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Every Game Is A Stomp


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#321 Deathlike

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Posted 30 January 2014 - 11:30 AM

View PostSandpit, on 30 January 2014 - 11:13 AM, said:

Tuesday will tell but they have said those issues you've mentioned will be addressed. We can only wait to see what issues it has


Did you partake in any of the tests?

Because, my commentary on the mechlab.. is based on having used it. There are videos about the new mechlab, so there's a pretty likely chance that very little will have changed (outside of obvious bugs) once we reach that date.

#322 Sandpit

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Posted 30 January 2014 - 11:37 AM

View PostDeathlike, on 30 January 2014 - 11:30 AM, said:


Did you partake in any of the tests?

Because, my commentary on the mechlab.. is based on having used it. There are videos about the new mechlab, so there's a pretty likely chance that very little will have changed (outside of obvious bugs) once we reach that date.

Yes, yes I have. I know what you're talking about and I agree with it being a clikfest, not very intuitive, mech loadouts not being seen, social aspects being broken, etc. I also said as much in the feedback section.

They've also said some of those should be fixed by implementation on Tuesday. All we can do is wait and see is what I'm saying. Well that and the whole acting "surprised and outraged" that it has issues when it's released

#323 Nick Makiaveli

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Posted 30 January 2014 - 03:25 PM

View PostCraig Steele, on 29 January 2014 - 11:14 PM, said:


Yet they are still the ones proclaiming they have it hand. They are ones saying we are so good at this, we feel we can charge you for the priveledge of using our expertise.

If it was easy they would be out of a job. No one is saying it's not hard. What I am saying is if they are going to charge for a service at a market rate, they should be accountable to the market they are charging. I just don't see that, although some are of the view thats changing. What I see still is like it or lump it, shove off.

BTW,Funny joke, liked that, but needs salt :D


Question, other than like it or walk away, how exactly do you propose for them to be accountable?

Seriously. They made promises, they missed the deadlines. They gave refunds with no bitching or delays.

What else is there but play or don't play. Pay or don't pay.

As to being hard, something as complicated as CW isn't just coding. It's the system itself. How much, how often, when to change etc. I've long said I think they had the basic idea and underestimated how hard it would be to do it. Remember in the early days Merc units were going to be charged with protecting planets and could only have so many people assigned per planet and those people were the only ones who could defend. Nice idea, but impossible to implement for all intents and purposes.

#324 Craig Steele

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Posted 30 January 2014 - 04:32 PM

View PostNick Makiaveli, on 30 January 2014 - 03:25 PM, said:


Question, other than like it or walk away, how exactly do you propose for them to be accountable?

Seriously. They made promises, they missed the deadlines. They gave refunds with no bitching or delays.

What else is there but play or don't play. Pay or don't pay.

As to being hard, something as complicated as CW isn't just coding. It's the system itself. How much, how often, when to change etc. I've long said I think they had the basic idea and underestimated how hard it would be to do it. Remember in the early days Merc units were going to be charged with protecting planets and could only have so many people assigned per planet and those people were the only ones who could defend. Nice idea, but impossible to implement for all intents and purposes.


I'd be a lot more confident in this product (considering its history) if the communication increased ten fold.

To me, they need to be over doing the comms now to restore some credibility. The need to be making commitments they CAN deliver and hold themselves to them.

I would like to see a weekly "snapshot" of top 3 forum threads from the week before and their commentary on those subjects. I would like to see progress rates towards key product milestone (eg, half way, 2/3rds, moved to QA, in Art). Pauls NARC note is the type of thing I would like to see more often (maybe not the "we're doing this, but similar" on a weekly basis.

Not war and peace, short and sharp, but talk to their customers.

Right now to me, this group had some good ideas and have failed to take those ideas to a sustainable entertaining product. They have some more good ideas which on track record I can't see them being translated any difference. Same people, same management, same story. I am looking for them to give me confidence that any more money I spend here will translate to something I will enjoy. I'm not niave enough to think everything I want from the product will magically appear tomorrow, but I do want some confidence they are progressing in the right direction.

As for the product itself, we agree its hard. Where we seem to disagree is on how much latitude we forgive them. You want to grin and bear it as is and wait paitently, I get that. No issues. Me, I'm putting my wallet away, play only when friends ask me to and saying here on forums, the balls in your court PGI, I did my bit and I don't think you've done yours.

#325 Ghogiel

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Posted 30 January 2014 - 08:37 PM

View PostNick Makiaveli, on 29 January 2014 - 10:55 PM, said:


Forums are NOT unbiased.

Just have to have a rough idea of the margin for error in that sample. Having a biased sample is unavoidable.

Edited by Ghogiel, 30 January 2014 - 08:37 PM.


#326 Ngamok

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Posted 30 January 2014 - 08:42 PM



#327 Gierling

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Posted 30 January 2014 - 08:49 PM

http://mwomercs.com/...tics-of-stomps/

Stomps are more prevalent because the mathchmakeer is getting better, the game trends towards stomps as matches get more even.

Counterintuitive but the math is sound.

#328 Jman5

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Posted 30 January 2014 - 08:53 PM

They did something to the matchmaker today. I saw the servers go offline briefly this afternoon and when I went to play this evening every single match has been a roll. One way or the other.

#329 Deathlike

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Posted 30 January 2014 - 10:49 PM

View PostJman5, on 30 January 2014 - 08:53 PM, said:

They did something to the matchmaker today. I saw the servers go offline briefly this afternoon and when I went to play this evening every single match has been a roll. One way or the other.


That sounds about right.

I see a close match sometimes, but then a newbie manages to snatch defeat from the jaws of victory (by usually going on his own, nowhere near the group, and dies a quiet/loud death at the end).

I'm sure PGI is on the case!

#330 Nick Makiaveli

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Posted 30 January 2014 - 10:54 PM

View PostCraig Steele, on 30 January 2014 - 04:32 PM, said:


I'd be a lot more confident in this product (considering its history) if the communication increased ten fold.

To me, they need to be over doing the comms now to restore some credibility. The need to be making commitments they CAN deliver and hold themselves to them.

I would like to see a weekly "snapshot" of top 3 forum threads from the week before and their commentary on those subjects. I would like to see progress rates towards key product milestone (eg, half way, 2/3rds, moved to QA, in Art). Pauls NARC note is the type of thing I would like to see more often (maybe not the "we're doing this, but similar" on a weekly basis.

Not war and peace, short and sharp, but talk to their customers.

Right now to me, this group had some good ideas and have failed to take those ideas to a sustainable entertaining product. They have some more good ideas which on track record I can't see them being translated any difference. Same people, same management, same story. I am looking for them to give me confidence that any more money I spend here will translate to something I will enjoy. I'm not niave enough to think everything I want from the product will magically appear tomorrow, but I do want some confidence they are progressing in the right direction.

As for the product itself, we agree its hard. Where we seem to disagree is on how much latitude we forgive them. You want to grin and bear it as is and wait paitently, I get that. No issues. Me, I'm putting my wallet away, play only when friends ask me to and saying here on forums, the balls in your court PGI, I did my bit and I don't think you've done yours.


I am not just grinning and bearing it, I am having fun playing the game as is. Which is a good thing as it means I can stack up some C-bills and master some mechs for when CW does arrive.

As to spending more money, at this moment I have Elited all the Phoenix mechs but still a ways to go in Mastering them. I only have 1 free mech bay, but I have 995 MC sitting around so no worries there.

As to more info, that is another area where people think it's easy to do. But all info has to be vetted to make sure it's not going to change, that they don't make another promise that isn't going to happen etc. That means someone has to come up with the info, vet it, then present it to the boss which takes them away from their assigned job. Then god forbid it's rejected, and they have to start all over again, which means more lost time and even the possibility of being late or missing a communication deadline.

View PostGhogiel, on 30 January 2014 - 08:37 PM, said:

Just have to have a rough idea of the margin for error in that sample. Having a biased sample is unavoidable.


Technically true, but irrelevant. You are saying since it's impossible to eliminate the last tiny little bit of bias, then it's ok to use a completely biased sample.

A forum, by definition, only includes people who choose to come here. That means people who don't come here are completely left out. Since the people who come here often have agendas to pursue, that pollutes the pool to the point where it's almost impossible to come up with accurate information.

#331 Holding in your farts

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Posted 30 January 2014 - 11:03 PM

This account is less than 48 hours old with only trial mechs. So far I've been (placed) in several "premade" matches and two of them with 1000+ damage players. Once I managed to ask where the screen shot button was I started documenting the stomps. Here's one from 15 minutes ago.

Posted Image

So far about every third match is a complete blowout and I keep getting placed with forum gurus who have ELO's that far eclipse my own. I've watched Sephlock get stomped, Russian get stomped, Col Panda get stomped, Ninjivitis get stomped ect and so on. This second account experiment has confirmed that MWO does not have the population to offer proper matchmaking. Hold onto your butts, it's going to be a bumpy ride.

Edited by A banana in the tailpipe, 30 January 2014 - 11:22 PM.


#332 Holding in your farts

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Posted 30 January 2014 - 11:37 PM

So I tab back into the game and the very next match is another stomp. Still in my trial mechs at the lowest ELO possible. Sadly PGI has no control over how fast their game is spiraling out of control with casual players being driven off. I decided to go out of bounds rather than let the stompers take me.

Posted Image

#333 Ghogiel

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Posted 30 January 2014 - 11:40 PM

View PostNick Makiaveli, on 30 January 2014 - 10:54 PM, said:


Technically true, but irrelevant. You are saying since it's impossible to eliminate the last tiny little bit of bias, then it's ok to use a completely biased sample.

A forum, by definition, only includes people who choose to come here. That means people who don't come here are completely left out. Since the people who come here often have agendas to pursue, that pollutes the pool to the point where it's almost impossible to come up with accurate information.

It's not irrelevent. No I'm not. And how do you even know that since you haven't a clue what margin for error the forum sample might have? It could be a 90% accuracy for all you know.

#334 Holding in your farts

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Posted 30 January 2014 - 11:59 PM

Here's the next match.... PGI can't stop STOMPs from happening and they drive casuals away. Nobody will invest at this rate with a game so disparaged.

Posted Image

Edited by A banana in the tailpipe, 31 January 2014 - 12:01 AM.


#335 Holding in your farts

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Posted 31 January 2014 - 12:05 AM

If you're curious why my damage is so low it's because a trial mech with no AMS, no ECM, and an XL engine is easily one-shotted by any mech spamming lurms or AC40+ alphas.

Stomp after stomp after stomp after stomp. When will we see a fix to game balance PGI? Casual players cannot compete in MWO's current state. Period.

Edited by A banana in the tailpipe, 31 January 2014 - 12:06 AM.


#336 Jman5

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Posted 31 January 2014 - 12:12 AM

I have a theory that they didn't loosen the Elo per-say, they simply quickened the Elo loosening. So before it might take 3 minutes before Elo has nearly exhausted its search and is looking for anyone +-1000 Elo. Now it's taking only a minute to reach that limit. Several people have noted that they have been getting into matches quicker, which might explain things.

#337 Holding in your farts

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Posted 31 January 2014 - 12:14 AM

View PostJman5, on 31 January 2014 - 12:12 AM, said:

I have a theory that they didn't loosen the Elo per-say, they simply quickened the Elo loosening. So before it might take 3 minutes before Elo has nearly exhausted its search and is looking for anyone +-1000 Elo. Now it's taking only a minute to reach that limit. Several people have noted that they have been getting into matches quicker, which might explain things.


The quickest thing about a match isn't waiting to get in, its how long I get to participate. That's what is killing this game.

Force the premades to wait longer. If they want that advantage they should wait for it.

#338 Craig Steele

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Posted 31 January 2014 - 12:16 AM

View PostNick Makiaveli, on 30 January 2014 - 10:54 PM, said:



As to more info, that is another area where people think it's easy to do. But all info has to be vetted to make sure it's not going to change, that they don't make another promise that isn't going to happen etc. That means someone has to come up with the info, vet it, then present it to the boss which takes them away from their assigned job. Then god forbid it's rejected, and they have to start all over again, which means more lost time and even the possibility of being late or missing a communication deadline.



Yup, your right.

It absolutely would require PGI to place a value on communicating better with the community and engage more resources, hire someone maybe. It's not about taking anyone away from any thing else, its about PGI putting more resources where there is value for them.

But as long as they perceive they can push forward what they do and it will be accepted by the market, then the incentive to do so is somewhat lacking.

They might be right, they might be making gazillions right now with the game / communication as is.

#339 Craig Steele

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Posted 31 January 2014 - 12:19 AM

View PostNick Makiaveli, on 30 January 2014 - 10:54 PM, said:


A forum, by definition, only includes people who choose to come here. That means people who don't come here are completely left out. Since the people who come here often have agendas to pursue, that pollutes the pool to the point where it's almost impossible to come up with accurate information.


This I am not so clear on.

If 5,000 people fill out a complaints form at their local Macdonalds, they all have an agenda? No one is going to say that they are the only 5,000 customer they had.

I just don't get why you would dismiss the volume of concern.

#340 Holding in your farts

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Posted 31 January 2014 - 12:23 AM

View PostCraig Steele, on 31 January 2014 - 12:19 AM, said:


This I am not so clear on.

If 5,000 people fill out a complaints form at their local Macdonalds, they all have an agenda? No one is going to say that they are the only 5,000 customer they had.

I just don't get why you would dismiss the volume of concern.


PGI is just like a McDonalds ignoring customers who say they don't want any pickles.





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