Cockpit Glass Degrades Mwo For Me
#21
Posted 30 January 2014 - 03:17 PM
#22
Posted 30 January 2014 - 03:24 PM
#24
Posted 30 January 2014 - 03:27 PM
LauLiao, on 30 January 2014 - 03:17 PM, said:
So I guess it tastes better after 15 years and in fact improves with age as opposed to degrading.
One question how "immersive" are you with this feature?
#25
Posted 30 January 2014 - 03:37 PM
stjobe, on 30 January 2014 - 01:06 PM, said:
Until UI2.0, they're not going to be tackling a lot of big stuff nor have the manpower to track down bugs. So it kinda makes sense from a development perspective that this would be the thing that comes out. Not really happy about it, but I sorta get it.
Next month, on the other hand...
#26
Posted 30 January 2014 - 03:41 PM
Rebas Kradd, on 30 January 2014 - 03:37 PM, said:
Until UI2.0, they're not going to be tackling a lot of big stuff nor have the manpower to track down bugs. So it kinda makes sense from a development perspective that this would be the thing that comes out. Not really happy about it, but I sorta get it.
Next month, on the other hand...
Though this "art time" could have been invested into Mech scaling issues that directly effect game play given it is an economical concern and not linked to core gaming mechanics development.
#27
Posted 30 January 2014 - 03:42 PM
#28
Posted 30 January 2014 - 03:53 PM
stjobe, on 30 January 2014 - 01:06 PM, said:
It's important to realize that no resources were taken away from development of CW, UI 2.0, and all the other features people are clamoring about to implement cockpit glass. All these little immersion and polish details are mostly handled by people that have nothing to do with CW, UI 2.0, etc.
I understand that a lot players here aren't familiar with the "sorcery" involved in making a game, but you don't ask one of the systems designers to paint textures any more than you'd ask one of the artists to try to design game mechanics; it's not their specialties or their job description. Of course there are exceptions in some studios...but that's not what we have here.
So, for the love of all that's good and holy please, everyone, stop crying about "priorities" being messed up with regard to stuff like cockpit glass, vanity items, and other tertiary features not related to CW and UI 2.0.
#29
Posted 30 January 2014 - 03:56 PM
#30
Posted 30 January 2014 - 04:12 PM
#31
Posted 30 January 2014 - 04:39 PM
#32
Posted 30 January 2014 - 04:51 PM
Dirkdaring, on 30 January 2014 - 04:39 PM, said:
Immersion gives the understanding of atmosphere or a quality of character to make it more realistic or humanised. I guess seeing detritus of any form on cockpit windows makes it evident of it being there, so it makes the cockpit more tangible as a result, even if it is a virtual representation.
#33
Posted 30 January 2014 - 06:34 PM
Dirkdaring, on 30 January 2014 - 04:39 PM, said:
I also cannot find a canon example of a hula girl bobbling in a cockpit.
Honestly immersion is relevant for every individual. Personally I like it, meta physical arguments about the angle of light I can put aside in my mind, I am after all in a 12 meter robot blasting laser beams across the tundra.
Is it believable to me, sure. I imagine mech movement would throw up dust and junk, planting those metal feet must leave a mark. In canon, we all recognise the spawn points are not "drop" points, no unit ever landed with 10 meters seperation from any orbit, not possible either by dropship size (the doors are further apart than that) or ballistic curves of the drop. So we got there walking, who is to say whether it was an hour or a day, you can choose.
I imagine that as a pilot I would be loathe to hang on the front face of my mechs polishing 2 meters of glass (come on, we all know how windex works, you can't just do a corner) for fear of snipers or artillery or some such. I imagine my CO would be just as risk adverse to a highly trained pilot using spray and wipe mid mission when he has prefectly good long range sensors and electronic targetting systems.
I'd be kinda sad to see it go. It makes me feel dirty
#34
Posted 30 January 2014 - 06:36 PM
On some levels it's quite noticeable and I find myself squinting a little when playing the game.
2 cents.
J2L
#35
Posted 30 January 2014 - 06:57 PM
Since then, I haven't even really noticed it when the fighting starts.
#36
Posted 30 January 2014 - 07:17 PM
#37
Posted 30 January 2014 - 07:23 PM
Rattlehead NZ, on 30 January 2014 - 07:17 PM, said:
Huh?
They have always been windows afaik. Maybe not glass but the futuristicn bulletproof reinforced version of, but definitely atmopshere on the other side.
#38
Posted 30 January 2014 - 07:36 PM
#39
Posted 30 January 2014 - 08:08 PM
#40
Posted 30 January 2014 - 09:52 PM
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