Solis Obscuri, on 29 January 2014 - 01:29 PM, said:
We already have the stealth-armored invisible headhunter mech, anyway - Atlas D-DC.
The Wolfhound is very shy on variants, and those it does have mainly distinguish themselves by shifting lasers from rear to front arcs. There isn't much to work with there. It's a shame the Panther isn't available (for unknown reasons), since it's a very iconic Succession Wars light mech, and could reasonably produce three variants from the PNT-9R, PNT-8Z, and PNT-10K2 with just a little hardpoint inflation.
I like the Hermes except for the MASC issue - if the Flea can't come in, I don't see how the Hermes can. Same issue for the Mercury.
The Thorn might be viable... though differentiating between variants could be tricky. The THE-N, THE-S, and THE-T are essentially identical except for tech level and swapping one LRM for an SRM. As nothing in their weight class has more than five hardoints total, it could be hard to spin those into anything distinct. The THE-Nb would be cool, but PGI has avoided using any SLDF Royal units thus far, plus it uses MASC. The THE-S1 would be a nice option, but it's faction-limited to Comstar and doesn't debut until Tukayyid, making it unlikely to appear.
I like the Javelin a lot as a light striker and recon unit, but it's another one that would be hard to create variants for. The -10N and -10P are pretty much identical for weapon type/location (only side torso missile slots), making them difficult to differentiate even through hardpoint inflation. The -11A and -11B could potentially solve that problem, with the -11B carrying an ECM slot at the cost of some missile hardpoints and the -11A losing some module slots and maybe taking some negative variant quirks as a tradeoff for its mini-Swayback arrays of energy weapons. I'm not sure that either is actually into production at this point in the timeline, though.
The Firestarter is another mech I'm very fond of, but variants are a bit of a problem again. The FS9-H variant has by far the best selection of hardpoints (2E in each arm, 2E CT, 1B each side torso). The -M variant just drops hardpoints for armor, which isn't very beneficial as a variant. The -A is distinct for replacing the ballistics with two more energy weapons, but the -K is another all-energy variant with fewer hardpoints, which isn't terribly attractive unless it gets a buff elsewhere. The -S1 and -C variants could potentially be unique for including ECM and a missile hardpoint, respectively, though I'm not sure they fit within the timeline.
The
Hermes could still get by with the (MASC-less)
HER-1S variant, together with the (also MASC-less)
HER-1A &
HER-1B variants.
Though, it then runs into the same issue as the
Wolfhound (with its WLF-1, WLF-1A, and WLF-1B variants)- namely, that all of the variants are fairly homogeneous in terms of minimum hardpoint layout (an energy mount in each arm, plus an energy mount in the Center-Torso); they'd have to create some rather substantial differences in torso & arm pitch and twist, module slot allocation, and AMS capability in addition to what limited hardpoint inflation could be done in order to substantially differentiate the variants.
The
Thorn variants (the
THE-N,
THE-S, and
THE-T) have their three minimum hardpoints (a missile mount in the Right Arm, an energy mount in the Left Arm, and an energy mount in the Head), hardpoint inflation could see one variant getting two extra missile hardpoints in the Right Arm (for a total of 2E/3M), another variant getting two extra energy hardpoints in the Left Arm (for a total of 4E/1M), and the third variant gets one extra missile hardpoint in the Right Arm and one extra energy hardpoint in the Left Arm (for a total of 3E/2M).
The
Javelin is another chassis where, like the
Hermes and
Wolfhound (and the already-implemented
Quickdraw with its similarly-armed QKD-4G and QKD-4H variants), the differentiation of its variants (
JNV-10N,
JVN-10F, and
JVN-10P) would have to come more from other characteristics (e.g. torso & arm pitch and twist, module slot allocation, maximum number of Jump Jets, etc) than from hardpoint inflation/distribution.
The
Firestarter's available
variants (as of 3050) are the FS9-A, FS9-K,
FS9-H, FS9-M,
FS9-S, and FS9-S1.
The FS9-S1 would have a minimum of seven energy hardpoints, ECM capability (in place of the FS9-S's BAP), a
stock un-tweaked top speed of 100.2 kph (with a stock entine rating of 210 & an Engine rating cap of 295) and Jump Jet capability - all sure to make it very popular indeed (and just imagine the howls from the playerbase if the
Firestarter is the chassis for February and the FS9-S1 isn't one of the variants implemented

).
The "basic" FS9-H is just as fast & still jump capable, and trades the ECM capability and one energy mount for twin torso mounts (one on each side).
The -A and -K are energy boats (8E and 5E, respectively) like the -S and -S1 (7E each), while the -M carries a minimum 2B/4E distribution (versus the 2B/6E of the -H).