Haeso, on 29 November 2011 - 08:32 AM, said:
You can only dodge an alpha strike when you aren't facing them, and even then in only certain mechs. This also assumes they don't just opt for legging your ***. MW4 you could black one leg then keep hitting it to cause death, didn't have to take out both legs. Unless you know how to twist your torso to cover your legs... In which case do tell.
Pop faster, dont get hit.
Haeso, on 29 November 2011 - 08:32 AM, said:
You assume this is Mechwarrior not a battletech game. "Not your Father's MechWarrior" and more than one mention of simulation over arcade suggests this game's going to have a bit more depth. Preferably like MW2 without the technical limitations and a meta-game.
You also assume the playerbase will be comprised of mostly what, MW4 players? Where did you acquire the numbers for this assertion?
My assumptions are based on looking at the situation from Dev;s side:
If the devs develop a niche simulator what are the chances that MW2 fans will play, MW3, MW4? What about non-MW fans? What are the chances of these people giving them money? Their wallets will direct the design to something more akin to today's games, and they will opt for the safer bet.
Haeso, on 29 November 2011 - 08:32 AM, said:
Which wasn't possible if they went for the legs/you wanted to shoot back at them. Which is why I didn't use Gauss or PPC and legged people that tried using their arm as a shield. Can't protect the legs. At least it took more than just blacking a leg unlike MW3.
Pop faster, why are your legs exposed when you pop? Thought you were good at this game.
Haeso, on 29 November 2011 - 08:32 AM, said:
Comparing WoT to any game is comparing a **** to something else, it's not going to fare well. A side note: MW4 didn't sell well at all by the way.
I am happy you think that way. From all of the information released I would have to say they are going for the same monetization model and the same people who play and pay for WoT but prefer mechs over tanks. A wild guess, they dont actually care about the old MW communities as they cant predict what will happen as they just dont have accurate data to predict anything: just looking to steal 100k users from WoT.
Haeso, on 29 November 2011 - 08:32 AM, said:
No, it's really not, because it creates the exact same situation except it takes longer and arbitrarily weakens ranged weapons unless you compensate by increasing range or decreasing movement speed.
Yes it actually is, they would have compensate for the randomness of a long range shot to justify them. Following that logic you have to balance long range weapons proportionally to both the output of short range weapons and the RnG factor to keep them a viable option.
Without RnG the same situation does exists, but without the retarded dice roll factor, simply because the system decided to roll badly.
Haeso, on 29 November 2011 - 08:32 AM, said:
Without replacing the entire hitbox system with something new, you cannot have pinpoint accuracy in a 'Mech game. The game was purposefully designed with damage across multiple areas, or using a TC, less firepower and less chance of hitting overall*, the ability to target one specific area.
And if you're going to replace the damage model... you'd need to rebalance all the chassis and weapons, quite frankly you might as well call the game MechAssault Online at that point so I can stop hoping for a game I'll enjoy for more than a week.
Which game are we talking about? TT, MW2, MW3 or MW4?