as welcoming to requests for assistance. That sort of approach should help everyone improve and make games more competitive right.

I can't help but wonder how reviewing the same experience without additional data helps you improve, is the game to quick for you in real time and the slo mo function helpful?

Sorry to ask such a simple question, not very good at using my brain I'm told.

Your futile attempts at sounding clever are amusing.
Obviously you aren't here to put in any positive input.

#207 Craig Steele

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Posted 28 January 2014 - 12:28 AM

View PostYueFei, on 28 January 2014 - 12:17 AM, said:


It's true that sometimes the cause of a defeat is not clear. That's just part of the fog of war.

In the specific example you gave, presumably you would have no idea there was an ECM light keeping tabs on you even after you died. From your POV, all you saw was that you peeked over a hill and a Jagermech was already looking at you and blasts you.

But that's why you play more games and get feedback from your teammates. Sometimes I die and then I ask teammates what the hell happened to me, and sometimes they don't have an answer, but sometimes they do, and it helps.

For your specific example I'd suggest:
1.) Maintain better situational awareness, use the eyeballs to locate enemy scouts who may have LOS on you, instead of relying on the sensors to target them.
2.) Recognize the speed/time circles that are possible at certain match times, and based on that, realize when the enemy heavies/mediums could be in a particular spot on the map, and avoid getting close to those spots, and instead try to scout those spots from a farther vantage point.
3.) Use a parabolic arc going laterally over the hill instead of straight forward/backward. And jink when you reach the crest of a hill, under the assumption that someone may be looking in that direction and will take a shot at you.
4.) Use jump jets to gain a much higher vantage point so you can see farther at more spots of your choosing, rather than being forced to crest hills.
5.) ???? maybe plenty more strategies from much better light mech pilots.

I'm a mediocre pilot, so if I can think of some things, I'm sure much smarter pilots have alot of other little tips and tricks they could provide.


LOL, thanks But it was more of a hyperthetical scenario to demostrate that in a situational game like this, doing the "same" thing can be right or wrong. The best way to learn would be to understand how your actions were in comparison to the enemys.

@Khanzor, your futile attempts at sounding clever are amusing. Obviosuly you aren't here to put any positive input. ummmm, now what?

#208 Turist0AT

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Posted 28 January 2014 - 12:36 AM

Every game is a stomp because of 12 man snowball effect, as soon as couple of mechs a down and the scale tips, the snow ball starts rolling faster and faster.

But yeah i do agree with you that they need to focus on core mechanics and give the game more depth.
But they wont, because the incentive(money) they allready got from all the ppl who bought founders(founders may be a special case) phenix and clanpack. And all the ppl who are throwing money at this game. Thus they just said f*ck it and released it as it is. Remember this is the full game now (no beta, finished product).

So all in all, its we who ruined this game, by supporting it before it was finished.

Edited by Turist0AT, 28 January 2014 - 12:38 AM.


#209 YueFei

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Posted 28 January 2014 - 12:37 AM

View PostCraig Steele, on 28 January 2014 - 12:28 AM, said:


LOL, thanks But it was more of a hyperthetical scenario to demostrate that in a situational game like this, doing the "same" thing can be right or wrong. The best way to learn would be to understand how your actions were in comparison to the enemys.


Yeah that's right. It's why I think a replay feature with free-camera like other games have would be fantastic.

One of the most amusing features I remember seeing in Call of Duty 2 multiplayer was the kill-cam. You see the last few seconds of your life through your killer's eyes. Made me laugh so much at myself when I realize what I looked like from the enemy's point of view. I remember a few times sneaking through foliage thinking to myself "damn I'm so sneaky, no one knows I'm here", and then I catch a bullet in the face. I look through my killer's eyes and he had a bead of me the whole time. :(

#210 KharnZor

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Posted 28 January 2014 - 12:37 AM

View PostCraig Steele, on 28 January 2014 - 12:28 AM, said:


LOL, thanks But it was more of a hyperthetical scenario to demostrate that in a situational game like this, doing the "same" thing can be right or wrong. The best way to learn would be to understand how your actions were in comparison to the enemys.

@Khanzor, your futile attempts at sounding clever are amusing. Obviosuly you aren't here to put any positive input. ummmm, now what?

You lost. Thats what.

#211 Craig Steele

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Posted 28 January 2014 - 12:40 AM

View PostKharnZor, on 28 January 2014 - 12:37 AM, said:

You lost. Thats what.


Were we competing?? Oh I'm sorry. Let me know next time and I'll try harder :(

#212 Sam Slade

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Posted 28 January 2014 - 12:48 AM

View PostNick Makiaveli, on 26 January 2014 - 10:39 AM, said:

Also, if you were even remotely up to date on the situation, you would know that for about a year now many things have been held up by UI 2.0


For about a year... the OP was correct when he suggested they bring in some consulting staff to clean shop and perhaps replace or reassign personel. When a project is this far behind and underperforming this severly I'd expect the money men to put the thumb screws on; sadly the PGI money man is a buffon in a cowboy hat.

All I can say is they are damned lucky they don't have a talented boss,

#213 KharnZor

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Posted 28 January 2014 - 01:09 AM

View PostCraig Steele, on 28 January 2014 - 12:40 AM, said:


Were we competing?? Oh I'm sorry. Let me know next time and I'll try harder :(

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#214 Craig Steele

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Posted 28 January 2014 - 01:13 AM

View PostKharnZor, on 28 January 2014 - 01:09 AM, said:

Posted Image


30 minutes to come back with this?

Would have thought you could cut and paste quicker than that?

Don't you have it saved in a file to re use often?

Do yourself a favour, save it now. No need to stretch yourself next time and you'll be witty as on time.

#215 KharnZor

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Posted 28 January 2014 - 01:16 AM

View PostCraig Steele, on 28 January 2014 - 01:13 AM, said:


30 minutes to come back with this?

Would have thought you could cut and paste quicker than that?

Don't you have it saved in a file to re use often?

Do yourself a favour, save it now. No need to stretch yourself next time and you'll be witty as on time.

Posted Image

#216 Craig Steele

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Posted 28 January 2014 - 01:17 AM

View PostKharnZor, on 28 January 2014 - 01:16 AM, said:

Posted Image


Very good, much better. I'm done :(

#217 KharnZor

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Posted 28 January 2014 - 01:18 AM

View PostCraig Steele, on 28 January 2014 - 01:17 AM, said:


Very good, much better. I'm done :(

You sure are, must be feeding time.

#218 Craig Steele

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Posted 28 January 2014 - 01:20 AM

View PostSam Slade, on 28 January 2014 - 12:48 AM, said:


For about a year... the OP was correct when he suggested they bring in some consulting staff to clean shop and perhaps replace or reassign personel. When a project is this far behind and underperforming this severly I'd expect the money men to put the thumb screws on; sadly the PGI money man is a buffon in a cowboy hat.

All I can say is they are damned lucky they don't have a talented boss,


Your sentiment I couldn't agree with more. I think the problem is the money man has too much to count. If they are making money with the product as is, there is little incentive to improve it until revenue streams change.

#219 Magna Canus

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Posted 28 January 2014 - 03:17 AM

Hi all,
here some added thoughts to VOIP & the "Premade advantage": I see enough people in matches have time to type in all kinds of garbage before and during play. I expect that a goodly portion of those are going to have a garbage talking field day if we had VOIP. You will also have a good portion of people that are not going to use it for diverse reasons; they dont like the players, they dont like to talk, they are pissed off by the garbage talk, etc. I am not saying that it will happen all the time, or even the majority of the time, but there are trolls out there, lots of them. If we do get VOIP I want to be able to block certain people, particularly trash talking trolls.

Right now people using TS3 "mostly" use it for the tactical advantage and keep communications "mainly" about the mission. Sure, we all rip jokes on TS and have fun, but at its core it is a tactical tool. VOIP will be the troll christmas and will most likely result in a tidal wave of abuse reports.

As for typing in game; guys, it really does not take that long to type something, especially if you have a general idea of how/what you want to type. Spot an enemy, take cover, hit "u" and type "4 in G8". 8 key strokes, nothing more. The key is not to be running about like a headless chicken the whole damned time. If you are pretty sure where your enemy is then you can find a spot to hit 8 keys before moving on. I use this extensively while pugging and while in a group. One great tool we have in a group is that if one of your team mates is down you have a free typing ressource. We do that often too; "Hey dude, type in that we have a DDC covering xyz in F4". I can fight on without needing to stop, and the whole team gets a nice typed message. Another great tactic is to have your dead team mate rotate through the rest of the team spectating and passing on interesting bits of info via typed chat to the whole team. This is something you can do as a PUG as well.

If you are serious about the game find a way to help give good intel, alive or dead, it does not matter.

#220 Ghogiel

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Posted 28 January 2014 - 03:43 AM

View PostCraig Steele, on 27 January 2014 - 09:12 PM, said:


you win 50, lose 3? I don't get your argument?

Unless all your wins are stomps and not entertaining?

Yeah 50 wins and 3 losses. It's basically 10 games of beating up noobs then 1 game with known players on the other team.





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