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Pop-Tarting Complaint Issues


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#81 Coralld

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Posted 29 January 2014 - 08:47 AM

View PostLefteye, on 29 January 2014 - 03:50 AM, said:

Poptarts are ridiculous, especially when it's a big huge heavy or even assault 'mech. Heavy and Assault should have tremendous screen shake when jumping, as at the moment it takes NO skill to hit on your way down. Unless you only played turn-based games before MWO.

It is an issue, it created a silly kind of gameplay (look at tournaments), and should be dealt with.
Let Lights and Mediums do the poptarting, but dammit limit Heavies and Assaults. It is out of control now.

Now there's an idea, make it so Heavies and Assaults get the screen shake the whole ride through but not Lights and Mediums, this would be a good indirect buff for them as they are suppose to be the mobile shoot and skooters, not Heavies and Assaults.

#82 Krujiente

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Posted 29 January 2014 - 10:24 AM

I see some people are throwing a fit that I am bitching about poptarts. Probably because they didn't actually read the thread. The point of the thread is that some mechs, from the table top are made to be able to poptart as part of their thing, but their high mounted guns instead of low mounted arm guns SHOULD give them an advantage in this instead it gives them a disadvantage because heavy arm-having poptarts can brawl with XL engines. Also, I see people complaining the PPC needs to take up 7 crit slots when PPCs are pretty much the only weapon energy boat chassis can use at long ranges effectively on not-{Surat}. Do you know how bad you would nerf the BJ-3 and the Awesome doing that? I am not seeing anyone complaining about energy boats using PPCs, it is the mixed loadout for a maximum pinpoint shot and jump shots that is the issue there, stop blaming the PPCs.

The only reason a PPC should have a charge mechanic is if it gets the PPC capacitor, and it won't, cus we'll never get that far in the timeline.

Edited by Krujiente, 29 January 2014 - 10:29 AM.


#83 Jman5

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Posted 29 January 2014 - 11:51 AM

View PostCoralld, on 29 January 2014 - 08:47 AM, said:

Now there's an idea, make it so Heavies and Assaults get the screen shake the whole ride through but not Lights and Mediums, this would be a good indirect buff for them as they are suppose to be the mobile shoot and skooters, not Heavies and Assaults.

It used to have a lot more shake, but then people started coming down with a case of the vapors and PGI nerfed it.

#84 Joseph Mallan

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Posted 29 January 2014 - 11:55 AM

View PostJman5, on 29 January 2014 - 11:51 AM, said:

It used to have a lot more shake, but then people started coming down with a case of the vapors and PGI nerfed it.

Posted Image

#85 NRP

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Posted 29 January 2014 - 12:00 PM

View PostDeathlike, on 28 January 2014 - 02:13 PM, said:


I think that head laser on your Grid Iron is controlling your thoughts... what do you say to that? :D

Is Jman5 still running that damn thing?

#86 Deathlike

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Posted 29 January 2014 - 12:10 PM

View PostNRP, on 29 January 2014 - 12:00 PM, said:

Is Jman5 still running that damn thing?


AFAIK, always in all Hunchy varieties.

#87 Jman5

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Posted 29 January 2014 - 12:16 PM

View PostDeathlike, on 29 January 2014 - 12:10 PM, said:


AFAIK, always in all Hunchy varieties.

Never Not Hunchback Except for the Occasional 4-man Atlas Lance

#88 Deathlike

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Posted 29 January 2014 - 12:58 PM

View PostJman5, on 29 January 2014 - 12:16 PM, said:

Except for the Occasional 4-man Atlas Lance


For shame!

#89 Corvus Antaka

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Posted 29 January 2014 - 01:07 PM

View PostCoralld, on 29 January 2014 - 08:47 AM, said:

Now there's an idea, make it so Heavies and Assaults get the screen shake the whole ride through but not Lights and Mediums, this would be a good indirect buff for them as they are suppose to be the mobile shoot and skooters, not Heavies and Assaults.


But then the QQ will rise to big levels and PGI will have to nurf it again.

Did you see the new anti-missile module?

I'm trying to remember when LRMS where a problem.

#90 Mystere

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Posted 29 January 2014 - 01:17 PM

View PostYueFei, on 28 January 2014 - 09:16 PM, said:

Why don't you people stop arguing with each other on the forum and go fight each other to prove who is right.


Are you asking for trial by combat, and to the death? :D

#91 Solis Obscuri

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Posted 29 January 2014 - 03:18 PM

View PostJaguar Prime, on 29 January 2014 - 01:24 AM, said:

Really? If you aim for center mass, you wont anything......obviously you have no idea what you are talking about.

Dude, were you high when you wrote this?

#92 Jman5

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Posted 29 January 2014 - 03:19 PM



#93 Solis Obscuri

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Posted 29 January 2014 - 03:20 PM

View PostColonel Pada Vinson, on 29 January 2014 - 01:07 PM, said:

I'm trying to remember when LRMS where a problem.

There was one day they were completely ridiculous, right when Artemis got released.

Then PGI hotfixed it.

#94 Klaus

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Posted 29 January 2014 - 05:25 PM

View PostCoralld, on 29 January 2014 - 08:47 AM, said:

Now there's an idea, make it so Heavies and Assaults get the screen shake the whole ride through but not Lights and Mediums, this would be a good indirect buff for them as they are suppose to be the mobile shoot and skooters, not Heavies and Assaults.


Just scale it with weight. Or maybe in a system like they did with going up slopes.

#95 Jaguar Prime

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Posted 29 January 2014 - 06:07 PM

View PostSolis Obscuri, on 29 January 2014 - 03:18 PM, said:

Dude, were you high when you wrote this?

Nope.
Try it starting 375m from the target. You might get lucky and have one land. 350m and closer, that works. Farther out, it doesn't. Who worth their grain as a pilot waits for someone to get that close to poptart. I start shooting at 1000m if I see you.

#96 lsp

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Posted 29 January 2014 - 07:25 PM

If they nerf my Victor because people crying on the forums instead of actually learning how to play the game I will not be happy. But that's the trend here, bad players whine, and PGi nerfs everything in the game.

View PostJaguar Prime, on 29 January 2014 - 06:07 PM, said:

Nope.
Try it starting 375m from the target. You might get lucky and have one land. 350m and closer, that works. Farther out, it doesn't. Who worth their grain as a pilot waits for someone to get that close to poptart. I start shooting at 1000m if I see you.

Depends on your loadout, but at that far you're just wasting your time. I poptart at close ranges all the time, any opportunity I have to not take damage I use it.

View PostSolis Obscuri, on 29 January 2014 - 03:20 PM, said:

There was one day they were completely ridiculous, right when Artemis got released.

Then PGI hotfixed it.

The only day in history I played LRMS, and did this
Posted Image

#97 lsp

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Posted 29 January 2014 - 07:29 PM

View PostCoralld, on 29 January 2014 - 08:47 AM, said:

Now there's an idea, make it so Heavies and Assaults get the screen shake the whole ride through but not Lights and Mediums, this would be a good indirect buff for them as they are suppose to be the mobile shoot and skooters, not Heavies and Assaults.

There's no logic in that, other than " I don't like it so "balance" it". Every heavy and assault that have JJ's where designed to be mobile. Otherwise they wouldn't have JJs.

Edited by lsp, 29 January 2014 - 07:30 PM.


#98 YueFei

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Posted 29 January 2014 - 08:35 PM

View PostMystere, on 29 January 2014 - 01:17 PM, said:


Are you asking for trial by combat, and to the death? ;)



I am suggesting that people duke it out in the game. I don't expect anyone to die from playing MWO, though. ;)

Those who say poptarting is counter-able should go and try to demonstrate it. Those who say poptarting is too dominant can try to prove their case by trying to poptart their opponents to death. Whoever wins most often in a series of matches will have proven their case.

#99 Coralld

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Posted 30 January 2014 - 03:41 PM

View PostJman5, on 29 January 2014 - 03:19 PM, said:



Ok, first of all, love these.

View Postlsp, on 29 January 2014 - 07:29 PM, said:

There's no logic in that, other than " I don't like it so "balance" it". Every heavy and assault that have JJ's where designed to be mobile. Otherwise they wouldn't have JJs.

That's not my idea, I am only endorsing it so I don't know why you and others are quoting me and my remarks as if it was.

You do realizes that in basic rule set of TT that there is no way to shoot while in mid air originally, ala poptart. So for any one to say 'well some mechs are meant for poptarting' is a bunch of bull. It wasn't till later that a rule was made for shooting while in mid air but that falls under advanced movement rules, so, if you were playing a game under these advanced rules you get hit with an accuracy penalty if you tried. So what I am asking for is nothing new or out of left field. As it stands nearly all MW games were being played under this rule set in a way but the problem is that no one put in the balancing factor. For the older games it was probably because of technical limitations of the games at those times, however, now with MWO we can put the accuracy penalty in where it should be. So in truth it makes perfect sense. If you feel bad that now that the game has shifted even more towards balance that is based on TT rules, then all I have to say is, what was it that you said? Oh yes. Learn to play. But this time we are playing it properly.

One more thing, given the current state of the game which is shifted heavily in favor of the big fat mechs while Lights and Mediums are being given the bird, I don't see really all that big of an issue of allowing Lights and Mediums getting away with it.
It just sounds like to me that you just don't want the one tactic that you rely so heavily on taken away. Oh, by the way, I to own a Victor and love it, I just don't want to feel dirty using it.

Edited by Coralld, 30 January 2014 - 03:50 PM.


#100 SilentWolff

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Posted 30 January 2014 - 09:04 PM

View Postwanderer, on 29 January 2014 - 07:05 AM, said:

New meta? Frag that, this dates back to the -previous MW game- now that we have all the components in place.

3PV? Check. Accurate jump shots? Check. Good frontloaded weapons layouts? Check. This is old meta, so old people were altering the servers just to get rid of the derp in MW4 (but can't here).


My point is people will cry at whatever the meta is. So if they nerf jump sniping into oblivion, whatever the new meta is, will have people crying on the forums about that.

And people altered the servers back then cause they didnt have the skill to compete. 14 years later I'm watching history repeat itself. Same BS arguments from peeps that cant compete. Nothing new to see here, time to move along.





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