Every Game Is A Stomp
#441
Posted 02 February 2014 - 05:54 PM
#442
Posted 02 February 2014 - 06:41 PM
#444
Posted 02 February 2014 - 07:01 PM
KharnZor, on 02 February 2014 - 06:41 PM, said:
Wouldn't that be tgg?? thanks good game. His OP was gg or "Good Game"
Sandpit, on 02 February 2014 - 05:54 PM, said:
I sometimes order wine when someone else is paying too, there's conventions and then there is conventions in context.
GG is often the best way to show sportsmanship either way.
#445
Posted 02 February 2014 - 07:04 PM
When one side loses, regardless of the ratio of kills to deaths, that side was stomped
But I also type GG, regardless of being on the winning or losing side, To me this is good sportsmanship, similar to shaking the hand of your opponent in boxing, football (soccer), etc. at the end of the match.
Edited by xX PUG Xx, 02 February 2014 - 07:06 PM.
#446
Posted 02 February 2014 - 07:06 PM
I agree, GG is meant to be sportsman like and be a gracious winner or loser. I type GG win or lose close or stomp. I guess some don't see it like that but that's their problem and I'll be dammed if I'm going to change MY personal belief to placate them
#447
Posted 02 February 2014 - 07:54 PM
Sandpit, on 02 February 2014 - 07:06 PM, said:
I agree, GG is meant to be sportsman like and be a gracious winner or loser. I type GG win or lose close or stomp. I guess some don't see it like that but that's their problem and I'll be dammed if I'm going to change MY personal belief to placate them
gg o/
#448
Posted 02 February 2014 - 08:30 PM
Wispsy, on 02 February 2014 - 02:04 PM, said:
I believe you are incorrect, I cannot believe anybody would make an Elo system like that and I am quite sure PGI has said otherwise.
If it predicts you will win, you win a smaller amount. If it predicts that you will lose then it will give you more points if you win. This is relative to the difference in Elo score. Example:
1500win vs 1500 +15 points
1400win vs 1500 +20 points
1600win vs 1500 +10 points
and vice versa.
If teams are matched say 2700win vs 2300 +1 point.
Well turns out someone has been passing off false info unless they changed it. Found the dev post, have to scroll down a ways to find it.
http://mwomercs.com/...79-matchmaking/
So I stand corrected.
#449
Posted 02 February 2014 - 08:38 PM
Sandpit, on 02 February 2014 - 06:57 PM, said:
It's called being a gracious winner and not being a dbag and saying things like "suck it losers"
It's kind of off-putting to know that whenever I say "GG" in the spirit of good sportsmanship, some people hear this.
#450
Posted 02 February 2014 - 08:38 PM
I play mostly pug matches...
I'm pretty darn close to 50/50 W/L...
For me, the match maker seems to be working ok....
I think it breaks down when you start throwing in folks who only group up in 4 mans.
I honestly believe that there needs to be an elo modifier applied to 4 man groups. So, if you're grouped up, your elo ranking is increased...
If that is already in place... Then they need to think about raising it.
Just my opinion.
Edited by FactorlanP, 02 February 2014 - 08:43 PM.
#451
Posted 02 February 2014 - 09:51 PM
Thus, balance of the random match is mostly affected by:
- Overall mech tonnage. This parameter is limited for matchmaker to weight-class matching, which gives fluctuation of about 80-100 tons difference in all classes. This is what will be solved in lobby system whet it comes. In fact, tonnage isn't as much decisive as most people might think. Light mech present just as much threat to Assaults, as Assault is to Heavies. It does take intuition to know how, when and where to strike, though. Since most people just prefer to rush to their certain death, or snipe cowardly near the spawn area, game is determined considerably by the initiative within the particular team, that work together in scout/support/sniper/tank chain stomping the indifferent zombie team.
- Mech selection and loadout. Most generic players might find it hard for themselves to create well-balanced loadouts. Instead, they overload them with high-heat weapons with no sufficient heatsinks, or heavy ballistic or excessively tubed missile weapons or engines that are inefficient on a mech with a specific armor and range profile. There's no way matchmaker can tell which mech is built well and which is heap of trash, that the desinger doesn't seems to manage in combat properly, which makes it even worse. Even though PGI implemented Champion variants as efficiently built Trial mechs, they're still does not affected by masteries, which do make a vast difference in said mech' combat potential.
- Premade mech tonnage. Some unskilled mechwarriors might find it fun to drop full assault teams (mostly Davions, unsurprisingly), while other, more hardore teams might just as well train full light drops (mostly Liao or Rasalhague), which can create determinant situations in public environment.
- Individual performance. It depends on one's experience of similar games, technical PC performance and skill. MWO is a thinking-person shooter, which means that good expertice in mech design and in-game behavior overthrows the significance of motoric skills, though complete lack of latter might make player's participation virtually inexistent. It's also a game quite different in comparison to generic shooters, where value of single error is insignificant. In MWO any mistake in one's behavior can severely change the outcome, and you can write a full-tome manual describing those made by the majority of players on a daily basis.
.
Finally, MWO is a CryEngine3 game meant for a broadband internet connection and over-average hardware setup working in synchronized manner. Over 95% of all in-game lags, glitches and disconnects are due to inability of such hardware to maintain stable data processing and exchange. Many MWO players are foolish enough to blame it on PGI, while using 4-year old equipment. Playing on unstable internet channel is ok, since it depends strongly on one's provider, but playing it with 15-5 fps and then stressing it out on the developers is completely ********. If you really feel passion for IT in general and digital games in particular it is in your best interests to maintain your PC to modern standards. PGI isn't responsible for your habitat or plain bummery.
These are all human factors and PGI isn't expected to be held responsible. neither it is a Blizzard ent. sized corporation ought to provide for your unbound urge for free cookies. Presumed lack of 'close games' is only an indicator of how much aforementioned factors are affecting the match outcome. I have plently of close matches daily (about 25-30% of all games), and its in some extent really entertaining how unskilled and clueless players can ruin the game which was in their favor. For one, PGI made so much progress with their game, compared to the progress general public did, and most of bad developer's decisions are also a human factor as well. It is a reality of modern world, that adolescent public of MMOs (and people generally, in fact) prefer to notice and stress out the black spots over a white medium.
Edited by DivineEvil, 02 February 2014 - 09:57 PM.
#452
Posted 02 February 2014 - 10:47 PM
Sandpit, on 02 February 2014 - 06:57 PM, said:
It's called being a gracious winner and not being a dbag and saying things like "suck it losers"
They say a picture is worth a thousand words; so in case you need a TL/DR; I just played a match that was 2v6. It was an epic comeback... so naturally I was called a cheater.
Edited by xhrit, 02 February 2014 - 10:55 PM.
#453
Posted 03 February 2014 - 01:37 AM
Team 1: 10 mechs, 595 tons vs. Team 2 : 12 mechs, 845 tons. End score 12-3.
Team 1 victory, even 250 tons underweight, with 2 mechs under drop limit.
matchmaker sucks, it was a stomp, qq?
Edited by xhrit, 03 February 2014 - 01:42 AM.
#454
Posted 03 February 2014 - 03:10 AM
Yep, you see them GL&HF at the start, roll you then you Get GG or GGclose at the end if its a stomp. Everyone knows what it means and you excuses just don't fly. When you use the same terms as the worst of the pug stompers your seen as the same.
Don't give me any of it. We know what you really mean by it by now.
#455
Posted 03 February 2014 - 04:24 AM
Sandpit, on 02 February 2014 - 05:54 PM, said:
My coaches back in soccer when I was a kid told me that if we beat someone to the point of the league invoking the mercy rule, don't say "Good game" or the like- say "See you later" or something instead. It wasn't a good game for them. It was a humilating defeat. A compliment given at the wrong time isn't balm on the wounds, it's salt.
Having watched how well some kids can warp a platitude into an insult, it was good advice. Sad though it be, I saw fights start at the end of games when the winning side turned the hand-shaking into an opportunity to "politely" mock the other side instead, because it isn't just mouthing a compliment that makes it worth it, it's knowing you earned it that makes it worth it.
You get stomped, you didn't earn a compliment. You stomped the opponent, your compliment is a handout- they didn't belong there to begin with, acknowledge it and move on rather than tell them a "good game" was opponents you punted into the next week in the first two minutes of the match. That's saying "Good games" are when you stomp someone, and nobody should be saying that. Unless they're trying to insult the other side.
#456
Posted 03 February 2014 - 07:24 AM
KharnZor, on 02 February 2014 - 06:41 PM, said:
Which is why I've switched to TFTM - Thanks For The Match. Very neutral because people's feelings get hurt too easy in today's world.
#457
Posted 03 February 2014 - 07:29 AM
xhrit, on 03 February 2014 - 01:37 AM, said:
Team 1: 10 mechs, 595 tons vs. Team 2 : 12 mechs, 845 tons. End score 12-3.
Team 1 victory, even 250 tons underweight, with 2 mechs under drop limit.
matchmaker sucks, it was a stomp, qq?
It was a stomp because you guys had assaults on the enemy team that did 0 damage. That is horrible. Or they DC'd.
Edited by Ngamok, 03 February 2014 - 07:29 AM.
#458
Posted 03 February 2014 - 07:33 AM
Sandpit, on 02 February 2014 - 05:54 PM, said:
Well if they are complaining.... I don't see why you HAVE to be nice. Doesn't mean you must be... Guess it depends on how many cheeks you want to let be slapped.
Ngamok, on 03 February 2014 - 07:29 AM, said:
It was a stomp because you guys had assaults on the enemy team that did 0 damage. That is horrible. Or they DC'd.
A ping of 250+ is good or bad for the Assault in question?
#459
Posted 03 February 2014 - 09:38 AM
Joseph Mallan, on 03 February 2014 - 07:33 AM, said:
A ping of 250+ is good or bad for the Assault in question?
250 is ok, 800+ isn't
#460
Posted 03 February 2014 - 09:48 AM
Quote
Team 1: 10 mechs, 595 tons vs. Team 2 : 12 mechs, 845 tons. End score 12-3.
Team 1 victory, even 250 tons underweight, with 2 mechs under drop limit.
matchmaker sucks, it was a stomp, qq?
175 tons of AFK, non-firing opponents makes that 10-10 with a 75-ton differential. Note the two 0 damage-dealt assaults who were AFK farming.
I only cry tears about the guy who didn't realize they'd actually had an even matchup, better than most.
Edited by wanderer, 03 February 2014 - 09:48 AM.
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